Ava
Ava
Sheet
AC 17 · HP 33 · 45 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- HistoryINT
- InsightWIS
- PerceptionWIS
- ReligionWIS
- Sleight of HandDEX
- StealthDEX
Weapons
Tools
Languages
Features
14 featuresAction
- Extra AttackLevel 5
You can attack twice instead of once whenever you take the Attack action on your turn.
Bonus action
- Martial ArtsLevel 1
Your martial training lets you fight with Unarmed Strikes and Monk weapons, which are simple melee weapons and martial melee weapons with the Light property. You can make an Unarmed Strike as a Bonus Action, and you can use Dexterity instead of Strength for attack rolls, damage rolls, and the Grapple or Shove save DC of your Unarmed Strikes and Monk weapons.
Reaction
- Deflect AttacksLevel 3
When an attack roll hits you and the damage includes Bludgeoning, Piercing, or Slashing damage, you can use your Reaction to reduce the damage by 1d10 + your Dexterity modifier + your Monk level. If the damage becomes 0, you can spend 1 Focus Point to redirect some of the attack's force.
Always on
- Unarmored DefenseLevel 1
While you are not wearing armor or wielding a Shield, your Armor Class equals 10 + your Dexterity modifier + your Wisdom modifier.
- Monk’s FocusLevel 2
You have Focus Points equal to your Monk level. You can spend them on Monk features, and you regain all expended Focus Points when you finish a Short or Long Rest. Your Focus save DC equals 8 + your Wisdom modifier + your Proficiency Bonus. You know Flurry of Blows, Patient Defense, and Step of the Wind.
- Unarmored MovementLevel 2
Your speed increases by 10 feet while you are not wearing armor or wielding a Shield.
- Uncanny MetabolismLevel 2
When you roll Initiative, you can regain all expended Focus Points. If you do, roll your Martial Arts die and regain that many Hit Points plus your Monk level. Once you use this feature, you cannot use it again until you finish a Long Rest.
- Stunning StrikeLevel 5
Once per turn when you hit a creature with a Monk weapon or an Unarmed Strike, you can spend 1 Focus Point to force a Constitution saving throw. On a failed save, the target has the Stunned condition until the start of your next turn. On a success, its Speed is halved until the start of your next turn, and the next attack roll against it before then has Advantage.
- TraitElfDarkvision, 60 feet.
- TraitElfFey Ancestry, advantage on saving throws to avoid or end the Charmed condition.
- TraitElfKeen Senses, proficiency in Perception.
- TraitElfTrance, you do not need to sleep and can complete a Long Rest in 4 hours of meditation.
- TraitElfWood Elf Lineage, your Speed increases to 35 feet and you know the Druidcraft cantrip; at level 3 you always have Longstrider prepared once per Long Rest, and at level 5 you always have Pass without Trace prepared once per Long Rest.
- Criminal ContactCriminal
Ava knows how to find, avoid, and use the underworld. He can identify who is pulling strings in a settlement, find hidden routes and covert contacts, and gain assistance from people who live by secrets, smuggling, and quiet favors.
Gear
10 itemsWeapons
- SpearA monk's traveling sidearm and training weapon, useful both in camp and in close quarters.
- 5×DaggersBalanced backup blades for quick strikes and utility work.
Tools
- Woodcarver's ToolsTools chosen for monk training and craftsmanship at the monastery.
- Thieves' ToolsTools for picking locks and bypassing seals.
Gear
- Explorer's PackA packed adventurer's kit with bedroll, rations, rope, and other essentials.
- CrowbarA pry tool for forced entry or field repairs.
- 2×PouchesA pair of small containers for coin, trinkets, or contraband.
- Traveler's ClothesPractical clothes suited to travel and moving unnoticed.
Purse
- 11 GPMonastic coin for immediate expenses and travel.
- 16 GPHidden cash from a life in the shadows.
Appearance
Ava is a lean elven male with storm-gray eyes, long dark hair often tied back for travel, and the quiet, weathered posture of someone who has spent years on watch. He wears simple monk garb under a travel cloak, with a few hidden criminal's tools tucked away, and his hands bear the calluses of both prayer and combat. There is always a little dust on his boots, as if he has just stepped off a mountain path or a ship's deck.
Mannerisms
Ava speaks softly and precisely, as if every sentence has been weighed before release. When thinking, he folds his hands inside his sleeves and taps one thumb against the other in a slow, prayerlike rhythm. He bows to temple doors, city gates, and bridges alike, as if each crossing deserves respect.
Personality
Calm, vigilant, and stubbornly kind, Ava carries himself like a sentry who has learned that gentleness can be a discipline. He is patient with the frightened, merciless with deceit, and quietly amused by chaos he cannot control. He prefers plans, routines, and clean exits, but he will break all of them without hesitation if someone is in danger.
Ideals
Duty and mercy must stand together. Power is only worthy when it protects the helpless, and discipline is the highest form of compassion.
Bonds
He believes the monastery is still redeemable, and he will risk his life to learn the truth behind its corruption and restore its honor.
Flaws
Ava trusts institutions too slowly, and once he suspects corruption he can become rigid, suspicious, and difficult to reassure. He sometimes puts duty before common sense, especially if he thinks the weak are at risk. He also struggles to leave a mystery unfinished, even when the wiser choice would be to walk away.
Quirks
Background
Ava was raised in a dragon monastery high in the mountains, among humans and dwarves who valued discipline, silence, and the long memory of stone. He learned to move like a thought through the cold halls, to strike only when needed, and to treat every breath as a promise. The order taught that strength should shield the weak, and for many years he believed the monastery was a fortress of righteousness. That certainty shattered when he began to notice missing supplies, altered records, and whispered meetings that ended when he entered a room. Ava uncovered evidence that another cult had seeped into the monastery's inner life, turning vows into leverage and faith into a mask. Rather than be used, he fled in a small airship and vanished into the wider world. Since then he has survived as a scout and escort for merchants, never lingering long enough for danger to settle. He keeps searching for other temples of his order, hoping to find a place still worthy of the teachings he was given, and perhaps a way to cleanse the one he lost.
“He learned to move like a thought through the cold halls, to strike only when needed, and to treat every breath as a promise.”
- Background
- Criminal
Connections
Species
Elf
Media
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