Zook Gear-Grinder Glittergold
Zook Gear-Grinder Glittergold
Sheet
AC 20 · HP 67 · 25 ft.Saving throws
Skills
- ArcanaINT
- HistoryINT
- InsightWIS
- InvestigationINT
- PerceptionWIS
Armor
Weapons
Tools
Languages
Features
13 featuresAction
- Extra AttackLevel 5
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Bonus action
- Steel DefenderLevel 3
You have a faithful mechanical companion named Clank. It shares your initiative but acts after you. Use a bonus action to command its movement and action.
Reaction
- Flash of GeniusLevel 7
As a reaction, add your Intelligence modifier (+5) to an ability check or saving throw made by you or another creature within 30 feet. Useable 5 times per long rest.
Always on
- Magical TinkeringLevel 1
Impart a tiny spark of magic into mundane objects to create light, sound, or static images.
- Infuse ItemLevel 2
Turn mundane objects into magic items. Can have 3 active infusions from 6 known.
- Right Tool for the JobLevel 3
Magicially create a set of artisan's tools with an hour of work.
- Battle ReadyLevel 3
Proficiency with martial weapons. Can use Intelligence modifier for attack and damage rolls with magic weapons.
- Tool MasteryLevel 6
Your proficiency bonus is doubled for any ability check you make that uses your proficiency with a tool.
- TraitRock GnomeDarkvision (60 ft.)
- TraitRock GnomeGnome Cunning (Advantage on INT, WIS, CHA saves against magic)
- TraitRock GnomeArtificer's Lore (Add double proficiency to History checks related to magic items, alchemical objects, or technological devices)
- TraitRock GnomeTinker (Create tiny clockwork devices)
- Guild MembershipGuild Artisan
Your fellow guild members can provide you with lodging and food if necessary, and they can pay for your funeral if needed. You have access to guild halls and can seek legal support if the guild's interests are at stake.
Spells
11 spellsSpellcasting. Zook Gear-Grinder Glittergold casts with Intelligence (spell save DC 16, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): , , ,
2nd level (3 slots): , , , ,
Gear
7 itemsWeapons
- Warhammer (Enhanced Weapon +1)A heavy metal hammer infused for accuracy and power. Deals 1d8+6 bludgeoning damage when used with Intelligence.
Armor
- Half-Plate (Enhanced Defense +1)Medium armor infused with magic to grant an additional +1 bonus to AC.
- ShieldA sturdy wooden shield with a metal rim.
Tools
- Smith's ToolsNecessary for maintaining gear and commanding the Steel Defender.
- Tinker's ToolsA collection of delicate gears and springs.
- Thieves' ToolsLockpicks and files.
Gear
- Dungeoneer's PackBackpack, crowbar, hammer, pitons, torches, etc.
Appearance
Zook is a stout rock gnome with skin the color of polished mahogany and hair like wild copper wire. He wears a heavy leather smithing apron stained with oil and magical reagents. A pair of multi-lensed brass goggles sits perpetually on his brow, and a bandolier of precision tools crosses his chest. His eyes are sharp and analytical, darting around as if constantly looking for a mechanism to optimize.
Mannerisms
Zook frequently taps out complex mathematical patterns on the table with his fingers when he is thinking. He has a habit of squinting through his magnifying goggles at people as if he is trying to see their internal gears.
Personality
Logical to a fault, Zook views the world as a grand, interlocking machine. He is patient with clockwork but impatient with social graces, often interrupting others to correct their factual errors. He speaks in short, clipped sentences and finds comfort in the rhythmic ticking of gears and the hum of magic. He is not unkind, but he prioritizes the functional over the emotional in almost every situation.
Ideals
Innovation. We must constantly refine ourselves and our creations to achieve a state of perfect harmony.
Bonds
My guild was my family. I will restore my name and prove that my designs are safe and revolutionary.
Flaws
I trust machines far more than I trust people. If a machine breaks, it is logic. If a person breaks, it is chaos.
Quirks
Background
Zook spent his early years in the Burrows of Kazzak, learning the family trade of watchmaking. While his peers focused on jewelry, Zook was fascinated by the logic of the inner works. He moved to the metropolis of Oakhaven and joined the Clockmakers Guild, eventually becoming a master. His life changed when an experimental steam engine he designed for the local mines suffered a structural failure, injuring several workers. The guilt of this failure drove him to abandon pure craftsmanship for the path of the Artificer. He realized that metal could protect those he failed. He dedicated himself to combat artifice, creating 'Clank', a steel defender made from reclaimed scraps of his failed engine. Clank is more than a tool, it is a testament to his growth and his commitment to never letting a machine fail his allies again. Zook now travels the world as a mercenary and researcher, seeking rare materials that can withstand the heat of his portable forge and the stress of his ambitions. His current quest is to find a mythical substance known as Ever-Brass, which is said to never wear down or lose its luster. He believes that with this material, he can build a mechanical guardian capable of protecting his home city for eternity. He approaches every dungeon and encounter not just as a struggle for survival, but as a field test for his latest inventions.
“While his peers focused on jewelry, Zook was fascinated by the logic of the inner works.”
- Background
- Guild Artisan
Connections
Species
Rock Gnome
Media
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