Sahra Veylan
Sahra Veylan
Sheet
AC 18 · HP 112 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
27 featuresAction
- Extra AttackLevel 5
You can attack twice, instead of once, whenever you take the Attack action on your turn.
- Action SurgeLevel 2
You can use your action to surge beyond your normal limits and take one additional action. Once used, you must finish a short or long rest before using it again. At 17th level, you can use it twice between rests.
Bonus action
- Rally
When As a bonus action while an ally can see or hear Sahra.
As a bonus action, Sahra can expend a superiority die to bolster an ally. The ally gains temporary hit points equal to the superiority die roll plus Sahra's Charisma modifier.
- Second WindLevel 1
You can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once used, this feature cannot be used again until you finish a short or long rest.
- Know Your EnemyLevel 7
You can use a bonus action to make one weapon attack after you miss with a weapon attack. You can use this feature a number of times equal to your proficiency bonus, and regain all expended uses when you finish a long rest.
Reaction
- Feat: SentinelLevel 6
You have chosen the Sentinel feat at 6th level. When you hit a creature with an opportunity attack, its speed becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from you even if they take the Disengage action. When a creature within 5 feet of you attacks a target other than you, you can use your reaction to make a melee weapon attack against that creature.
Always on
- Riposte
When A creature misses Sahra with a melee attack.
When a creature misses Sahra with a melee attack, Sahra can expend a superiority die and use their reaction to make a melee weapon attack, adding the die to the damage roll.
- Precision Attack
When After making a weapon attack roll, before knowing whether it hits.
When Sahra makes a weapon attack roll, they can expend a superiority die to add it to the roll, potentially turning a miss into a hit.
- Menacing Attack
When When hitting a creature with a weapon attack.
When Sahra hits a creature with a weapon attack, they can expend a superiority die to add it to the damage roll and frighten the target until the end of Sahra's next turn if it fails a Wisdom saving throw.
- Trip Attack
When When hitting a Large or smaller creature with a weapon attack.
When Sahra hits a creature with a weapon attack, they can expend a superiority die to add it to the damage roll and attempt to knock the target prone if it fails a Strength saving throw.
- Fighting Style, DefenseLevel 1
You gain proficiency with all armor, shields, simple weapons, and martial weapons. You also gain proficiency in Strength and Constitution saving throws.
- Fighting Style: DefenseLevel 1
While wearing armor, you gain a +1 bonus to AC.
- Combat SuperiorityLevel 3
You gain proficiency with one type of artisan's tools of your choice. You also learn three maneuvers of your choice from the Battle Master list and gain four superiority dice, which are d8s. A superiority die is expended when you use it and regained after a short or long rest. Your maneuvers use your superiority die save DC of 17.
- Student of WarLevel 3
You gain proficiency with calligrapher's supplies, and you learn the Student of War feature. You also learn two additional maneuvers.
- Ability Score ImprovementLevel 4
When you reach 4th level, and again at 6th, 8th, and 12th level, you can increase one ability score by 2, two ability scores by 1, or choose a feat, following the normal rules.
- Improved Combat SuperiorityLevel 7
You regain one superiority die whenever you finish a short or long rest.
- IndomitableLevel 9
You can reroll a saving throw that you fail. If you do so, you must use the new roll. You cannot use this feature again until you finish a long rest.
- RelentlessLevel 10
You learn two additional maneuvers and gain one additional superiority die. Your superiority dice are now d10s. Your superiority die save DC is 18.
- Relentless, Battle MasterLevel 15
When you roll initiative and have no superiority dice remaining, you regain one superiority die.
- Ability Score ImprovementsLevel 12
You have increased your Constitution score by 1 at 4th level, your Dexterity score by 2 at 8th level, and your Dexterity score by 2 at 12th level.
- Battle Master ManeuversLevel 3
You learn five Battle Master maneuvers: Riposte, Precision Attack, Menacing Attack, Rally, and Trip Attack. You have five superiority dice, which are d10s, and regain them after a short or long rest.
- DarkvisionElfYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Keen SensesElfYou are proficient in the Perception skill.
