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SELAS - AI-generated fantasy Character

SELAS

Human · Paladin (Oath of Conquest) · Level 20 · Acolyte

SELAS

I am a silent mountain that the wind cannot move.
AC21
HP204/204
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 21 · HP 204 · 30 ft.
AlignmentLawful NeutralGenderMaleAge48
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • InsightWIS
  • PersuasionCHA
  • ReligionINT

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Languages

Common,
Celestial,
Abyssal,
Infernal

Features

16 features

Action

  • Divine SenseLevel 1

    As an action, you can detect the presence of celestials, fiends, or undead within 60 feet. You can use this 6 times per long rest.

  • Conquering PresenceLevel 3

    As an action, each creature of your choice within 30 feet must make a Wisdom save or become frightened of you for 1 minute.

  • Cleansing TouchLevel 14

    You can use your action to end one spell on yourself or on one willing creature that you touch. You can use this 5 times per long rest.

  • Invincible ConquerorLevel 20

    As an action, you gain resistance to all damage, an extra attack, and your melee weapon attacks crit on 19 or 20 for 1 minute.

Always on

  • Lay on HandsLevel 1

    You have a pool of healing power that replenishes when you take a long rest. You can restore 100 hit points.

  • Fighting Style: DefenseLevel 2

    While you are wearing armor, you gain a +1 bonus to AC.

  • Divine SmiteLevel 2

    When you hit with a melee weapon attack, you can expend one spell slot to deal extra radiant damage.

  • Divine HealthLevel 3

    You are immune to disease.

  • Guided StrikeLevel 3

    When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll.

  • Aura of ProtectionLevel 6

    Whenever you or a friendly creature within 30 feet must make a saving throw, the creature gains a +5 bonus.

  • Aura of ConquestLevel 7

    Creatures frightened of you within 30 feet have their speed reduced to 0 and take psychic damage equal to half your paladin level.

  • Aura of CourageLevel 10

    You and friendly creatures within 30 feet cannot be frightened while you are conscious.

  • Improved Divine SmiteLevel 11

    All your melee weapon strikes deal an extra 1d8 radiant damage.

  • Scornful RebukeLevel 15

    Whenever a creature hits you with an attack, that creature takes psychic damage equal to your Charisma modifier (5).

  • Ability Score IncreaseHumanYour ability scores each increase by 1.
  • Shelter of the FaithfulAcolyte

    As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity.

Spells

10 spells

Spellcasting. SELAS casts with Charisma (spell save DC 19, to hit with spell attacks).

1st level (4 slots): ,

2nd level (3 slots): ,

3rd level (3 slots): ,

4th level (3 slots): ,

5th level (2 slots): ,

Gear

5 items

Weapons

  • Morningstar
    1d8 piercing damage.

Armor

  • Plate Armor
    AC 18, Disadvantage on Stealth.
  • Shield
    +2 to AC.

Gear

  • Holy Symbol
    A silver medallion representing the balance of law.
  • Explorer's Pack
    Standard adventuring gear.

Appearance

Selas is a man of imposing height and rigid posture. His hair is cropped short and has turned the color of steel. His skin is weathered from years of campaigning. He wears a set of flawlessly polished full plate armor that lacks ornamentation, emphasizing utility over vanity. His eyes are a piercing, frigid blue that seem to look through people rather than at them.

Mannerisms

Selas speaks in a flat, monotone voice that rarely fluctuates in volume. He has a habit of clasping his hands behind his back while standing, resembling a living statue.

Personality

I am a silent mountain that the wind cannot move. I speak only when necessary and never mince words. I believe that emotions are a weakness that chaos uses to infiltrate the heart. Every action I take is calculated to uphold the law of my order.

Ideals

Logic. Decisions should never be made based on whim or feeling, only on the established laws of the universe. Charity. To maintain order, one must provide for the basic needs of the common folk so they have no reason to rebel.

Bonds

The Cathedral of Eternal Law is my only home, and its survival is my primary concern. I carry a small piece of the monastery's first foundation stone in my armor to remind me of where I began.

Flaws

I struggle to see the nuance in moral dilemmas. To me, a lawbreaker is a lawbreaker, regardless of their circumstances or reasons. I am often perceived as cold and inhuman, which alienates me from the very people I protect.

Quirks

I always arrange my eating utensils in a perfect parallel line.
I count my steps when walking through new buildings.
I never sit down until every other person in the room has taken their place.

Background

Selas was abandoned at the gates of a remote monastery as an infant, raised by clerics who valued obedience above all else. He spent his youth scrubbing stone floors and memorizing ancient scrolls of jurisprudence. While the other acolytes found comfort in the gods, Selas found comfort in the structure. He realized that the world was a wild, bleeding place that needed a firm hand to keep it from falling into the abyss. He took up the heavy plate and the mace of the templars not for the love of battle, but for the necessity of control. For twenty years, he has traveled the borderlands, turning chaotic hamlets into disciplined outposts through fear and the unrelenting application of divine law. He does not seek to be loved, for love is fleeting. He seeks to be obeyed, for obedience is eternal. His journey has taken him from the smallest temple archives to the heights of military command, but his soul remains that of a humble servant of order.

“He spent his youth scrubbing stone floors and memorizing ancient scrolls of jurisprudence.”
From their backstory
Background
Acolyte

Connections

Species

Human

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