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Harmony Bastion - AI-generated fantasy Character

Harmony Bastion

Aasimar · Sorcerer (Draconic Sorcery) · Level 5 · Sage

Harmony Bastion

Harmony is quiet, observant, and painstakingly polite with people who show restraint.
AC10
HP27/27
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 27 · 30 ft.
AlignmentLawful NeutralGenderFemaleAge14 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light Crossbows

Tools

Calligrapher's Supplies

Languages

Common,
Celestial,
Draconic,
Elvish,
Dwarvish

Features

17 features

Bonus action

  • Innate SorceryLevel 1

    As a Bonus Action, you can unleash your inner magic for 1 minute. While active, you have Advantage on the attack rolls of Sorcerer spells you cast, and once on each of your turns when you cast a Sorcerer spell using a spell slot, you can cause one target of that spell to take extra damage equal to your Proficiency Bonus. You can use this feature twice per Long Rest.

  • Celestial RevelationAasimarStarting at level 3, you can use a Bonus Action to reveal your celestial nature for 1 minute. Once on each of your turns, you can deal extra Radiant damage equal to your Proficiency Bonus to one target damaged by an attack or spell. Once you use this trait, you cannot use it again until you finish a Long Rest. Choose Heavenly Wings, Inner Radiance, or Necrotic Shroud when you use it. Harmony uses Heavenly Wings, gaining a Fly Speed equal to her Speed.

Always on

  • Careful Spell

    When When casting a spell that affects other creatures

    When you cast a spell with a duration of at least 1 minute, you can spend Sorcery Points to change its damage type to cold or to gain another approved Metamagic benefit, according to the chosen option.

  • Subtle Spell

    When When casting a spell

    You can cast a spell without displaying obvious verbal or somatic components, making it difficult for others to identify that you are casting.

  • SpellcastingLevel 1

    You can cast sorcerer spells using Charisma as your spellcasting ability. You can use an arcane focus or a component pouch when required, and you can cast spells without material components that lack a listed cost or consumption.

  • Font of MagicLevel 2

    You gain 2 Sorcery Points, which you can spend on Metamagic options. You regain all expended Sorcery Points when you finish a Long Rest.

  • MetamagicLevel 2

    You gain the Careful Spell and Subtle Spell Metamagic options. You can use only one Metamagic option on a spell unless the option says otherwise. You gain an additional Metamagic option at level 10 and another at level 17.

  • Draconic SorceryLevel 3

    You choose a draconic ancestor, selecting silver dragons as the source of your magic. You gain the Draconic language, and your magic is associated with cold damage.

  • Draconic ResilienceLevel 3

    Your Hit Point maximum increases by 5. When you are not wearing armor, your base Armor Class is 10 plus your Dexterity modifier plus your Charisma modifier.

  • Ability Score ImprovementLevel 4

    You gain the Ability Score Improvement feature. Harmony has no score increase remaining to apply under the specified final ability scores, so this feature is retained as an available advancement feature rather than changing the provided scores.

  • Sorcerous RestorationLevel 5

    You regain 1 expended Sorcery Point whenever you finish a Short Rest.

  • Celestial ResistanceAasimarYou have Resistance to Necrotic damage and Radiant damage.
  • DarkvisionAasimarYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Healing HandsAasimarAs a Magic action, you can touch a creature and restore Hit Points equal to your Proficiency Bonus. Once you use this trait, you cannot use it again until you finish a Long Rest.
  • Light BearerAasimarYou know the Light cantrip, using Charisma as the spellcasting ability for it.
  • SpeedAasimarYour walking speed is 30 feet.
  • ResearcherSage

    You have studied extensively and know how to find and interpret information. If you do not know a piece of lore, you usually know where and from whom that information can be obtained. You are also able to communicate with scholars, scribes, and learned communities in ways that open doors ordinary travelers might not reach.

