Elara Moonwhisper
Elara Moonwhisper
Sheet
AC 11 · HP 15 · 35 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
18 featuresAction
- Precision Strike
When When Elara has Advantage, or an enemy of the target is within 5 feet of it, and she does not have Disadvantage.
Elara makes one weapon attack with a rapier, shortbow, or dagger. Once per turn, she adds 2d6 Sneak Attack damage when the conditions are met.
Bonus action
- Cunning ActionLevel 2
When On her turn, when she needs to reposition, escape, or vanish.
Elara takes the Dash, Disengage, or Hide action as a Bonus Action.
- Steady AimLevel 2
When When she has not moved during the turn.
Elara gains Advantage on her next Dexterity-based attack roll this turn, but cannot move afterward.
- Fast HandsLevel 3
When When a lock, trap, object, or magic item must be manipulated quickly.
Elara uses a tool, opens a lock, or disables a trap with swift, practiced hands.
Always on
- ExpertiseLevel 1
Elara has mastered two skills, Stealth and Investigation, and one tool proficiency, Thieves' Tools, allowing her to add double her proficiency bonus to checks using them.
- Sneak AttackLevel 1
Once per turn, Elara deals an extra 2d6 damage to one creature she hits with an attack if she has Advantage on the attack roll or if an enemy of the target is within 5 feet of it, provided she does not have Disadvantage.
- Thieves' CantLevel 1
Elara knows the secret cant of rogues and thieves, and can recognize and communicate hidden messages within that code.
- Rogue SubclassLevel 3
Elara gains a Rogue subclass and its features.
- Second-Story WorkLevel 3
Elara's climbing speed equals her walking speed, and making a running jump requires only 5 feet of movement.
- Creature TypeElf, Wood Elf lineageHumanoid.
- SizeElf, Wood Elf lineageMedium.
- DarkvisionElf, Wood Elf lineageElara can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, without color.
- Elven LineageElf, Wood Elf lineageElara has chosen the Wood Elf lineage. She knows the Druidcraft cantrip. At level 3, she can cast Longstrider once without a spell slot, and she regains the ability to cast it when she finishes a Long Rest. Wisdom is her spellcasting ability for these spells.
- Fey AncestryElf, Wood Elf lineageElara has Advantage on saving throws she makes to avoid or end the Charmed condition.
- Keen SensesElf, Wood Elf lineageElara has proficiency in the Perception skill.
- TranceElf, Wood Elf lineageElara does not need to sleep, and finishing a Long Rest requires only 4 hours of trancelike meditation, during which she remains conscious.
- Wood ElfElf, Wood Elf lineageHer walking speed is 35 feet.
- AlertCriminal
Alert. Elara adds her proficiency bonus to Initiative rolls. Immediately after rolling Initiative, she can trade her Initiative with a willing ally in the same combat, provided neither character is Incapacitated.
Spells
2 spellsSpellcasting. Elara Moonwhisper casts with Wisdom (spell save DC 7, to hit with spell attacks).
Cantrips (at will):
1st level:
Gear
11 itemsWeapons
- RapierA narrow, balanced blade suitable for close work and quiet strikes.
- 2×DaggerSmall blades concealed in boots, sleeves, and belt sheaths.
- ShortbowA compact ranged weapon with a leather sling and twenty arrows.
Armor
- Leather ArmorLight protective armor of worn boiled leather, reinforced at the shoulders and ribs.
Tools
- Thieves' ToolsPrecision tools for opening locks and disabling mechanical traps.
Gear
- 20×ArrowsArrows carried in a simple quiver.
- Burglar's PackA pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and fifty feet of hempen rope.
- CrowbarA heavy iron bar useful for forcing doors, shifting stones, or improvising a climbing aid.
- 2×PouchSmall containers for coins, keys, gems, and evidence.
- Traveler's ClothesPlain, durable clothing suited to inconspicuous travel.
Purse
- 16×Gold PiecesCoin left from her criminal career and current contract work.
Appearance
Elara is a lean, weather-worn wood elf with pale olive skin, long ash-brown hair usually tied into a practical knot, and silver-gray eyes that rarely stop moving. Her narrow face bears a thin scar beneath her left eye and several small burns along her hands from the shifting estate. She wears battered leather armor beneath a dark green travel cloak, with countless hidden pockets sewn into both. A cold, thumb-sized artifact hangs at her throat inside a padded metal cage, never quite touching her skin.
Mannerisms
Elara pauses before entering any room, silently counting exits, corners, and possible hiding places. She speaks in a low, clipped voice and often answers questions by examining the nearest lock or hinge. When nervous, she taps two fingers against her wrist in a steady rhythm, as though checking whether the walls are still moving.
Personality
Elara is quiet, intensely observant, and practical to the point of bluntness. She dislikes grand plans, preferring three escape routes and a reason to trust each one. Although she seems emotionally distant, she is fiercely protective of anyone who proves dependable. She collects useful information the way other people collect jewelry, and she has an almost reverent respect for objects that survived places meant to destroy them.
Ideals
Survival is a form of knowledge. The world is full of places designed to kill the careless, and anyone who learns how to endure them has a responsibility to share that knowledge before another person disappears.
Bonds
Silas Blackwood paid for her expertise when everyone else called her story a drunken lie. Elara will find him, or uncover the truth of what happened to him, even if the trail leads back into the nightmare estate.
Flaws
Elara cannot leave a mystery sealed. She will risk time, safety, and the trust of allies to inspect one more door, open one more box, or learn what lies behind one more impossible wall. She also assumes that every generous offer conceals a trap, which often makes her seem cold or ungrateful.
Quirks
Background
Elara Moonwhisper learned early that sealed doors were invitations, not barriers. Raised among the hidden paths and abandoned watchtowers of an ancient woodland, she developed a talent for finding what others overlooked: loose stones, forgotten hinges, old service tunnels, and valuables left behind by people who believed their secrets were safe. She eventually left the forest and became an acquisitions expert for smugglers, collectors, and discreet nobles, earning a reputation for entering places that had been locked for centuries and returning with something worth the risk. Her criminal work was rarely violent. Elara preferred patience, quiet hands, and knowing when to leave an object untouched. Six months ago, a routine commission led her into the decaying estate of a dead noble family. Inside, the architecture began to shift. Corridors folded into themselves, staircases descended into rusted chambers, and the walls pulsed like diseased organs. For days, Elara survived by scavenging water from copper pipes, sharpening broken furniture into tools, and memorizing the movements of monstrous patrols. She escaped carrying a strange, cold artifact that seemed to resist every attempt to discard it. Silas Blackwood heard the story and hired her handsomely to guide him through places where maps and reason failed. When Silas vanished, Martha came looking for Elara, certain that only someone who had survived shifting geometry could track him into the dark.
“Elara preferred patience, quiet hands, and knowing when to leave an object untouched.”
- Background
- Criminal
Connections
Species
Elf, Wood Elf lineage
Media
0 imagesNo images yet.
Turn Elara Moonwhisper into a sheet
A high-res, share-ready sheet you can post or print.