Alaric Voss
Alaric Voss
Sheet
AC 18 · HP 25 · 30 ft.Saving throws
Skills
- HistoryINT
- InsightWIS
- MedicineWIS
- PersuasionCHA
- ReligionINT
Armor
Weapons
Tools
Languages
Features
11 featuresAction
- Touch of Death
When Channel Divinity
As an action, deal heavy necrotic damage to one creature you touch by expending Channel Divinity.
- Channel Divinity, Touch of DeathLevel 2
You can invoke your deity to destroy life force. As an action, you touch one creature and deal 5 + twice your cleric level necrotic damage. You can use Channel Divinity once per short or long rest at this level.
Always on
- SpellcastingLevel 1
You can cast cleric spells, prepare a number of cleric spells each day equal to your cleric level plus your Wisdom modifier, and use a holy symbol as a spellcasting focus. You know three cleric cantrips. At level 4, you have 4 first-level spell slots and 3 second-level spell slots.
- Bonus ProficiencyLevel 1
You choose the Death Domain. You gain proficiency with martial weapons and gain access to death domain features and domain spells.
- ReaperLevel 1
You learn one necromancy cantrip of your choice from any spell list. The cantrip counts as a cleric cantrip for you.
- ReaperLevel 1
When you use Channel Divinity to cast a necromancy spell of 1st level or higher that targets only one creature, the spell can target two creatures within range and within 5 feet of each other instead.
- Destroy UndeadLevel 4
As a cleric, you can use Channel Divinity to turn undead. Undead of Challenge Rating 1/2 or lower are destroyed outright when they fail the save.
- TraitHumanAbility Score Increase, all ability scores increase by 1
- TraitHumanExtra Language
- TraitHumanVersatile heritage, adaptable to many callings
- Position of PrivilegeNoble
You are welcome in high society, and people of influence are inclined to treat you as one of their own. You can secure an audience with a noble or use your title and connections to gain access to courtly spaces and support.
Spells
8 spellsSpellcasting. Alaric Voss casts with Wisdom (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): ,
2nd level (3 slots):
3rd level:
Gear
11 itemsWeapons
- MaceA ceremonial mace kept immaculate, more scepter than club.
- Light crossbowA light crossbow for ranged defense.
Armor
- Chain shirtChain shirt chosen for survivability and a polished, courtly look under dark vestments.
- ShieldA shield emblazoned with a refined skull motif and used as both defense and holy symbol focus.
Gear
- 20×Crossbow boltsBolts for the light crossbow.
- Priest's packA backpack of travel essentials supplied to a cleric on the road.
- Holy symbolA holy symbol worked into a tasteful black-and-silver pendant.
- Fine clothesFine clothes fit for a lesser noble.
- Signet ringA signet ring bearing the mark of his house.
- Scroll of pedigreeA scroll that records pedigree and family obligations.
Purse
- 25×Gold piecesA purse containing 25 gp.
Appearance
A handsome young nobleman dressed head to toe in black, with tasteful silver skull embroidery at cuffs and collar. He has a rakish smile, attentive dark eyes, and the cultivated ease of a man who knows how to charm a room and a bedside both. His vestments are neat rather than grim, his holy symbol worn openly like fine jewelry instead of a threat. He looks like a flirt at first glance, then like a mourner, then like the sort of priest who will sit by your bed until dawn and make death feel less lonely.
Mannerisms
Speaks warmly to strangers as if they were already acquaintances. Taps his holy symbol against his knuckle when thinking. Straightens collars and funerary ribbons with unconscious tenderness. Smiles faintly at grim jokes, especially his own. Keeps impeccable posture until the moment he chooses to lounge like a scandal.
Personality
Courtly, irreverent, and unexpectedly compassionate. Alaric treats mortality as a sacred fact rather than a terror, and he carries himself with the polished confidence of a minor noble who has learned to weaponize charm. He is happiest when he can make someone laugh in a sickroom, soothe a grieving widow, or scandalize a rigid priest by being both devout and delightfully difficult.
Ideals
Dignity. Death is inevitable, so life should be lived with style, honesty, and courage. Mercy matters, but so does refusing to let fear make cowards of the living.
Bonds
He owes his life to the death temple that saved him, and he refuses to let the god of death be made into a villain by the ignorant. He keeps a list of the names of the dead he has comforted, and silently checks them every so often like a sacred roll call.
Flaws
He can be insufferably charming when he thinks he is being helpful, and he sometimes mistakes elegance for wisdom. His faith in dignified endings can make him too willing to postpone ugly truths, and he has a bad habit of assuming everyone can be coaxed into a better mood with the right joke, the right wine, or the right sermon.
Quirks
Background
Alaric was the younger son of a small house that valued lineage, service, and the polished surface of reputation. His elder brother inherited the knightly training, the family arms, and the certainty of becoming the man in the spotlight. Alaric, meanwhile, was born pretty, bright, and just fragile enough to frighten everyone. A childhood fever nearly carried him off, and the first healer to answer the summons was a calm death cleric who spoke of mortality as though it were a candle to be tended rather than an abyss to fear. The boy survived, and the family honored the bargain that followed, dedicating him to the death god his savior served.
“His elder brother inherited the knightly training, the family arms, and the certainty of becoming the man in the spotlight.”
- Background
- Noble
Connections
Species
Human
Media
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