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Shroud - AI-generated fantasy Character

Shroud

Human · Monk (Way of Shadow) · Level 20 · Criminal

Shroud

Shroud is controlled, patient, and predatory, a man who prefers to win before the fight starts.
AC14
HP143/143
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 143 · 60 ft.
AlignmentNeutral EvilGenderMaleAge34
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • DeceptionCHA
  • InsightWIS
  • StealthDEX

Weapons

Simple weapons,
Shortswords

Tools

Thieves' Tools,
One gaming set of choice

Languages

Common,
Thieves' Cant,
Undercommon

Features

31 features

Bonus action

  • Flurry of BlowsLevel 2

    When After taking the Attack action

    You can make two unarmed strikes as a bonus action after taking the Attack action.

  • Patient DefenseLevel 2

    When On your turn

    You can take the Dodge action as a bonus action.

  • Step of the WindLevel 2

    When On your turn

    You can take the Disengage or Dash action as a bonus action, and your jump distance is doubled.

  • Shadow Step

    When In dim light or darkness

    You can teleport from one patch of dim light or darkness to another as a bonus action, and gain advantage on your first melee attack after the teleport.

  • Martial ArtsLevel 1

    You can use Dexterity instead of Strength for attack and damage rolls with monk weapons and unarmed strikes. Your unarmed strike damage scales as a monk die, and you can make one unarmed strike as a bonus action after taking the Attack action with an unarmed strike or monk weapon.

Reaction

  • OpportunistLevel 17

    When When a hostile creature misses you with a melee attack

    When a hostile creature misses you with a melee attack, you can spend your reaction to make an immediate melee attack against that creature.

  • Deflect MissilesLevel 3

    You can deflect or reduce ranged weapon damage with your reaction, and if you reduce the damage to 0 you can redirect the missile back at the attacker.

Always on

  • Stunning StrikeLevel 5

    When When you hit with a melee weapon attack

    If you hit with a melee weapon attack, you can spend 1 ki point to attempt to stun the target until the end of your next turn.

  • Shadow ArtsLevel 3

    When While spending ki

    You can cast pass without trace or silence, or create shadow magic effects, without material components by spending ki.

  • Cloak of ShadowsLevel 11

    When In darkness or dim light

    While in darkness or dim light, you can become invisible until you move, make an attack, or cast a spell.

  • Unarmored DefenseLevel 1

    You gain a bonus to AC and certain monk features while unarmored and not wielding a shield. AC equals 10 + Dex modifier + Wis modifier.

  • KiLevel 2

    You gain a pool of ki points equal to your monk level. You can spend ki to fuel monk techniques.

  • Unarmored MovementLevel 2

    Your speed increases by 10 feet while you are not wearing armor or wielding a shield.

  • Monastic TraditionLevel 3

    At 3rd level, you choose a monastic tradition and gain its features. Shroud follows the Way of Shadow.

  • Martial Arts ImprovementLevel 3

    Your martial arts damage die increases to 1d4, and you can now substitute monk weapon attacks with agility and discipline more freely.

  • Slow FallLevel 4

    You can spend 1 ki point to stand up from prone without using movement, and you reduce falling damage by five times your monk level.

  • Extra AttackLevel 5

    At 5th level, you gain Extra Attack, Stunning Strike, and your martial arts damage die improves to 1d6.

  • Ki-Empowered StrikesLevel 6

    Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

  • Unarmored Movement ImprovementLevel 6

    Your speed bonus increases to +15 feet, and you can move along vertical surfaces and across liquids during your turn without falling if you end your turn on solid ground.

  • Martial Arts ImprovementLevel 5

    You learn to slip through hostile spaces with impossible balance and speed, and your martial arts damage die improves to 1d8.

  • Diamond SoulLevel 14

    You gain proficiency in all saving throws. If you fail a saving throw, you can spend 1 ki point to reroll it and must use the new roll.

  • Timeless BodyLevel 15

    You have a long, disciplined life and no longer suffer aging penalties, and you cannot be magically aged.

  • Unarmored Movement ImprovementLevel 10

    Your speed bonus increases to +20 feet.

  • Unarmored Movement ImprovementLevel 14

    Your speed bonus increases to +25 feet.

