Entranzia Graves
Entranzia Graves
Sheet
AC 18 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- Second WindLevel 1
On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. You must finish a short or long rest before using this feature again.
Always on
- Fighting Style: DefenseLevel 1
You adopt the Defense fighting style. While you are wearing armor, you gain a +1 bonus to AC.
- Ability Score IncreaseHumanYour Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma scores each increase by 1.
- AgeHumanHumans reach adulthood in their late teens and live less than a century.
- AlignmentHumanHumans tend toward no particular alignment.
- SizeHumanMedium.
- SpeedHumanYour base walking speed is 30 feet.
- LanguagesHumanYou can speak, read, and write Common and one extra language.
- Military RankSoldier
Graves retains her military rank and can invoke the authority of her former command. Soldiers loyal to her old army recognize her status, offer basic shelter and assistance, and defer to her within military organizations.
Gear
11 itemsWeapons
- Serrated LongswordA military longsword with a serrated inner edge. Its appearance is purely cosmetic and uses longsword statistics.
- Repeating Flintlock PistolA compact light crossbow modified and carried as a repeating flintlock pistol. It uses light crossbow statistics, including its ammunition and loading properties.
Armor
- Chain MailHeavy interlocking metal armor worn beneath Graves's leather coat.
- ShieldA reinforced shield bearing the faded emblem of Graves's former regiment.
Tools
- Gaming SetA set of bone knucklebones used for military gambling and testing a recruit's nerve.
Gear
- 20×Crossbow BoltsAmmunition for the repeating flintlock pistol, represented as quarrels and powder charges.
- Dungeoneer's PackA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Insignia of RankA metal insignia of rank identifying Graves as a former military commissar.
- Trophy Taken from a Fallen EnemyA captured enemy standard fragment, kept as a reminder of the cost of command.
- Common ClothesPlain but well-maintained civilian clothing for travel outside uniform.
Purse
- 10×Gold PiecesHer accumulated pay and travel funds.
Appearance
Entranzia Graves is a tall, broad-shouldered human woman with a weathered olive complexion, dark brown eyes, and black hair kept in a severe braid beneath her peaked military cap. A narrow scar crosses her left cheek, and old powder burns mark two fingers on her sword hand. She wears a dark leather military coat with a thick gray fur collar over chain mail, reinforced breast and shoulder plates, polished boots, and a red rank sash. Her longsword has a serrated inner edge, while her light crossbow is built and carried like a repeating flintlock pistol.
Mannerisms
Graves checks the alignment of nearby objects without realizing it, taps twice on her sword guard before issuing an order, and addresses subordinates by rank even when she knows their names. When angry, she becomes quieter rather than louder.
Personality
Graves is precise, controlled, and relentlessly observant. She speaks in clipped reports, dislikes vague promises, and remembers the names of every soldier under her command. Beneath her severe discipline is a guarded sense of responsibility. She will sleep in the mud, take the most dangerous watch, and personally retrieve anyone abandoned by their unit.
Ideals
Order. A disciplined formation can survive what brave individuals cannot. Every person has a place, every order has a purpose, and chaos must be answered immediately.
Bonds
The soldiers who served under her are her responsibility, even those who despise her. She carries the battered brass insignia of the first unit she commanded and will risk herself to recover its lost colors.
Flaws
I mistake disagreement for disloyalty and often punish hesitation more harshly than actual betrayal. When a plan fails, I look first for someone to blame and only later for what I should have done differently.
Quirks
Background
Entranzia Graves was born in a fortified border town where every household knew the sound of a watch bell and every child learned to stack sandbags before learning to read. Her mother kept army ledgers, her father repaired siege engines, and Entranzia entered the provincial army at sixteen because structure felt safer than freedom. She excelled at drills, logistics, and the grim arithmetic of keeping a frightened unit moving. Her superiors noticed that she could walk into a collapsing trench and make soldiers stand straight simply by asking for their names and assigning them tasks. Her promotion to commissar came after a winter retreat in which three officers abandoned their posts and left a company exposed. Entranzia restored the line, but not before executing the first deserter herself. The shot still rings in her memory, sharp and impossibly loud, though she refuses to admit that it troubles her. Since then, no trench under her command has broken. She believes fear is a tool, discipline is mercy in uniform, and an orderly death is preferable to a chaotic massacre. Now she travels beyond the army's borders, officially as an inspector and unofficially as a finder of weaknesses, carrying orders whose true purpose she has not yet been told.
“She excelled at drills, logistics, and the grim arithmetic of keeping a frightened unit moving.”
- Background
- Soldier
Connections
Species
Human
Media
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