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Aulivoima Kettunen - AI-generated fantasy Character

Aulivoima Kettunen

Elf · Sorcerer (Draconic Sorcery) · Level 17 · Sage

Aulivoima Kettunen

Aulivoima is patient, observant, and chillingly practical.
AC10
HP203/203
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 203 · 30 ft.
AlignmentChaotic EvilGenderFemaleAgeApproximately 260 years old, mature by elven standards but still within the long span of elven adulthood.
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionWIS
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Simple weapons

Tools

Calligrapher's Supplies

Languages

Common,
Elvish,
Draconic,
Giant

Features

24 features

Bonus action

  • Innate SorceryLevel 1

    As a Bonus Action, unleash your innate magic for 1 minute. Your Sorcerer spell save DC increases by 1 and you have Advantage on attack rolls for Sorcerer spells. You can use this feature twice per Long Rest.

  • Sorcery IncarnateLevel 7

    If you have no uses of Innate Sorcery remaining, you can activate it by spending 2 Sorcery Points when taking the Bonus Action.

  • Dragon WingsLevel 14

    Your draconic nature lets you use a Bonus Action to manifest spectral dragon wings for 1 hour. While manifested, you gain a Fly Speed equal to your Speed. You can manifest the wings once per Long Rest without a spell slot or Sorcery Point.

Always on

  • SpellcastingLevel 1

    You can cast Sorcerer spells using Charisma as your spellcasting ability. You have six Sorcerer cantrips and can prepare 19 Sorcerer spells of levels 1 through 9. You regain expended spell slots after a Long Rest and can use an Arcane Focus.

  • Font of MagicLevel 2

    You have 17 Sorcery Points, regained after a Long Rest. You can convert Sorcery Points into spell slots and spell slots into Sorcery Points according to the Sorcery Features table.

  • MetamagicLevel 2

    You know six Metamagic options at level 17. Chosen options are Careful Spell, Distant Spell, Empowered Spell, Heightened Spell, Quickened Spell, and Subtle Spell. You can spend Sorcery Points to alter your spells.

  • Sorcerer SubclassLevel 3

    You gain the Draconic Sorcery subclass and all of its features.

  • Ability Score ImprovementLevel 4

    You gain an Ability Score Improvement feat or another feat for which you qualify at Sorcerer levels 4, 8, 12, and 16.

  • Sorcerous RestorationLevel 5

    When you finish a Short Rest, you can regain expended Sorcery Points up to half your Sorcerer level, rounded down. Once used, this feature requires a Long Rest before it can be used again.

  • Subclass FeatureLevel 6

    You gain the Draconic Sorcery subclass feature at this level.

  • Subclass FeatureLevel 14

    You gain the Draconic Sorcery subclass feature at this level.

  • Metamagic ImprovementLevel 17

    You gain two additional Metamagic options. Chosen options are Extended Spell and Twinned Spell.

  • Draconic ResilienceLevel 3

    Your draconic magic grants scales and increases your Hit Point maximum by 3 at level 3 and by 1 for each Sorcerer level gained afterward. While not wearing armor, your base AC equals 10 plus your Dexterity and Charisma modifiers.

  • Draconic SpellsLevel 3

    You always have Alter Self, Chromatic Orb, Command, Dragon's Breath, Fear, Fly, Arcane Eye, Charm Monster, Legend Lore, and Summon Dragon prepared. These spells do not count against your prepared Sorcerer spells.

  • Magic Initiate (Wizard)Level 1

    You gain the Sage background's Origin feat, Magic Initiate (Wizard), with Intelligence as its spellcasting ability. You learn two Wizard cantrips and one level 1 Wizard spell, which can be cast once per Long Rest without a spell slot.

  • Creature TypeElfHumanoid.
  • SizeElfMedium.
  • SpeedElf30 feet.
  • DarkvisionElfYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, viewing darkness in shades of gray.
  • Elven LineageElfHigh Elf lineage chosen. You know the Prestidigitation cantrip. Starting at level 3, you can cast Detect Magic without a spell slot once per Long Rest. Starting at level 5, you can cast Misty Step without a spell slot once per Long Rest. Intelligence is the spellcasting ability for these lineage spells.
  • Fey AncestryElfYou have Advantage on saving throws you make to avoid or end the Charmed condition.
  • TranceElfYou do not need to sleep. Instead, you can finish a Long Rest in 4 hours by meditating, during which you retain consciousness.
  • Keen SensesElfYou have proficiency in the Perception skill.
  • ResearcherSage

    Researcher. When you attempt to learn or recall a piece of lore, if you do not know the information, you often know where and from whom you can obtain it. Usually, that source is a library, scriptorium, university, sage, or other learned person or creature.

