The Illuminated Sage
The Illuminated Sage
Sheet
AC 17 · HP 7 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionWIS
- Sleight of HandDEX
- StealthDEX
Weapons
Tools
Languages
Features
11 featuresAction
- Mage Hand
When As an action
You create a small invisible hand that can manipulate objects, open doors, stow or retrieve items, and pour out contents at a distance.
Bonus action
- Shell DefenseTortleAs an action, you can withdraw into your shell. While withdrawn, your speed is 0, you gain a bonus to Armor Class, you have advantage on Strength and Constitution saving throws, and disadvantage on Dexterity saving throws. You can emerge as a bonus action.
Reaction
- Shield
When When you are hit by an attack or targeted by Magic Missile
You form a protective magical barrier around yourself until the start of your next turn, gaining a significant increase to Armor Class.
Always on
- SpellcastingLevel 1
You use Intelligence as your spellcasting ability. You have a spellbook containing your prepared and recorded wizard spells, and you can cast wizard spells using it as a focus when appropriate. At level 1, you can prepare four wizard spells and know three wizard cantrips.
- Ritual AdeptLevel 1
You can cast a wizard spell as a ritual if that spell has the Ritual tag and is in your spellbook, without needing to have it prepared.
- Arcane RecoveryLevel 1
Once per day after a Short Rest, you can recover expended spell slots with a combined level of 1. At level 1, this restores one expended 1st-level spell slot.
- Natural ArmorTortleYour shell provides an Armor Class of 17 when you are not wearing armor. You cannot benefit from wearing armor, but you can use a shield.
- ClawsTortleYour claws are natural weapons that deal 1d4 slashing damage on a hit.
- Hold BreathTortleYou can hold your breath for up to 1 hour.
- Tortle ResilienceTortleYour sturdy shell and body grant you advantage on saving throws against being shoved or knocked prone.
- ResearcherSage
You have studied extensively and can recall useful information about academic subjects, ancient history, magical theory, and obscure lore. If you do not know a piece of information, you usually know where and from whom it can be obtained.
Spells
8 spellsSpellcasting. The Illuminated Sage casts with Intelligence (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , ,
1st level (2 slots): , , , ,
Gear
7 itemsWeapons
- QuarterstaffA simple wooden staff used as an arcane focus and walking aid
- 2×DaggerLight blades kept in a frog-fastened sheath
Tools
- Calligrapher's SuppliesA set of fine writing instruments and archival supplies
Gear
- SpellbookA leather-bound spellbook containing six 1st-level wizard spells
- Scholar's PackA collection of parchment, ink, quills, sealing wax, and small reference materials
- Traveler's ClothesA plain set of traveler's clothes sized around his shell
Purse
- 5×Gold PiecesLoose coin for travel and ordinary expenses
Appearance
The Illuminated Sage is a broad-shelled male tortle with warm olive-green scales, amber eyes, and a carefully polished shell marked with thin geometric lines of chalk and gold paint. His beaklike mouth opens into an unexpectedly wide grin, revealing blunt, pebble-like teeth that click softly when he laughs or concentrates. He keeps the scales around his head and neck meticulously groomed, while the tips of his claws are stained with blue-black ink. He wears layered scholar's robes fitted around his shell, a leather spellbook case, and a brass monocle-like reading lens that he frequently pushes up his snout.
Mannerisms
He taps the end of his quarterstaff three times before beginning a lecture, pauses to silently mouth the spelling of unfamiliar words, and turns his whole shell toward whoever is speaking so that he can give them his complete attention.
Personality
Patient, earnest, and relentlessly curious. He treats every conversation as a chance to learn and every stranger as a potential source of an overlooked truth. He is gentle with frightened people, stern with deliberate cruelty, and delighted by anyone who asks a thoughtful question.
Ideals
Knowledge is a lantern, not a treasure. It is meant to be carried into dark places and shared with anyone who needs its light.
Bonds
He carries the unfinished notes of his first teacher, whose final pages vanished during an expedition into a sealed ruin. He is determined to recover them and complete the protective ward before anyone can misuse it.
Flaws
He can become so absorbed in explaining an obscure fact that he fails to notice danger, hunger, or the growing impatience of everyone around him. He also believes that any problem can be solved by finding the correct book, a conviction that has led him into several locked rooms and at least one haunted library.
Quirks
Background
He was hatched beside a river where tortle families traditionally taught practical skills through stories, songs, and patient repetition. While his clutchmates learned the routes of fish, tides, and migrating birds, he became fascinated by the strange symbols carved into a ruined waystone near the nesting grounds. The marks were not a warning or a map, but fragments of an old magical formula. He spent years copying them into wet clay, comparing them with travelers' books, and asking every passing scholar to explain what they meant. Most dismissed the work as harmless curiosity. One elderly wizard recognized the formula as a damaged protective ward and took the young tortle on as an assistant.
“The marks were not a warning or a map, but fragments of an old magical formula.”
- Background
- Sage
Connections
Species
Tortle
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