Skip to content
CreatePricing
Serriah - AI-generated fantasy Character

Serriah

Changeling · Bard (College of Glamour) · Level 20 · Entertainer

Serriah

Serriah is razor-witted, unapologetically theatrical, and intensely observant.
AC16
HP183/183
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 183 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAgeAdult
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Unarmed strikes,
Simple melee weapons,
Improvised weapons

Tools

Disguise kit,
One musical instrument of choice,
One type of artisan's tools or gaming set of choice

Languages

Common,
Elvish,
one extra language of choice

Features

42 features

Action

  • Extra AttackLevel 5

    You can attack twice instead of once when you take the Attack action.

Bonus action

  • Dig DeepLevel 4

    As a bonus action, you can dig deep and gain resistance to bludgeoning, piercing, and slashing damage for 10 minutes, ignoring exhaustion below level 6.

  • Pocket SandLevel 6

    As a bonus action, you can throw debris at a creature within 10 feet. On a failed Constitution save, it is blinded until the end of its next turn.

Reaction

  • Bloodied But UnbowedLevel 2

    When you take damage, you can use your reaction to regain all expended Moxie Points. If you are bloodied, you also gain temporary hit points equal to four times your Pugilist level.

Always on

  • Mantle of InspirationLevel 3

    When Bonus action while expending Bardic Inspiration

    Enter a trance of poise and confidence, bolstering allies with temporary hit points and graceful movement.

  • Mantle of MajestyLevel 6

    When Bonus action, concentration

    Compel a target with regal command, forcing it to follow your spoken direction for a short time.

  • Enthralling PerformanceLevel 6

    When After 1 minute of performance

    Use a performance to arrest violence or defuse a tense crowd.

  • Brace UpLevel 2

    When Bonus action, expend 1 Moxie Point

    Restore temporary hit points and reposition yourself or allies before an engagement.

  • One-Two PunchLevel 2

    When Bonus action, expend 1 Moxie Point

    Use a burst of close-range violence to overwhelm an enemy with follow-up strikes.

  • Stick and MoveLevel 2

    When Bonus action, expend 1 Moxie Point

    Strike and slip away in one fluid motion, combining offense with mobility.

  • Salty SaluteLevel 3

    When Bonus action, 60 feet, Wisdom save

    Mock a creature into psychic irritation and target fixation.

  • Dirty TricksLevel 6

    When When you deal damage

    Fight without hesitation, using whatever is at hand and pushing every advantage.

  • SpellcastingLevel 1

    You know the basics of bardic magic and can cast spells using Charisma as your spellcasting ability.

  • Bardic Inspiration (d10)Level 1

    You can use a musical or spoken inspiration to bolster allies. Your Bardic Inspiration die is d10, and you regain uses on a long rest or by spending a spell slot with Font of Inspiration.

  • Bonus ProficienciesLevel 1

    You gain proficiency with three skills of your choice.

  • Jack of All TradesLevel 2

    You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.

  • Song of Rest (d6)Level 2

    You can spend ten minutes performing to help the party recover. Allies who can hear you regain additional hit points when they spend Hit Dice during a short rest.

  • ExpertiseLevel 3

    You gain expertise in two skills of your choice, doubling your proficiency bonus for those checks.

  • College of GlamourLevel 3

    You join the College of Glamour, gaining fey-inspired charm, commanding presence, and the ability to turn performance into protection and momentum.

  • ExpertiseLevel 10

    You can add a third skill to your Expertise choices, and your training deepens your specialized talents.

  • Bardic Inspiration ImprovementLevel 10

    Your Bardic Inspiration die improves to d10 at this level and remains one of your core tools for support and control.

  • Magical SecretsLevel 10

    You gain two spells from any class list, adding them to your repertoire as bard spells known.

  • Unbreakable MajestyLevel 14

    You gain immunity to being charmed and magical force cannot compel you to kneel to an audience or a tyrant. Creatures that try to attack you while you are surrounded by your fey majesty do so at disadvantage.

  • Magical SecretsLevel 14

    You gain two additional spells from any class list, expanding your magical versatility further.

  • Bard SpellcastingLevel 14

    You know cantrips and spells suited to a charismatic support and control bard, including illusion, enchantment, healing, and inspiration magic.

  • Glamour Bard IdentityLevel 14

    Your presence becomes a weapon, a shield, and a stage. You can hold an audience, soothe a crowd, or dominate a confrontation with sheer force of personality.

  • FisticuffsLevel 1

    You are trained in the brutal art of close-quarters fighting, using swagger, grit, and underhanded technique instead of armor or weapons.

  • Iron ChinLevel 1

    While unarmed or wielding only Pugilist weapons and wearing light or no armor and no shield, your base Armor Class equals 12 plus your Constitution modifier.

  • MoxieLevel 2

    You have a pool of Moxie Points equal to your Pugilist level, which you can spend to fuel your combat tricks. You regain all expended points on a short or long rest.

  • Swagger StreakLevel 2

    When you fail a Strength, Dexterity, Constitution, or Charisma check, you can spend 1 Moxie Point to add your Fisticuffs die to the roll. If the check still fails, the point is refunded.

  • Heavy HitterLevel 3

    When you hit a creature with an Unarmed Strike, you can deal damage and also choose to grapple or shove the target.

  • Piss and VinegarLevel 3

    You have a Pugilist archetype that focuses on taunting, cheating, and fighting dirty.

  • Bad AttitudeLevel 3

    You gain proficiency in Intimidation, and you add your Strength modifier as a bonus to Intimidation checks, minimum +1.