Spells

33 spells

Spellcasting. Aulivoima Kettunen casts with Charisma (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , , , , , , ,

1st level (4 slots): , , ,

2nd level (3 slots): , , , , ,

3rd level (3 slots): , , ,

4th level (3 slots): , ,

5th level (2 slots): , , , ,

6th level (1 slot):

7th level (1 slot): no spells

8th level (1 slot):

9th level (1 slot):

Gear

9 items

Weapons

  • Spear
    A long wooden spear suitable for travel and defense.
  • 2×
    Dagger
    Light, balanced blades used as backup weapons and ritual implements.

Tools

  • Calligrapher's Supplies
    Ink, pens, rulers, sand, and other supplies for producing and repairing manuscripts.

Gear

  • Arcane Focus, Crystal
    A clear crystal mounted in a silver cage, used as an Arcane Focus.
  • Dungeoneer's Pack
    A pack containing essential adventuring gear such as rations, rope, bedroll, and flint.
  • History Book
    A scholarly volume on the history of an extinct draconic city.
  • 8×
    Parchment
    Blank writing material preserved from the archive fire.
  • Robe
    A simple but well-made robe worn by a traveling scholar.

Purse

  • 8×
    Gold Pieces
    Loose coin remaining from her scholarly and adventuring provisions.

Appearance

A tall, powerfully built High Elf woman with tawny-gold skin, long ash-brown hair braided with narrow copper rings, and pale green eyes that rarely meet another person's gaze. Instead, her attention moves constantly around a room, measuring exits, weapons, hands, and weaknesses. Fine draconic scales lie along her collarbones, forearms, and the backs of her hands. She dresses in layered scholar's robes reinforced with dark leather, carries a crystal arcane focus in a silver cage, and smells faintly of hot metal, old paper, and juniper smoke.

Mannerisms

She pauses before answering simple questions, as though consulting an invisible index. During conversation, she studies the speaker's hands rather than their face. When angry, she begins reciting lines from an old elven catalog in a calm, precise voice.

Personality

Aulivoima is patient, observant, and chillingly practical. She speaks softly because she dislikes competing with noise, not because she is gentle. She is fascinated by people who believe themselves morally consistent, and enjoys arranging situations that force them to betray their own principles. Her rare smiles appear when a plan becomes crueler or more complicated than expected.

Ideals

Knowledge is ownership. Any secret that can be learned can be used, and any person who refuses to surrender a secret has already declared themselves an enemy.

Bonds

She possesses one surviving page from the burned archive, and believes it contains the means to command an ancient dragon spirit. She will betray anyone, even a companion, to keep that page from falling into another scholar's hands.

Flaws

She considers compassion an exploitable reflex and reacts to kindness by searching for the hidden price. When challenged intellectually, she becomes vindictive and will ruin a person's life merely to prove that she can.

Quirks

She labels every personal possession in Elvish, including her weapons and clothing.
She collects fragments of destroyed books and arranges them by the sound they make when tapped.
She never sits with her back to a door.
She quietly corrects inaccurate quotations, even during arguments or combat.
She feeds scraps of burned parchment to campfires as if returning them to an old friend.

Background

Aulivoima was raised among the quiet towers of an elven archive where knowledge was treated as inheritance, duty, and social currency. She was an attentive student, but never a reverent one. Her talent for magic emerged when she attempted to copy a damaged draconic inscription and accidentally filled an entire library wing with blue-white fire. The blaze killed three archivists and destroyed a collection that had survived for nearly a thousand years. Aulivoima discovered that grief came less readily than curiosity. The fire had revealed something beneath the inscription, a fragment of a dragon's living will, and she wanted to know what else could be awakened.

“She was an attentive student, but never a reverent one.”
From their backstory
Background
Sage

Connections

Species

Elf

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