  • Unarmored Movement ImprovementLevel 18

    Your speed bonus increases to +30 feet, and you can move along walls and across water as part of your motion.

  • Empty BodyLevel 18

    You can spend 4 ki points to become invisible for 1 minute, gain resistance to all damage except force damage, and can make spectral strikes from the Border Ethereal.

  • Martial Arts ImprovementLevel 17

    At 17th level, your martial arts damage die improves to 1d10.

  • Perfect SelfLevel 20

    At 20th level, you regain 4 ki points when you roll initiative if you have fewer than 4 ki points remaining.

  • TraitHumanAbility Score Increase, +1 to all ability scores.
  • TraitHumanExtra Language, you learn one additional language of your choice.
  • Criminal ContactCriminal

    Shroud can call on a network of shady contacts who can provide information, shelter, or introductions to the criminal underworld.

Gear

7 items

Weapons

  • Shortsword
    A keen blade kept hidden inside the folds of his clothing, used more as a backup than a crutch.
  • 10×
    Darts
    A bundle of thrown blades for silent strikes and distractions.
  • 5×
    Javelins
    A simple thrown weapon carried from habit and utility.

Tools

  • Crowbar
    A heavy iron bar for forcing doors, chests, and bad decisions.

Gear

  • Dungeoneer's Pack
    A backpack with useful adventuring gear and travel supplies.
  • Set of dark common clothes
    Dark hooded traveling clothes that help him disappear into the night.
  • Belt Pouch
    A pouch of stolen and honestly earned coin.

Appearance

Shroud is a lean, hard-muscled human with a shaved head, gray eyes, and a narrow scar cutting through one eyebrow. He moves with silent, predatory precision, wrapped in dark layered wraps and a hooded travel robe stitched with hidden inner pockets. His hands are callused from endless training, his knuckles marked with old fractures, and his expression rarely changes except for the faintest curl of contempt when he is amused.

Mannerisms

He speaks softly and rarely wastes words. When listening, he tilts his head as if measuring the distance to a throat, and when angry he goes unnervingly still. He taps two fingers against his wrist before making a decision, like counting invisible coins.

Personality

Shroud is controlled, patient, and predatory, a man who prefers to win before the fight starts. He values competence, silence, and follow-through, and he is polite in the same way a locked door is polite. He does not crave chaos, he craves advantage, and he treats every room as a puzzle of exits, weaknesses, and useful lies.

Ideals

Control. Power belongs to the one who can deny it to others. Mercy is acceptable only when it creates a larger advantage, and loyalty is valuable because it can be bought, forged, or broken.

Bonds

He still protects the only monk who ever treated him with genuine kindness, and he sends coin to the monastery that made him lethal. He also keeps a ledger of every debt he has been owed, and he never forgets a face that crossed him.

Flaws

He trusts leverage more than people, and he is always one clever betrayal away from turning an ally into a lesson. If a choice offers profit now or mercy later, he too often chooses profit and convinces himself it was wisdom.

Quirks

He counts exits automatically whenever he enters a room.
He never sits with his back to an open door.
He fingers invisible prayer beads when planning a betrayal.
He prefers to eat in silence and watches everyone else's hands.

Background

Shroud was born in a city where coin bought silence, and silence bought survival. As a boy he learned to slip through market crowds, open locks, and vanish before the watch could pin a name to a face. His talent for theft made him useful, but his temper made him dangerous, so when a rival gang tried to bury him in a back alley, he crawled into the temple district half dead and was taken in by a monastery that taught discipline through pain, motion, and restraint. He learned to fight like a whisper with bones in it, and he learned that patience could be a sharper blade than any dagger. The monastery did not cleanse him, it refined him. Shroud discovered that stillness could hide hunger, and meditation could sharpen cruelty into purpose. He left the cloister not as a penitent, but as a perfected thief, a knife in the dark who can walk through shadow as easily as he once walked through alleys. Now he sells his silence, his fists, and his favors to whoever can pay, while quietly building a private web of leverage over thieves, magistrates, and cultists alike. He believes loyalty is a tool, mercy is a weakness to exploit, and every person has a price, even if it takes time to discover it.

“As a boy he learned to slip through market crowds, open locks, and vanish before the watch could pin a name to a face.”
From their backstory
Background
Criminal

Connections

Species

Human

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