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Kantuq Yupan - AI-generated fantasy Character

Kantuq Yupan

Earth Genasi · Cleric (Life Domain) · Level 3 · Guild Artisan

Kantuq Yupan

Kantuq is patient, practical, and quietly attentive.
AC18
HP25/25
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 25 · 30 ft.
AlignmentNeutral GoodGenderManAge31 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Light crossbows,
Light armor,
Medium armor,
Shields

Tools

Mason's tools,
One type of artisan's tools

Languages

Common,
Primordial

Features

15 features

Action

  • Mace Strike

    When On his turn

    Kantuq makes a melee weapon attack with his mace.

  • Turn UndeadLevel 2

    When On his turn

    Kantuq presents his holy symbol and turns undead creatures within 30 feet that fail a Wisdom saving throw.

  • Preserve Life

    When When allies within 30 feet need healing

    Kantuq restores a pool of hit points equal to 15, divided among nearby creatures, without raising any target above half its hit point maximum.

  • Channel Divinity: Preserve LifeLevel 2

    Kantuq can use Channel Divinity to preserve life. As an action, he presents his holy symbol and restores a total number of hit points equal to five times his cleric level, divided among creatures within 30 feet. This healing cannot raise a creature above half its hit point maximum and cannot affect undead or constructs.

Always on

  • SpellcastingLevel 1

    Kantuq can cast cleric spells using Wisdom as his spellcasting ability. He knows three cleric cantrips and prepares three cleric spells from the cleric spell list each day. His Life Domain spells are always prepared and do not count against this limit.

  • Divine Domain: Life DomainLevel 1

    Kantuq chooses the Life Domain, gaining domain spells and features. He gains proficiency with heavy armor.

  • Disciple of LifeLevel 1

    When Kantuq restores hit points to a creature with a spell of 1st level or higher, the creature regains additional hit points equal to 2 + the spell's level.

  • Channel Divinity: 1/RestLevel 2

    Kantuq can use Channel Divinity to invoke divine energy. He can use this feature once between rests, and regains its use after a short or long rest.

  • Spellcasting AdvancementLevel 3

    Kantuq gains access to 2nd-level cleric spells and can prepare three cleric spells in addition to his always-prepared Life Domain spells.

  • Ability Score IncreaseEarth GenasiConstitution increases by 2 and Strength increases by 1.
  • DarkvisionEarth GenasiKantuq can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though he sees darkness in shades of gray.
  • Earth WalkEarth GenasiMoving across difficult terrain made of earth or stone costs Kantuq no extra movement. He cannot move across stone or earth he is not in contact with.
  • Merge with StoneEarth GenasiOnce per long rest, Kantuq can cast Pass without Trace without requiring material components. Constitution is his spellcasting ability for this spell.
  • GenasiEarth GenasiKantuq's creature type is humanoid, his size is Medium, and his base walking speed is 30 feet.
  • Guild MembershipGuild Artisan

    As a member of a guild, Kantuq can secure lodging, food, and basic assistance from other guild members, and can call on the guild for support when necessary. Guild members are expected to contribute dues and uphold the guild's reputation.

Spells

12 spells

Spellcasting. Kantuq Yupan casts with Wisdom (spell save DC 10, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , , , , ,

2nd level (2 slots): ,

Gear

11 items

Weapons

  • Mace
    A one-handed bludgeoning weapon suitable for combat and religious ceremony.
  • Light crossbow
    A ranged weapon with a case of ammunition.

Armor

  • Scale mail
    Medium armor made from overlapping metal scales. Base AC 14, plus Dexterity modifier to a maximum of +2.
  • Shield
    A wooden shield bearing Kantuq's guild mark and holy symbol. Grants +2 AC.

Tools

  • Mason's tools
    Stonecutting tools used for shaping and testing masonry.

Gear

  • 20×
    Crossbow bolts
    Bolts for the light crossbow.
  • Priest's pack
    Includes a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Holy symbol
    A holy symbol of polished granite, mounted in iron.
  • Traveler's clothes
    Clothing suitable for travel and guild business.
  • Letter of introduction
    A letter of introduction from the Stonecutters' Guild, useful when seeking lodging or assistance from allied guilds.

Purse

  • 15×
    Gold pieces
    Starting funds retained after purchasing equipment.

Appearance

Kantuq is a broad-shouldered earth genasi with clay-brown skin veined by faint mineral lines that catch the light like mica. His black hair is cropped close at the sides and tied in a short, practical knot. He wears scale mail beneath a sand-colored tabard, with a heavy mace and shield kept close at hand. He smells distinctly of dry stone, crushed sage, and iron, a scent he does not notice until someone mentions it. When waiting, he stands with most of his weight settled into his heels, perfectly still, as though he is testing whether the ground intends to move.

Mannerisms

He taps the rim of his shield twice before beginning a prayer, measures unfamiliar rooms with his eyes, and pauses before answering difficult questions as though listening through the soles of his feet.

Personality

Kantuq is patient, practical, and quietly attentive. He notices loose straps, cracked handles, tired animals, and people who are pretending not to hurt. He speaks plainly and dislikes ornamental arguments, but he has a dry sense of humor that appears when others least expect it. He is more comfortable working beside people than standing in front of them, though danger brings out a steady authority.

Ideals

Endurance. Anything worthwhile can be repaired if someone has the patience to understand where it broke.

Bonds

The highland stonecutters' guild gave my family its livelihood, and I will defend its people and reputation. I also carry a chipped devotional tablet from the collapsed tunnel, and I intend to restore it when I have found the right stone.

Flaws

I become stubborn when challenged, especially by people who have not done the work themselves. I can spend too long repairing a damaged object or argument because admitting that something must be discarded feels like betraying its maker.

Quirks

Keeps a mason's measuring cord wrapped around one wrist.
Names particularly well-made tools under his breath.
Collects small fragments of unusual stone and records where each was found.
Will straighten crooked objects in any room he enters.
Smells of crushed sage, dry stone, and iron without realizing it.

Background

Kantuq was raised among stonecutters and metalworkers in a highland guildhouse where every tool had a history and every finished piece carried the maker's name. His earth genasi nature made him unusually sensitive to flaws hidden inside stone, and he became a respected cutter of foundation blocks, grinding wheels, and devotional tablets. He learned early that a good artisan does not force material into a shape it cannot bear. He listens, finds the grain, and works with it. His path to the priesthood began when a tunnel collapsed beneath the guild quarter. Kantuq spent two days trapped with injured workers, keeping them calm by reciting old prayers and pressing his palms against the stone to feel the vibrations of rescue crews above. Afterward, a priest of the goddess of endurance recognized the strange clarity of those prayers and trained him as a cleric. Kantuq still belongs to the guild, still carries a mason's measuring cord, and still believes that healing is a form of skilled repair. He has left home to find work where walls are failing, communities are fractured, and someone must be strong enough to hold the pieces together.

“He learned early that a good artisan does not force material into a shape it cannot bear.”
From their backstory
Background
Guild Artisan

Connections

Species

Earth Genasi

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