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Bromli Stonekind - AI-generated fantasy Character

Bromli Stonekind

Dwarf · Cleric (Life Domain) · Level 5 · Acolyte

Bromli Stonekind

Patient, steadfast, and quietly compassionate, Bromli treats every stranger like a burden the gods have placed in his path for a reason.
AC16
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 38 · 25 ft.
AlignmentLawful GoodGenderMaleAge84
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • HistoryINT
  • InsightWIS
  • MedicineWIS
  • ReligionINT

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Battleaxe,
Handaxe,
Light Hammer,
Warhammer

Tools

Smith's Tools

Languages

Common,
Dwarvish

Features

21 features

Always on

  • Sacred Flame

    When Action

    Cast a cantrip that calls radiant light to strike a foe, especially effective against darkness and undeath.

  • Guidance

    When Action

    Offer a small blessing to guide an ally's next ability check.

  • Thaumaturgy

    When Action

    Speak sacred words that cause your holy symbol to resonate with divine authority, unsettling nearby foes or sanctifying a moment of fear.

  • SpellcastingLevel 1

    You can cast cleric spells. Wisdom is your spellcasting ability. You prepare a number of cleric spells equal to your Wisdom modifier plus your cleric level, and you can change the list after a long rest.

  • Ritual CastingLevel 1

    You can cast any cleric spell you have prepared as a ritual if it has the ritual tag.

  • Divine DomainLevel 1

    You chose the Life Domain. You gain the domain spells bless and cure wounds at cleric 1, lesser restoration and spiritual weapon at cleric 3, and beacon of hope and revivify at cleric 5. These spells are always prepared and do not count against the number of spells you can prepare each day.

  • Bonus ProficiencyLevel 1

    Heavy armor proficiency is granted by your domain.

  • Disciple of LifeLevel 1

    Your healing spells are especially effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 plus the spell's level.

  • Channel Divinity: Preserve LifeLevel 2

    At 2nd level, you can use Channel Divinity to restore a pool of hit points totaling five times your cleric level. You can distribute these hit points among any creatures within 30 feet, and you cannot raise a creature above half its hit point maximum with this feature.

  • Turn UndeadLevel 2

    At 2nd level, you can use Channel Divinity to turn undead creatures, forcing them to flee from you if they fail their saving throw.

  • Channel DivinityLevel 2

    When you gain this feature at 2nd level, you can channel divine energy twice between rests, choosing from your domain and cleric Channel Divinity options.

  • Destroy UndeadLevel 5

    You can turn undead of challenge rating 1/2 or lower. The destroyed limit improves as you gain levels.

  • Ability Score ImprovementLevel 4

    At 4th level, you gained an ability score improvement. In this build, it is represented by the provided starting ability scores and species bonuses, which leave the character with modest but functional Wisdom and Constitution.

  • TraitDwarfDarkvision, 60 ft.
  • TraitDwarfDwarven Resilience, advantage on saving throws against poison and resistance to poison damage
  • TraitDwarfDwarven Combat Training, proficiency with battleaxe, handaxe, light hammer, and warhammer
  • TraitDwarfTool Proficiency, proficiency with one artisan's tool of your choice, here represented as smith's tools
  • TraitDwarfStonecunning, double proficiency bonus on History checks related to the origin of stonework
  • TraitDwarfDwarven Toughness, hit point maximum increases by 1 per level
  • TraitDwarfHill Dwarf, your speed is not reduced by wearing heavy armor, and your maximum hit point total increases by 1 per level
  • Shelter of the FaithfulAcolyte

    You and your companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. You can also secure modest shelter and food among the faithful.

Spells

9 spells

Spellcasting. Bromli Stonekind casts with Wisdom (spell save DC 12, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): ,

2nd level (3 slots): ,

3rd level (2 slots): ,

Gear

7 items

Weapons

  • Mace
    A sturdy one-handed mace used for close defense and sacred rites.

Armor

  • Scale Mail
    Chain links and layered plates worn over padded clothing.
  • Shield
    A wooden shield emblazoned with a sunburst of the Dawnward Flame.

Gear

  • 20×
    Light Crossbow Bolts
    A bundle of 20 bolts for ranged defense.
  • Priest's Pack
    Traveling gear for prayer, shelter, and a few days on the road.
  • Holy Symbol
    A holy symbol of the Dawnward Flame worn on a copper chain.
  • Acolyte Kit
    Incense, prayer beads, vestments, a set of common clothes, and a pouch with 15 gp.

Appearance

A stout hill dwarf with ash-brown braids bound in copper rings, a neatly trimmed beard woven with tiny white beads, and kind, work-worn hands that always seem to be helping someone stand back up. He wears polished scale mail over simple linen vestments, a polished shield marked with a sunburst, and carries a well-used mace that looks more like a tool than a weapon. His left eyebrow is split by an old scar, and his eyes are bright, patient, and slightly tired, like a candle that has spent many nights burning for others.

Mannerisms

He taps his holy symbol once before speaking a promise, and when he tends injuries he hums low temple hymns under his breath. He pauses to bless doorways, campfires, and freshly dug graves, as if making sure the world remembers them.

Personality

Patient, steadfast, and quietly compassionate, Bromli treats every stranger like a burden the gods have placed in his path for a reason. He is not quick to laugh, but when he does it is warm and surprisingly youthful. He believes discipline is a form of kindness, because structure keeps people alive when panic would do the opposite.

Ideals

Compassion, every wound can be answered with care, and every life preserved is a victory over cruelty. Duty, the strong are meant to shield the weak, especially when the weak have no one else.

Bonds

He carries a bronze prayer token from the shrine where he was raised, and he will risk nearly anything to protect it, because it represents the names of the dead he failed to save. He has vowed to establish a free hospice in every settlement he helps defend, a place where the poor can be treated without payment.

Flaws

Bromli cannot easily forgive himself for failures, and when someone is in pain he sometimes overextends, ignoring his own safety to keep another person standing. He can also become rigid when faith and practicality seem to conflict, and in those moments he may sound judgmental even when he means well.

Quirks

He counts injuries out loud when bandaging them, as if naming a wound makes it easier to carry.
He keeps spare bandages tucked into his beard rings.
He insists on blessing every meal, even stale trail bread.
He never sits with his back to a door.

Background

Bromli Stonekind was born beneath a mountain shrine where the chants of clerics echoed through the same halls as the forges. His clan expected him to take up stone or steel, but Bromli found his calling in the quiet work between one battle and the next, the bandaging of cracked knuckles, the blessing of a newborn, the final comfort offered to the dying. When a tunnel collapse took the lives of several apprentices, he spent three days among the rubble, praying until his voice broke, and he came out convinced that endurance was itself a sacred gift. The priests of the Dawnward Flame took him in as an acolyte, and he learned that mercy can be as disciplined as any shield wall. Now he travels in the wider world as a roving healer and servant of the light, carrying temple rites into mining camps, roadside shrines, and battlefields that stink of smoke and fear. Bromli is gentle in speech but stubborn in principle, and he has a dwarf's memory for every oath sworn to him. He believes no life is too small to matter, especially the lives others dismiss as expendable. Though he prays with reverence, he is also practical, knowing that faith without action is just pretty words on stone.

“The priests of the Dawnward Flame took him in as an acolyte, and he learned that mercy can be as disciplined as any shield wall.”
From their backstory
Background
Acolyte

Connections

Species

Dwarf

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