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Kormac Ironstorm - AI-generated fantasy Character

Kormac Ironstorm

Dwarf · Fighter (Eldritch Knight) · Level 7 · Soldier

Kormac Ironstorm

Kormac is a man of few words, and most of them are dry or cynical.
AC19
HP53/53
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 19 · HP 53 · 30 ft.
AlignmentNeutral GoodGenderMaleAge145 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS

Armor

Light,
Medium,
Heavy,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Smith's Tools,
Gaming Set (Three-Dragon Ante),
Vehicles (Land)

Languages

Common,
Dwarvish

Features

13 features

Action

  • Extra AttackLevel 5

    You can attack twice instead of once whenever you take the Attack action.

  • War MagicLevel 7

    When you take the Attack action, you can replace one of your attacks with a casting of a Cantrip.

Bonus action

  • Second WindLevel 1

    Use a Bonus Action to regain 1d10 + fighter level HP. You have 3 uses.

  • Weapon BondLevel 3

    You can bond with up to two weapons. You cannot be disarmed of them, and you can summon them as a Bonus Action.

Always on

  • Fighting Style: DefenseLevel 1

    While you are wearing armor, you gain a +1 bonus to AC.

  • Weapon MasteryLevel 1

    You have mastered the Warhammer (Push), Greatsword (Graze), and Javelin (Slow).

  • Action SurgeLevel 2

    Once per Short Rest, you can take one additional action on your turn.

  • Tactical MindLevel 2

    When you fail an ability check, you can expend a Second Wind to add 1d10 to the roll.

  • TraitDwarfDarkvision (60 ft.)
  • TraitDwarfDwarven Resilience (Advantage on Poison saves, Resistance to Poison damage)
  • Stonecunning (Bonus ActionDwarfTremorsense 60 ft. on stone for 10 min, PB times/day)
  • TraitDwarfDwarven Toughness (Increased HP calculation incorporated)
  • Savage Attacker (Origin Feat)Soldier

    Once per turn when you hit a creature with a weapon, you can roll the weapon's damage dice twice and use either total.

Spells

7 spells

Spellcasting. Kormac Ironstorm casts with Intelligence (spell save DC 11, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , , ,

2nd level (2 slots):

Gear

5 items

Weapons

  • Warhammer
    1d8 bludgeoning (versatile 1d10). Push property.
  • 5×
    Javelin
    1d6 piercing, thrown. Slow property.

Armor

  • Chain Mail
    Heavy armor, AC 16.
  • Shield
    Adds +2 to AC.

Tools

  • Military Rank Insignia
    A tarnished badge of the Ironstorm Vanguard.

Appearance

Kormac is a barrel-chested dwarf with graying dark hair and a beard that looks like it has been singed by lightning more than once. His skin is tanned and marked by old shrapnel scars. He wears blackened iron plate armor that hums with a faint static charge when he is angry. His eyes are the color of a stormy sky, sharp and tired.

Mannerisms

He has a habit of tapping a rhythmic soldier's march on the hilt of his hammer when he's waiting for something to happen.

Personality

Kormac is a man of few words, and most of them are dry or cynical. He has seen enough death to last ten lifetimes and has no patience for glory-seekers or idealistic youths. Despite his gruff exterior and the brutal work he does for the mob, he has a strict internal code. He never targets civilians and shows a strange, silent softness toward children and orphans.

Ideals

Reliability. When a man gives his word, he keeps it, even if the world falls down around him.

Bonds

He secretly sends half of his blood-stained coin to a local orphanage, seeing it as his only way to atone for those he couldn't save.

Flaws

He drowns his survivor's guilt in high-proof dwarven spirits and has a deep-seated distrust of authority figures who have never bled for their cause.

Quirks

He constantly checks his weapons for rust, even when indoors.
His beard sparks with tiny blue arcs of static when he's frustrated.

Background

Kormac was once a proud sergeant of the Ironstorm Vanguard, a legendary dwarven unit that defended the mountain passes using rune-enhanced weaponry. During the Great Collapse, his entire regiment was annihilated by a tide of monsters. Kormac was the sole survivor, found days later clutching a shattered standard. With no home to return to and no kin left, he wandered the surface world as a broken blade, eventually falling into the employ of urban crime lords who valued his silence and his lethality. Over the years, the ancestral storm magic dormant in his bloodline has begun to manifest, surfacing in moments of high tension or violence. He now works for a powerful mob boss as a high-tier enforcer, taking the jobs that require absolute reliability. He hates the work, yet it is the only thing that reminds him of the structure of the army. Lately, he has started to wonder if he can find a new 'clan' among the outcasts and rogues of the city, hoping for a reason to put down his hammer for something other than a paycheck.

“During the Great Collapse, his entire regiment was annihilated by a tide of monsters.”
From their backstory
Background
Soldier

Connections

Species

Dwarf

Media

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