Spells

18 spells

Spellcasting. Harmony Bastion casts with Charisma (spell save DC 11, to hit with spell attacks).

Cantrips (at will): , , , , ,

1st level (4 slots): , , , , ,

2nd level (3 slots): , ,

3rd level (2 slots): , ,

Gear

8 items

Weapons

  • 2×
    Dagger
    A simple weapon suitable for personal defense and travel.
  • Light Crossbow
    A light crossbow with 20 bolts.

Tools

  • Calligrapher's Supplies
    Tools used for copying texts, labeling scrolls, and maintaining careful records.

Gear

  • Arcane Focus, crystal
    A focus for shaping arcane power.
  • Scholar's Pack
    A scholarly collection containing notes, copied observations, and references gathered during Harmony's education.
  • Spellbook
    A spellbook containing additional wizard cantrips and a first-level wizard spell from the Magic Initiate feat.
  • Common Clothes
    A practical traveling outfit.

Purse

  • 8×
    Gold Pieces
    Small personal savings retained for emergencies and for helping Troy and Aria.

Appearance

Harmony is a slight, young aasimar girl with warm brown skin, softly glowing silver eyes, and thick dark hair usually tied back with blue cord. Two small, luminous wings appear when she invokes her celestial revelation, their feathers shining like moonlit paper. She stands unusually still when waiting, balancing her weight evenly on both feet, but walks with quick, deliberate steps and rarely turns her back fully toward an unfamiliar person. She wears a practical blue-gray traveling coat over simple scholar's clothing, with a brass-bound spellbook secured close to her chest.

Mannerisms

Harmony counts silently on her fingers when thinking, presses one palm over her spellbook whenever someone raises their voice, and asks strangers precise questions before volunteering anything about herself. When nervous, she rearranges nearby papers so their edges line up perfectly.

Personality

Harmony is quiet, observant, and painstakingly polite with people who show restraint. She is protective of children, servants, outsiders, and anyone being dismissed as lesser. Around Troy and Aria she becomes warmer and more openly playful, but with strangers she measures every word. She does not hate elves, though she has little patience for anyone who believes ancestry makes them inherently superior.

Ideals

Safety is built through knowledge, preparation, and fair rules. Power should protect the vulnerable, never prove that its wielder is superior.

Bonds

Her older brother Troy is her anchor and her hero. She trusts his dream of building a safe haven for people who have nowhere else to go, and she uses her growing magical knowledge and scholarly connections to help make that dream possible. Her youngest sister Aria is the person Harmony protects above all else. She will endure fear, suspicion, and hardship rather than let either sibling face danger alone.

Flaws

Harmony is so afraid of losing control that she hesitates at exactly the moment decisive action is needed. She quietly judges arrogant people, including allies, and can become cold or argumentative when someone treats another person as inferior. She also tries to shield Troy and Aria from every danger, even when doing so means keeping important information from them.

Quirks

Keeps a private list of safe places, useful contacts, and trustworthy names.
Gives Aria small protective charms made from colored thread and polished beads.
Refuses to burn failed spell notes, instead annotating them until she understands the mistake.
Becomes visibly calmer when organizing books or copying handwriting.
Calls Troy by his full name only when she is frightened or angry.

Background

Harmony Bastion was a gifted child long before she understood what that gift meant. Strange lights gathered around her hands when she was frightened, books opened themselves when she cried, and forgotten words seemed to arrange themselves into patterns she could understand. Her parents tried to protect her from the attention that followed, but a magical disaster took their lives and left Harmony with a terrible question. Was her power a blessing, a curse, or simply another danger that had to be controlled? The loss made her wary of her own talent, yet it also pushed her toward study. If magic had destroyed her family, she would learn enough about it to keep magic from destroying anyone else.

“Her parents tried to protect her from the attention that followed, but a magical disaster took their lives and left Harmony with a terrible question.”
From their backstory
Background
Sage

Connections

Species

Aasimar

Media

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