Brannor Ironvein
Brannor Ironvein
Sheet
AC 16 · HP 32 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- IntimidationCHA
- PerceptionWIS
Armor
Weapons
Tools
Languages
Features
14 featuresBonus action
- Second WindLevel 1
Once per short or long rest, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
- Action SurgeLevel 2
On your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before using it again.
Always on
- Fighter ProficienciesLevel 1
You are trained to fight with weapons and armor. You gain proficiency with all armor, shields, simple weapons, and martial weapons.
- Fighting Style, DuelingLevel 1
You choose a fighting style, gaining a specialized combat benefit. This character fights with Dueling, adding +2 damage when wielding a melee weapon in one hand and no other weapons.
- Martial ArchetypeLevel 3
You choose a martial archetype. This fighter becomes a Champion, focused on raw physical excellence and dependable critical strikes.
- Improved CriticalLevel 3
Weapon attacks that score a critical hit on a roll of 19 or 20.
- Ability Score ImprovementLevel 4
At 4th level, you gain an ability score improvement. This character uses it to increase Strength and Constitution by 1 each, already reflected in the final ability scores.
- TraitMountain DwarfDarkvision, 60 ft.
- TraitMountain DwarfDwarven Resilience, advantage on saving throws against poison and resistance to poison damage
- TraitMountain DwarfDwarven Combat Training, proficiency with battleaxe, handaxe, light hammer, and warhammer
- TraitMountain DwarfTool Proficiency, proficiency with one artisan's tool of choice, here smith's tools
- TraitMountain DwarfStonecunning, double proficiency bonus on History checks related to the origin of stonework
- TraitMountain DwarfSpeed is not reduced by wearing heavy armor
- Military RankSoldier
His military service grants him a network of old comrades and an understanding of military ranks and customs. He can usually identify the structure, etiquette, and expectations of organized forces.
Gear
9 itemsWeapons
- LongswordA well-maintained martial blade, worn more like a badge of duty than a trophy.
- 2×HandaxeA backup weapon kept at the belt for close work.
Armor
- Chain MailInterlocking steel mail that provides dependable battlefield protection.
- ShieldA sturdy shield bearing a scratched military crest.
Tools
- Gaming SetA battered set of soldiers' dice marked with tiny rune notches.
Gear
- Explorer's PackA stout pack containing adventuring necessities.
- Insignia of RankA sign of prior service and rank.
- Trophy from a Fallen EnemyA simple keepsake taken from a ruined campaign camp.
- Traveler's ClothesTravel clothes suitable for roadwork and guard duty.
Appearance
A broad-shouldered mountain dwarf with braided black beard, iron-beaded mustache, and weathered skin marked by old forge sparks and a few clean blade scars. He wears polished chain mail under a practical scarlet tabard, keeps a square shield polished to a mirror sheen, and carries himself like a veteran who expects the world to either salute or step aside.
Mannerisms
Speaks in short, measured sentences and pauses before important words as if weighing them on a scale. He unconsciously polishes the edge of his shield when thinking, and nods once, sharply, when he has made up his mind.
Personality
Steady, practical, and quietly kind, Brannor believes reliability is a form of mercy. He is slow to anger, quicker to notice weakness in a wall, a plan, or a person, and he tries to reinforce rather than mock it. He enjoys plain food, honest labor, and the company of people who keep their promises.
Ideals
Duty. Strength means little unless it is spent protecting those who cannot hold the line themselves. A shield is only noble when someone else is behind it.
Bonds
He keeps the signet ring of his fallen sergeant and will honor any plea connected to the comrades who died under that banner. He also sends a share of every earned coin to his old mountain hold, where his younger sister still works the family forge.
Flaws
Brannor assumes every problem can be solved by standing firm a little longer, even when retreat would be wiser. He struggles to ask for help, and when command decisions are involved, he can become stubbornly certain that his way is the only reliable way.
Quirks
Background
Brannor Ironvein was born in a deep mountain hold where every stone corridor echoed with hammer blows and drill commands. He never took to the forge the way his kin expected, but he excelled on the training yard, where he learned that discipline could be as honorable as craft. When goblin raiders struck the trade roads, Brannor volunteered for border service and discovered that courage is often less about bravado and more about showing up first, shield raised, while everyone else is still deciding what fear means. Years of patrols hardened him into a dependable shield-brother, the sort of soldier commanders trust with the line that must not break. After one campaign ended in a costly victory, Brannor refused promotion and left the banners behind, unable to stomach the way glory was spent like coin. He now wanders as a champion without a lord, taking contracts that protect ordinary folk, settling old debts of blood when he can, and quietly searching for a cause worthy of the steadiness he has spent his life forging.
“Years of patrols hardened him into a dependable shield-brother, the sort of soldier commanders trust with the line that must not break.”
- Background
- Soldier
Connections
Species
Mountain Dwarf
Media
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