Xen
Xen
Sheet
AC 17 · HP 113 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- HistoryINT
- PerceptionWIS
- PersuasionCHA
Armor
Weapons
Tools
Languages
Features
16 featuresAction
- Extra Attack (2)Level 11
You can attack three times whenever you take the Attack action on your turn.
Bonus action
- Second WindLevel 1
Regain 1d10 + 11 hit points as a bonus action. Once per short or long rest.
- Martial ArtsLevel 12
Use Dex for unarmed strikes/monk weapons. Unarmed strike damage is 1d4. Bonus action unarmed strike after attacking.
Always on
- Fighting Style: Two-Weapon FightingLevel 1
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
- Action SurgeLevel 2
Take one additional action on your turn. Once per short or long rest.
- Combat SuperiorityLevel 3
You have 5 superiority dice (d10) to fuel maneuvers. Save DC 17.
- Student of WarLevel 3
Proficiency with Calligrapher's supplies.
- IndomitableLevel 9
Reroll a failed saving throw. Once per long rest.
- Know Your EnemyLevel 7
If you spend 1 minute observing a creature, you learn its capabilities compared to your own.
- Unarmored Defense (Monk)Level 12
While wearing no armor and not wielding a shield, your AC equals 10 + Dex mod + Wis mod.
- KiLevel 13
You have 3 ki points for Flurry of Blows, Patient Defense, and Step of the Wind. DC 16.
- Unarmored MovementLevel 13
Speed increases by 10 feet while not wearing armor or a shield.
- Open Hand TechniqueLevel 14
Add effects to Flurry of Blows hits: Dex save or fall prone, Str save or pushed 15ft, or lose reactions.
- Deflect MissilesLevel 13
Use reaction to reduce ranged weapon damage by 1d10 + 7. If damage reduced to 0, catch and throw.
- Ability Score IncreaseHumanYour ability scores each increase by 1.
- Position of PrivilegeNoble
You are welcome in high society and people assume you have the right to be wherever you are. Commoners and merchants make every effort to accommodate you and avoid your displeasure.
Gear
5 itemsWeapons
- 2×Matched ShortswordsTwo identical shortswords of high quality steel.
Tools
- Calligrapher's SuppliesBrushes and inks for fine script.
Gear
- Fine ClothesSilk garments tailored for mobility and status.
- Signet RingA ring bearing a faded noble crest.
- Dungeoneer's PackBackpack, crowbar, hammer, pitons, torches, tinderbox, rations, water skin, hempen rope.
Appearance
Xen is a woman of Asian descent with a striking and severe beauty. Her dark hair is pulled back into a tight bun, revealing sharp cheekbones and a steady, piercing gaze. She wears simple, dark silk robes over practical undergarments that allow for total freedom of movement. Her most notable features are the matched shortswords she carries at her waist, which are kept in pristine condition.
Mannerisms
Xen maintains an unnervingly steady gaze during conversation and has a habit of moving her fingers in rhythmic, silent patterns as if practicing sword forms.
Personality
She is the personification of discipline and restraint. Xen rarely speaks unless it is required to fulfill her mission. Her expressions are minimal, and she treats every interaction with a calculated, professional efficiency. She is neither cruel nor kind, simply a perfect tool for the tasks she is assigned.
Ideals
Discipline. Self control and mastery of one's body are the only paths to survival in an unpredictable world.
Bonds
I owe my life and my current purpose to Gunther Dominus. I will serve Ripley's interests as long as it honors my master's training.
Flaws
I struggle to understand or empathize with human emotion, often viewing people as assets or obstacles rather than individuals.
Quirks
Background
Xen was born into a noble house that prioritized military tradition and courtly intrigue. While her peers learned the arts of governance, she was drawn to the silent discipline of the blade. When her house fell during a political purge, she was the only survivor to escape into the city shadows. It was here that she caught the attention of Ripley, a powerful syndicate leader who saw potential in her aristocratic poise and lethality. Ripley placed her under the tutelage of Gunther Dominus, the Warmaster. Gunther broke her down and rebuilt her into an enforcer without peer. He taught her the fusion of traditional combat maneuvers and the spiritual focus of the Open Hand. Now, she serves as Ripley's most trusted hand, a ghost in the syndicate who moves with silent, terrifying purpose. She maintains her noble bearing even in the dirtiest of alleys, a reminder of the heritage she lost and the lethal efficiency she found in its place.
“While her peers learned the arts of governance, she was drawn to the silent discipline of the blade.”
- Background
- Noble
Connections
Species
Human
Media
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