Morgan
Morgan
Sheet
AC 17 · HP 80 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- InsightWIS
- InvestigationINT
- NatureINT
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
11 featuresBonus action
- Cunning ActionLevel 2
When On your turn
Dash, Disengage, or Hide.
Reaction
- SkirmisherLevel 3
When Enemy ends turn within 5 feet
Move half your speed without provoking opportunity attacks.
- Uncanny DodgeLevel 5
When Hit by attack you can see
Halve the damage.
Always on
- ExpertiseLevel 1
Double proficiency bonus for Stealth, Perception, Insight, and Thieves' Tools.
- Sneak AttackLevel 1
Deal an extra 6d6 damage once per turn to one creature you hit with an attack if you have advantage or an ally is within 5 feet.
- SurvivalistLevel 3
You gain proficiency and expertise in Nature and Survival.
- EvasionLevel 7
When you are subjected to an effect that allows a Dexterity save for half damage, you take no damage on a success and half on a failure.
- Superior MobilityLevel 9
Your walking speed increases by 10 feet.
- Reliable TalentLevel 11
Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.
- TraitHumanAbility Score Increase (+1 to all scores)
- City SecretsUrchin
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
Gear
8 itemsWeapons
- Curved Ivory DaggerA well-balanced short blade with an intricate ivory handle.
- ShortbowA light bow suitable for desert scouting.
Armor
- Studded Leather ArmorLeather reinforced with metal rivets.
Tools
- Thieves' ToolsPicks and tension wrenches for lock manipulation.
Gear
- Explorer's PackBackpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, rope.
- Leather LongcoatFaded brown leather, dust-stained and durable.
- Pet MouseA small desert rodent kept in a hidden pocket.
Purse
- 10×Gold PiecesStandard gold coins.
Appearance
Morgan is a human woman of thirty-five with a lean, wiry build. Her face is sharp-featured with a nose slightly crooked from past breaks and skin deeply tanned by the desert sun. She has short dark brown hair with streaks of grey at the temples and intelligent, squinted earthy brown eyes. She wears a dusty leather longcoat over simple travel clothes and sturdy scuffed boots. A curved ivory-handled dagger is strapped to her ribs.
Mannerisms
She has a permanent squint as if constantly looking into a glare. She speaks in clipped, efficient sentences and avoids unnecessary eye contact with those in authority.
Personality
Guarded and hyper-aware, Morgan treats words like water and never wastes a drop. She is pragmatism personified, constantly scanning her environment for exits and potential threats. While she presents a cold, professional exterior, she possesses a quiet respect for survival and those who manage to endure against the odds.
Ideals
Independence. I am the only one I can truly rely on to keep me breathing in this wasteland.
Bonds
The memory of my lost family is all I have left, and I will not let their killers, or those who bargain with them, profit.
Flaws
I am so used to betrayal that I struggle to trust anyone, even when they are my only hope of survival.
Quirks
Background
Morgan was born to a nomad caravan that was decimated by a sandwyrm when she was a teenager. As the sole survivor, she drifted to the city of Zahra-Nur and survived as an urchin before becoming Malik's most reliable courier. For five years, she navigated the trackless wastes and urban mazes with equal ease, delivering high-value packages while maintaining total discretion. Three weeks ago, her life changed when she discovered her contact murdered at a waystation. Hiding from robed cultists, she learned that Malik was trading live prisoners for powerful sandwyrm-eggs. Horrified by the exchange involving the creatures that destroyed her family, she stole the scroll documenting the deal and fled. Now, she is a ghost in the desert she once served, hunted by her former employer and the cultists alike.
“As the sole survivor, she drifted to the city of Zahra-Nur and survived as an urchin before becoming Malik's most reliable courier.”
- Background
- Urchin
Connections
Species
Human
Media
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