Vraka the Unbreakable
Vraka the Unbreakable
Sheet
AC 18 · HP 163 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- InvestigationINT
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
17 featuresAction
- Extra AttackLevel 19
You can attack twice instead of once whenever you take the Attack action on your turn.
Bonus action
- Cunning ActionLevel 2
You can take a Bonus Action on each of your turns in combat to take the Dash, Disengage, or Hide action.
- Fast HandsLevel 3
You can use the Bonus Action granted by your Cunning Action to take the Search or Sleight of Hand action, or use a tool.
- Fisticuffs (1d8)Level 15
You can make an unarmed strike as a bonus action. You use 1d8 for your unarmed strikes and Pugilist weapons.
- TraitOrcAdrenaline Rush (Dash as bonus action and gain temporary HP 3 times per long rest)
Reaction
- Uncanny DodgeLevel 5
When an attacker you can see hits you, use your reaction to halve the attack's damage.
Always on
- Sneak Attack (7d6)Level 1
Once per turn, you can deal extra damage to one creature you hit with an attack if you have Advantage or an ally is within 5 ft.
- Moxie (6 Points)Level 16
Points used to fuel Pugilist features. Regain on short or long rest.
- Bloodied But UnbowedLevel 16
Reaction when taking damage to regain all Moxie points. Gain Temp HP if Bloodied.
- EvasionLevel 7
When you are subjected to an effect that allows a Dexterity saving throw for half damage, you take no damage on success and half on failure.
- Reliable TalentLevel 11
Whenever you make an ability check that lets you add your proficiency bonus, treat a roll of 9 or lower on the d20 as a 10.
- GroundworkLevel 17
Compression Lock deals damage to grappled creatures at turn start. Stop and Drop allows Grapple and Shove on one hit.
- Moxie-Fueled FistsLevel 20
Your unarmed strikes and improvised weapons can deal Force damage.
- TraitOrcDarkvision (60 ft.)
- TraitOrcPowerful Build (Count as one size larger for carrying/pushing)
- TraitOrcRelentless Endurance (Once per long rest, if you drop to 0 HP, drop to 1 instead)
- AlertCriminal
You gain a +6 bonus to initiative and can swap your initiative with a willing ally.
Gear
5 itemsWeapons
- Shortsword (Finesse for Sneak Attack)A well-balanced steel blade.
- 4×DaggerEasily concealed weapon.
Armor
- Studded Leather ArmorFine leather reinforced with metal studs.
Tools
- Thieves' ToolsPick, file, mirror, and pliers.
Gear
- CrowbarHeavy iron bar for prying.
Appearance
Vraka stands nearly seven feet tall with the dense muscle of a heavyweight wrestler. Her dark green skin is crisscrossed with scars from pit fights and street brawls. She keeps her black hair shaved on the sides with a single thick braid down the back. She wears studded leather vests designed for high mobility and her knuckles are perpetually wrapped in stained linen tape. She has several silver rings through her tusks and ears, trophies from foes who underestimated her speed.
Mannerisms
She tends to maintain intense eye contact while cracking her knuckles, a silent threat that precedes most of her conversations.
Personality
Pragmatic to a fault, Vraka speaks in short, blunt sentences. She values efficiency over elegance, whether she is picking a lock or breaking a jaw. Despite her intimidating presence, she has a dry, dark sense of humor and a surprising amount of patience for planning a heist. She believes that the world is a series of locks, and some simply require a different kind of key, like a heavy elbow drop.
Ideals
Self-Reliance. If you cannot take it or keep it with your own two hands, it was never yours to begin with.
Bonds
I still look out for the 'Broken Ring' fighting club, the only family I ever truly had in the city gutters.
Flaws
I have an addiction to the adrenaline of a fair fight and will often ignore an easy escape to finish a brawl.
Quirks
Background
Born in the rough outskirts of a sprawling metropolis, Vraka learned early that her size made her a target for the city guard and a prize for the criminal syndicates. She refused to be a simple enforcer, instead training herself in the delicate arts of infiltration and the brutal efficiency of the Squared Circle. She spent years in the underground fight pits, using the stage name 'The Unbreakable,' where she mastered the art of turning a grapple into a heist opportunity. Her criminal career took her from the fighting rings to the high vaults of merchant princes. She realized that most thieves were too weak to hold their ground, and most brawlers were too loud to get inside. By combining orcish endurance, specialized wrestling techniques, and rogueish cunning, she became a legend of the underworld. Now at the peak of her power, she navigates the shadows not just as a thief, but as a force of nature that can strip a guard of his dignity and his coin in the same breath.
“She refused to be a simple enforcer, instead training herself in the delicate arts of infiltration and the brutal efficiency of the Squared Circle.”
- Background
- Criminal
Connections
Species
Orc
Media
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