- Fey AncestryElfYou have advantage on saving throws against being charmed, and magic cannot put you to sleep.
- TranceElfYou do not need to sleep. Instead, you meditate deeply for 4 hours, gaining the same benefit that a human gains from 8 hours of sleep.
- Elf Weapon TrainingElfYou are proficient with the longsword, shortsword, shortbow, and longbow.
- Position of PrivilegeNoble
People of high birth recognize their lineage, and they can secure an audience with local nobles when they need to. Common folk also make room for them, assuming they carry the responsibilities of their station.
Gear
11 itemsWeapons
- LongswordA finely crafted longsword used in formal duels and practical fighting.
- Light crossbowA light crossbow with a reinforced stock for reliable use on the road.
- 2×HandaxesCompact handaxes useful for throwing, utility work, and close combat.
Armor
- Chain mailHeavy chain armor granting AC 16 before the Defense fighting style and shield bonus.
- ShieldA finely balanced military shield bearing the subdued crest of House Veylan, granting +2 AC.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Dungeoneer's packA pack containing bedroll, mess kit, tinderbox, torches, rations, and other adventuring necessities.
- Fine clothesElegant but practical garments suitable for a member of the nobility.
- Signet ringA signet ring bearing the crest of House Veylan.
- Scroll of pedigreeA document recording Sahra's lineage and family claims.
Purse
- Purse of goldMoney kept for ordinary expenses and emergency bribes.
Appearance
A slender high elf with warm olive skin, soft brown eyes, and thick dark hair worn in a loose braid threaded with small brass rings. They carry themself with quiet courtly grace, though their chain mail and shield are carefully maintained rather than ornamental. Within a minute of meeting them, most people notice their habit of checking the clasp of a blue silk cord around their wrist, especially before making a difficult decision. Their gloves are immaculate, their boots polished, and every buckle is adjusted with almost ritual precision.
Mannerisms
Sahra speaks softly and precisely, rarely raising their voice. They straighten nearby objects while thinking, touch the blue cord around their wrist before making promises, and polish their shield whenever anxious. In conversation, they maintain formal courtesy even with enemies, though their tone becomes noticeably colder when someone abuses social rank.
Personality
Calm, attentive, and quietly stubborn. Sahra notices who is being ignored in a room and instinctively shifts the conversation toward them. They are courteous without being submissive, patient with frightened people, and unsparing toward those who exploit trust. Their humor is dry and unexpectedly gentle.
Ideals
Protection is the true meaning of privilege. If I possess power, I am obligated to spend it on those who have none.
Bonds
The people who travel through neglected roads and borderlands deserve the same protection as the wealthy who can pay for guards. I will find the truth of what happened to my missing sibling, even if it disgraces my family.
Flaws
I mistake secrecy for prudence and can become controlling when I believe others are in danger. I also struggle to accept help, because dependence feels too much like surrendering responsibility.
Quirks
Background
Sahra Veylan was born into an elven household whose influence came less from wealth than from the old obligation to protect the roads, orchards, and villages surrounding their ancestral estate. Their family expected them to become a diplomat, but Sahra found the truth of leadership in the training yard. They learned that a noble who could not stand beside frightened people during a crisis was only wearing a costume. Under the patient instruction of a retired shield captain, they became a disciplined fighter, favoring precise footwork, measured defense, and the controlled use of an opponent's momentum. At twenty-seven, Sahra's older sibling disappeared while investigating raiders who had been attacking migrant caravans near the family lands. The household wanted silence, fearing scandal and political embarrassment. Sahra refused. They left courtly life behind, followed the trail across three provinces, and uncovered a network of corrupt officials selling safe passage to desperate travelers. The conspirators were exposed, but Sahra's sibling was never found. Since then, Sahra has traveled as both guardian and investigator, using their title to open doors and their blade to protect those who cannot. They still wear the blue cord that belonged to their sibling, tied firmly around their wrist and checked whenever doubt threatens to overtake them.
“Their family expected them to become a diplomat, but Sahra found the truth of leadership in the training yard.”
- Background
- Noble
Connections
Species
Elf
Media
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