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G-2AV - AI-generated fantasy Character

G-2AV

Warforged · Druid · Level 1 · Hermit

G-2AV

G-2AV is quiet, precise, and intensely observant.
AC13
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 9 · 30 ft.
AlignmentLawful NeutralGenderNon-binaryAgeApproximately 8 years since activation, with an expected lifespan of over a century
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • InsightWIS
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Clubs,
Daggers,
Darts,
Javelins,
Maces,
Quarterstaffs,
Scimitars,
Sickles,
Slings,
Spears,
Druids are proficient with shields, but cannot use metal armor or metal shields.

Tools

Herbalism kit

Languages

Common,
Druidic,
One language of choice: Elvish

Features

9 features

Action

  • Wild ShapeLevel 1

    G-2AV can use an action to magically assume the shape of a beast they have seen before. At 1st level, this feature is not yet available for normal use because Wild Shape is gained at 2nd level.

Always on

  • DruidicLevel 1

    G-2AV knows Druidic, the secret language of druids, and can leave hidden messages in it. Others who know Druidic automatically recognize such messages.

  • TraitWarforgedConstructed Resilience, advantage on saving throws against being poisoned, resistance to poison damage, and immunity to disease.
  • TraitWarforgedSentry's Rest, during a long rest, G-2AV remains conscious and motionless instead of sleeping.
  • Integrated Protection, +1 bonus to Armor ClassWarforgedG-2AV cannot wear conventional armor, but can incorporate armor into their body over the course of 1 hour.
  • TraitWarforgedSpecialized Design, proficiency in the Insight and Survival skills, and proficiency with herbalism kits.
  • TraitWarforgedLiving Construct, G-2AV counts as both a humanoid and a construct for effects that distinguish between those creature types.
  • TraitWarforgedAbility Score Increase, +2 Constitution and +1 Wisdom.
  • DiscoveryHermit

    G-2AV possesses a unique and powerful discovery from their secluded life, a method for awakening dormant natural spirits within artificial bodies. They can resume a secluded life when circumstances permit, though the discovery has drawn attention from those who would exploit it.

Spells

4 spells

Spellcasting. G-2AV casts with Wisdom (spell save DC 12, to hit with spell attacks).

Cantrips (at will):

1st level (2 slots): , ,

Gear

6 items

Weapons

  • Scimitar
    A curved blade selected as the druid's simple melee weapon. G-2AV uses it as a ritual cutting tool and last resort weapon.

Armor

  • Wooden shield
    A wooden shield bearing concentric rings that resemble tree growth, usable as a spellcasting focus for druid spells.
  • Leather armor
    A suit of leather armor provided by the druid's starting equipment. G-2AV cannot wear conventional armor because of their warforged integrated protection, so it is carried and used as repair material.

Gear

  • Explorer's pack
    A pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and 50 feet of hempen rope.
  • Druidic focus
    A sprig of mistletoe bound with copper wire, used as a druidic spellcasting focus.
  • Hermit equipment
    A scroll case containing notes on natural spirits and artificial vessels, along with a winter blanket, a set of common clothes, and an herbalism kit from G-2AV's hermitage.

Appearance

G-2AV is a slender warforged assembled from dark ironwood, bronze fittings, and pale ceramic plating. Fine green moss grows in the seams around the shoulders and neck, while faint amber light shines from the narrow slits of their faceplate. Their body bears old serial markings, repaired fractures, and a small carved symbol resembling a closed eye surrounded by leaves. G-2AV carries a wooden shield etched with concentric rings and wears a weather-stained cloak rather than conventional armor.

Mannerisms

G-2AV pauses for several seconds before answering questions, as if consulting an internal filing system. They tilt their head toward wind chimes, birds, and running water, and sometimes address plants as if receiving formal reports.

Personality

G-2AV is quiet, precise, and intensely observant. They catalog animal tracks, weather patterns, and the emotional states of companions with equal seriousness. Their humor is dry and unexpectedly literal, while their attempts at kindness often take the form of carefully prepared supplies, repaired equipment, or standing watch through the entire night.

Ideals

Order. The natural world has patterns, and survival depends on respecting them. Every creature, whether grown or constructed, has a proper place within the greater cycle.

Bonds

The marsh where Sella died is G-2AV's sacred refuge. They will defend it and preserve Sella's teachings, even against powerful enemies.

Flaws

G-2AV follows procedures so rigidly that they can mistake compassion, uncertainty, or improvisation for operational failure. They also secretly fear that their emotions are merely defective programming and may discard anything that suggests they are becoming too individual.

Quirks

Records every sunrise with a small notch carved into their shield.
Collects fallen leaves and sorts them by shape, color, and estimated age.
Refers to wild animals as local representatives of the ecosystem.
Occasionally emits a soft clicking sound when concentrating on a spell.

Background

G-2AV was built as a battlefield maintenance unit, designated G-2AV, and assigned to repair siege engines, fortifications, and wounded constructs. When the war ended, the unit was abandoned in a flooded supply depot. Roots eventually broke through the walls, and a druid named Sella found G-2AV still standing beneath the water, their internal mechanisms clogged with silt but their memory core intact. Sella did not treat them as a machine. She taught them to listen to rain, recognize the voices of birds, and understand that life was not defined by flesh alone. After Sella's death, G-2AV withdrew into a hidden marshland observatory, where they studied the boundary between crafted form and living spirit. Years of solitude produced a remarkable discovery. Certain natural spirits could inhabit and animate dormant artificial bodies without destroying the spirit or the vessel. G-2AV became a druid not through instinct, but through patient observation and strict adherence to the cycles they had once been trained to maintain. Now they travel beyond the marsh to test their theory, protect the wild places that sheltered them, and determine whether their discovery should be shared or permanently sealed away.

“When the war ended, the unit was abandoned in a flooded supply depot.”
From their backstory
Background
Hermit

Connections

Species

Warforged

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