  • Ability Score ImprovementLevel 4

    You gain an Ability Score Improvement or feat.

  • HaymakerLevel 5

    When you make an attack with an Unarmed Strike or Pugilist weapon, you can spend 1 Moxie Point to deal maximum damage on a hit and then regain the point.

  • Moxie-Fueled FistsLevel 6

    Your Unarmed Strike and improvised weapon damage can deal force damage instead of their normal type.

  • HeelstomperLevel 6

    When you deal damage with an Unarmed Strike or Pugilist weapon, the target must save or have its speed reduced to 0 for 1 minute.

  • Low BlowLevel 6

    When you deal damage with an Unarmed Strike or Pugilist weapon, the target must save or attacks against it have advantage until the end of your next turn.

  • TraitChangelingShapechanger, you can alter your appearance at will, changing your face, voice, build, and superficial physical features.
  • TraitChangelingChangeling Instincts, you gain proficiency in two skills of your choice.
  • TraitChangelingFey ancestry, you have advantage on saving throws against being charmed and magic cannot put you to sleep.
  • By Popular DemandEntertainer

    You can always find a place to perform, and people usually remember you fondly enough to provide free lodging, modest assistance, or an audience willing to listen.

Spells

19 spells

Spellcasting. Serriah casts with Charisma (spell save DC 20, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , ,

2nd level (3 slots): ,

3rd level (3 slots): , , ,

4th level (3 slots): , ,

5th level (2 slots): , ,

Gear

7 items

Tools

  • Disguise kit
    A disguise kit from the entertainer background, useful for shifting appearance between jobs and identities.

Gear

  • Travel clothes
    A gray hoodie and practical modern streetwear favored for travel, performance, and concealment.
  • Cargo pants
    Black cargo pants with deep pockets, reinforced seams, and plenty of room for tools or contraband.
  • Sneakers
    Well-worn Converse sneakers for agile movement and stage-ready footwork.
  • Costume set
    A set of costume clothing and performance accessories, kept for formal appearances and stage work.
  • A memento from a past audience or patron
    A reminder of earlier performances and the contracts they have already outgrown.
  • Coin pouch
    A pouch containing coins earned from performances, modeling work, and escorting.

Appearance

Serriah is a striking changeling with stark white skin, a silver-white undercut, and large featureless white eyes framed by dark rings. Their face is almost eerily smooth, with only the faint suggestion of a nose and mouth, giving them an otherworldly, porcelain-like beauty. They favor modern high-fantasy streetwear, usually a gray hoodie, black cargo pants, and worn Converse sneakers, and they carry themself with the poise of someone who has made an art form out of being watched.

Mannerisms

Serriah often tilts their head as if listening to a joke only they can hear, then answers with a dry half-smile that never quite reaches those blank eyes. They punctuate threats with theatrical courtesy, call everyone by pet names they do not earn, and crack their knuckles before delivering a line or a punch. When thinking, they tap two fingers against their cheek or the heel of one sneaker against the floor in a tiny, impatient rhythm.

Personality

Serriah is razor-witted, unapologetically theatrical, and intensely observant. They move through the world like a headliner who already knows the spotlight will follow, but beneath the polished confidence is a hard survivor who never forgets a slight. They are generous with allies, merciless with predators, and often funny in the way a knife is funny, bright, quick, and meant to cut.

Ideals

Freedom. No one should get to decide who I am, what I am worth, or how my body and voice are used. Performance is power, and power belongs to the person bold enough to claim it.

Bonds

Serriah protects the few people who treated them like a person instead of a fantasy. They still send part of their earnings to a small network of street performers, models, and runaways who helped them survive their early years, and they will burn a lucrative contract to the ground if it means keeping one of those people safe.

Flaws

Serriah has a vicious streak when cornered, and once the mask slips they can escalate far past what the situation requires. They hate feeling owned, managed, or publicly misunderstood, so they sometimes sabotage perfectly good alliances just to prove no one can box them in. They can also be reckless with attention, chasing praise, danger, or desire even when it is clearly the wrong move.

Quirks

Never sits with their back to a door.
Can smile perfectly while giving a devastating insult.
Clicks their tongue once before any lie they expect to work.
Keeps spare makeup and disguise supplies in every bag.
Subconsciously squares their shoulders before throwing a punch.

Background

Serriah was born among the hidden and the watched, a changeling who learned early that identity could be a mask, a weapon, and a refuge all at once. In the bright districts of the city, they found a living in front of cameras, on stage, and in private rooms where rich patrons paid for the illusion of intimacy. Serriah never mistook admiration for safety, but they did learn how to command a room, how to read hunger in a glance, and how to smile first so no one else could decide the shape of the moment. That life made them a natural performer, but it also taught them to survive with their hands. When audiences turned ugly or clients got grabby, Serriah discovered that charm and fists could work in perfect harmony. A laugh, a cutting remark, then a swift combination to the ribs. They drifted from backstage contracts to rooftop brawls, from private galas to alleyway scuffles, until their reputation became its own kind of armor. Somewhere along the way, a mentor in the brutal school of pugilism showed them how to turn swagger into force, and later a glamour troupe taught them how beauty, menace, and command could be the same thing from the right angle.

“That life made them a natural performer, but it also taught them to survive with their hands.”
From their backstory
Background
Entertainer

Connections

Species

Changeling

Media

0 images

No images yet.

Visual sheet

Turn Serriah into a sheet

A high-res, share-ready sheet you can post or print.