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Tavia Gearwhisper - AI-generated fantasy Character

Tavia Gearwhisper

Tabaxi · Artificer (Alchemist) · Level 3 · Outlander

Tavia Gearwhisper

Tavia is bright, observant, and restless, with an infectious fascination for how things work.
AC14
HP17/17
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 17 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Light crossbows,
Hand crossbows,
Longbows,
Shortbows,
Martial weapons with the Repeating Shot infusion if known and applied

Tools

Thieves' tools,
Tinker's tools,
Alchemist's supplies,
Woodcarver's tools,
One musical instrument

Languages

Common,
Goblin

Features

12 features

Always on

  • Magical TinkeringLevel 1

    When When Tavia touches a Tiny nonmagical object

    Tavia creates a minor magical effect in a touched object, such as light, a recorded message, an odor, or a small visual effect.

  • Experimental ElixirLevel 3

    When After a long rest or by expending a spell slot

    Tavia produces an experimental elixir with a randomly determined magical effect after finishing a long rest, or by expending a spell slot.

  • SpellcastingLevel 1

    You have learned how to cast artificer spells using Intelligence as your spellcasting ability. You can prepare a number of artificer spells equal to your Intelligence modifier plus half your artificer level, rounded down. You can use a spellcasting focus for your artificer spells, including thieves' tools or artisan's tools.

  • Infuse ItemLevel 2

    You learn how to infuse mundane objects with certain magical infusions. You know four infusions, and can infuse up to two objects at the end of a long rest. Your known infusions are Enhanced Arcane Focus, Enhanced Defense, Enhanced Weapon, and Replicate Magic Item.

  • The Right Tool for the JobLevel 3

    You gain proficiency with woodcarver's tools. You can magically create one set of artisan's tools in an unoccupied space within 5 feet of you during a short or long rest. The tools disappear when you use this feature again.

  • Alchemist SpellsLevel 3

    You gain proficiency with alchemist's supplies. You always have certain spells prepared, and they do not count against the number of artificer spells you prepare. At 3rd level, these spells are healing word and ray of sickness.

  • DarkvisionTabaxiYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Feline AgilityTabaxiWhen you move on your turn in combat, you can double your speed until the end of that turn. You cannot use this trait again until you move 0 feet on one of your turns.
  • Cat's ClawsTabaxiYour claws are natural weapons that deal 1d4 plus your Strength modifier slashing damage on a hit. You can use your claws to climb.
  • Cat's TalentTabaxiYou have proficiency in Perception and Stealth.
  • LanguagesTabaxiYou can speak, read, and write Common and one other language.
  • WandererOutlander

    Tavia has an excellent memory for maps and geography. She can recall the general layout of terrain, settlements, and natural features she has seen, and she can find food and fresh water for herself and up to five other people each day, provided the land offers such resources.

Spells

8 spells

Spellcasting. Tavia Gearwhisper casts with Intelligence (spell save DC 14, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): , , , , ,

Gear

13 items

Weapons

  • Light crossbow
    A light crossbow with a case containing twenty bolts.
  • Quarterstaff
    A staff used as a walking stick, weapon, and improvised measuring rod.
  • Hunting knife
    A small hunting knife and skinning kit.

Armor

  • Studded leather armor
    A practical suit of reinforced leather armor with numerous stitched pockets and brass fasteners.
  • Shield
    A compact shield reinforced with a circular brass plate bearing Tavia's personal gear emblem.

Tools

  • Thieves' tools
    A pair of finely made thieves' tools, including picks, probes, and tension bars.
  • Alchemist's supplies
    A complete set of alchemist's supplies, including glassware, burners, powders, and labeled reagents.

Gear

  • 20×
    Crossbow bolts
    A case containing twenty crossbow bolts.
  • Explorer's pack
    A traveler's pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, a waterskin, and fifty feet of hempen rope.
  • Hunting trap
    A hunting trap used for securing campsites and catching small game.
  • Wilderness trophy
    A trophy from the wilderness, consisting of a polished mountain ram horn wrapped in red cord.
  • Traveler's clothes
    A traveler's outfit adapted with hidden inner pockets for tools and components.

Purse

  • Belt pouch
    A pouch containing ten gold pieces.

Appearance

Tavia Gearwhisper is a lean, russet-furred Tabaxi with cream-colored markings around her muzzle and bright amber eyes. Her ears are tipped with black, and a long, expressive tail often flicks in time with the tiny clicks and hums of her inventions. She wears reinforced leather armor beneath a soot-stained travel coat, with brass fittings, stitched pockets, and a bandolier of vials, wires, gears, and alchemical components. Her claws are capped with tiny tool guards, and a pair of magnifying lenses rests above her brow.

Mannerisms

Tavia tilts her head and swivels one ear whenever she is thinking. She taps her claws against metal surfaces to test their resonance, sniffs unfamiliar chemicals before reading their labels, and mutters encouraging words to malfunctioning devices. When excited, her tail curls into a question mark.

Personality

Tavia is bright, observant, and restless, with an infectious fascination for how things work. She asks questions constantly, speaks to her tools as though they were old friends, and prefers repairing a broken object to replacing it. Despite her sharp intellect, she is warm toward frightened people and has a particular weakness for helping isolated villages, travelers, and anyone whose possessions have been ruined by neglect or disaster.

Ideals

Ingenuity. Every problem has a solution waiting to be built. Knowledge is most valuable when it is shared with people who need it.

Bonds

Tavia carries a brass compass recovered from the wreckage of an expedition that vanished in the northern wilds. Its needle points toward a hidden workshop said to contain the design for a device capable of purifying poisoned land and water. She is determined to find it, both to honor the dead expedition and to ensure the invention is used to help isolated communities rather than wealthy conquerors.

Flaws

Tavia cannot resist investigating unusual mechanisms, even when doing so is dangerous, rude, or strategically foolish. She is easily distracted by novelty, becomes defensive when someone questions her competence, and sometimes treats living companions as if they were complicated devices that merely need better calibration.

Quirks

Names every important tool and gives it a distinct personality.
Collects broken springs and gears from every ruin she visits.
Keeps a notebook of unusual smells, especially magical ones.
Purrs softly when solving a difficult mechanical problem.

Background

Tavia was born beneath a caravan of wandering Tabaxi artisans who crossed mountain passes, salt flats, and old trade roads in search of rare materials and stranger stories. Her curiosity was insatiable. She collected broken buckles, cracked spyglasses, springs from abandoned traps, and fragments of ancient mechanisms, then spent long nights rebuilding them into devices that whistled, clicked, or occasionally exploded. The caravan elders called her Gearwhisper because she seemed to understand the moods of machines before she understood the moods of people.

“The caravan elders called her Gearwhisper because she seemed to understand the moods of machines before she understood the moods of people.”
From their backstory
Background
Outlander

Connections

Species

Tabaxi

Media

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