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Vora Silt-Lung Vaas - AI-generated fantasy Character

Vora Silt-Lung Vaas

Water Genasi · Druid (Circle of the Land (Coast)) · Level 6 · Pirate

Vora Silt-Lung Vaas

Calculating and cold, Vora views the world through the lens of maritime law, but not the law of kings.
AC15
HP51/51
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 51 · 30 ft., swim 30 ft.
AlignmentLawful EvilGenderFemaleAge27 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields (non-metal)

Weapons

Club,
Dagger,
Dart,
Javelin,
Mace,
Quarterstaff,
Scimitar,
Sickle,
Sling,
Spear

Tools

Herbalism Kit,
Navigator's Tools,
Vehicles (Water)

Languages

Common,
Primordial,
Druidic

Features

13 features

Action

  • Wild Shape: Giant Toad

    When Combat or Exploration

    Vora transforms into a large toad to grapple and swallow smaller foes.

  • Wild ShapeLevel 2

    As an action, you can magically assume the shape of a beast (CR 1/2 or lower, no flying speed) you have seen before. You can stay in this form for 3 hours.

Reaction

  • Land's Stride Avoidance

    When Moving through plants

    Automatically ignore damage or speed reduction from thorns or briars.

Always on

  • DruidicLevel 1

    You know Druidic, the secret language of druids.

  • SpellcastingLevel 1

    You use Wisdom as your spellcasting ability for druid spells.

  • Natural RecoveryLevel 2

    During a short rest, you can choose expended spell slots to recover. The combined level of the slots must be 3 or less.

  • Circle of the Land: CoastLevel 2

    Your connection to the sea grants you specific spells that are always prepared.

  • Land's StrideLevel 6

    Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed or taking damage.

  • Acid ResistanceWater GenasiYou have resistance to acid damage.
  • AmphibiousWater GenasiYou can breathe air and water.
  • SwimWater GenasiYou have a swimming speed of 30 feet.
  • Call to the WaveWater GenasiYou know the Shape Water cantrip. Starting at 3rd level, you can cast Create or Destroy Water as a 2nd-level spell once per long rest.
  • Bad ReputationPirate

    No matter where you go, people are afraid of you due to your reputation. You can get away with minor crimes, such as refusing to pay for food, because people are too intimidated to report you.

Spells

12 spells

Spellcasting. Vora Silt-Lung Vaas casts with Wisdom (spell save DC 15, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): ,

2nd level (3 slots): , ,

3rd level (3 slots): , , ,

Gear

5 items

Weapons

  • Scimitar
    A curved blade rusted with salt but kept sharp.

Armor

  • Wooden Shield
    A shield made of dark, petrified driftwood.
  • Leather Armor
    Tough hide treated with whale oil.

Tools

  • Navigator's Tools
    Sextant and charts of the jagged coastline.

Gear

  • Drowned Anchor Insignia
    A small lead anchor that drips water occasionally.

Appearance

Vora has deep teal skin that glistens as if permanently wet, and her hair consists of thick, dark green kelp-like tendrils that sway even when there is no wind. Her eyes are large and bioluminescent, shifting from pale yellow to deep orange. She wears armor made of cured shark skin and a tattered blue pirate's coat encrusted with barnacles and salt. A jagged iron anchor hangs around her neck as a heavy pendant.

Mannerisms

She moves with a slow, swaying gait as if she is always standing on a pitching deck, and she refuses to look anyone directly in the eye for more than a second, fearing she will drown their soul.

Personality

Calculating and cold, Vora views the world through the lens of maritime law, but not the law of kings. She follows the law of the deep, where the strong consume the weak and the ocean takes what it is owed. She rarely speaks above a whisper, her voice sounding like the crunch of pebbles under a receding tide.

Ideals

Freedom. Like the tide, I go where I wish and no shore can stop me for long. Retribution. The sea never forgets a debt, and neither do I.

Bonds

The Drowned Anchor is my only family, and I will see its flag flying over the sunken ruins of the world's greatest cities.

Flaws

I am utterly convinced that I am destined to drown, and I find a morbid comfort in the thought of the pressure taking me.

Quirks

She constantly hums a low, vibrating note that sounds like a ship's hull groaning.
She prefers to sleep in a tub of saltwater rather than a bed.
She tastes the air with her tongue to check the humidity and salt content.

Background

Born on the night the Drowned Anchor crew capsized a royal galleon, Vora was found in a drifting crate, her skin already shimmering with the essence of the Elemental Plane of Water. The crew did not kill her, seeing her birth during their greatest victory as an omen. She was raised not by a mother, but by the sea itself and the rough hands of pirates who taught her that a storm is just the ocean's way of cleaning its teeth. As she grew, she realized she could speak to the tides and command the very salt that crusted the ship's deck. She became the crew's Navigator and High Tide Caller. Her magic does not come from trees or meadows, but from the crushing pressure of the trenches and the freezing currents of the northern reaches. She joined the Drowned Anchor permanently after using a tidal wave to personally swallow the port town that once tried to cage her for heresy. To her, every ship on the horizon is just a sacrifice waiting to be offered to the depths.

“The crew did not kill her, seeing her birth during their greatest victory as an omen.”
From their backstory
Background
Pirate

Connections

Species

Water Genasi

Media

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