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Milo Tace - AI-generated fantasy Character

Milo Tace

Lightfoot Halfling · Rogue · Level 1 · Urchin

Milo Tace

Eager, sharp, and painfully determined, Milo is the sort of youth who smiles first and worries later.
AC13
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 10 · 25 ft.
AlignmentChaotic GoodGenderMaleAge19
STR
DEX
CON
INT
WIS
CHA

Saving throws

DEXINTSTRCONWISCHA

Skills

  • AcrobaticsDEX
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' Tools

Languages

Common,
Halfling,
Thieves' Cant

Features

8 features

Always on

  • ExpertiseLevel 1

    You have learned to become exceptionally skilled in certain areas. Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 1st level, you choose Stealth and Deception, so the bonus is doubled for those checks.

  • Sneak AttackLevel 1

    You know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or ranged weapon, and you don't need advantage if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

  • Thieves' CantLevel 1

    You learn thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation.

  • TraitLightfoot HalflingLucky, when you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • TraitLightfoot HalflingBrave, you have advantage on saving throws against being frightened.
  • TraitLightfoot HalflingHalfling Nimbleness, you can move through the space of any creature that is of a size larger than yours.
  • TraitLightfoot HalflingNaturally Stealthy, you can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
  • City SecretsUrchin

    You know the secret patterns and passageways of city streets, and can find hidden ways to travel through a settlement more quickly and safely than most locals. You also know the local criminal, beggar, and street-social networks well enough to get news, rumors, and shelter in a pinch.

Gear

12 items

Weapons

  • Rapier
    A precise, well-balanced blade that Milo insists is for work, not duels.
  • Shortbow
    A compact ranged weapon he treats like proof that he can be useful before anyone gets close enough to laugh at him.
  • 2×
    Daggers
    A pair of small blades for close work, utility, and self-defense.

Armor

  • Leather Armor
    A dark, fitted suit of stitched leather offering modest protection without slowing him down.

Tools

  • Thieves' Tools
    A set of lockpicks, thin wires, and tiny hooks he guards carefully.
  • Small Knife
    A small blade he has had since childhood, more keepsake than weapon.

Gear

  • 20×
    Arrows
    A bundle of arrows for the shortbow.
  • Burglar's Pack
    A bundle of practical gear for sneaking, climbing, and getting out of trouble.
  • City Map
    A hand-drawn map of the city’s streets, rooftops, and hidden routes.
  • Pet Mouse
    A curious alley mouse named Button who follows him around when permitted.
  • Common Clothes
    Simple clothes patched more times than he can count.
  • Pouch
    A pouch with a little emergency coin and a few useless lucky pebbles.

Appearance

A slight lightfoot halfling with sun-browned skin, unruly chestnut curls, and a narrow face that still looks a little too young to be trusted. He wears a patched leather jerkin over practical dark clothes, with a too-large shortbow slung across his back and a dagger tucked where anyone can see it. His hands are quick, ink-smudged, and usually nicked from lockpicks or failed jobs, and he has an earnest, bright-eyed look that softens into hurt when people dismiss him.

Mannerisms

He never stands still for long, rocking on the balls of his feet as if ready to bolt. When thinking, he clicks his tongue against the back of his teeth and traces invisible routes in the air with one finger. If praised, he looks down at his boots before pretending the compliment did not matter.

Personality

Eager, sharp, and painfully determined, Milo is the sort of youth who smiles first and worries later. He wants badly to be taken seriously, but underneath the bravado he is gentle, observant, and quietly embarrassed by his own hunger for approval. He is at his best when there is a problem to solve and someone to impress, and at his worst when people call him a kid and tell him to come back later.

Ideals

Dignity. Being poor, young, and underestimated should not mean being disposable. If he can become competent enough to choose his own work, he can become the kind of person no one has to apologize for hiring.

Bonds

He keeps a battered route-map of the city he grew up in, marked with safe rooftops, sewer grates, and the names of people who once gave him food. He has never stopped trying to find the master smuggler or retired scout who once told him, in passing, that he had talent, because Milo wants one person in the world to say he was worth hiring.

Flaws

He takes rejection personally and will chase a chance to prove himself even when caution would be smarter. If someone doubts him, he becomes stubborn enough to make bad decisions just to avoid looking small. He also talks too much when he is nervous, which is disastrous for a supposed sneak.

Quirks

He keeps polishing his dagger handles when anxious, even when they are already clean.
He introduces himself to potential employers with a bow that is far too formal for his size.
He names every lock he fails to open on the first try.
He always saves the first bite of a meal for whatever stray animal is nearby.

Background

Milo Tace grew up beneath market awnings and dockside eaves, the sort of child adults noticed only when something went missing. He was never the best thief in the alleys, but he was the fastest runner, the one who could slip through a crowd, read a guard's mood, and return with exactly the right lie to keep everyone fed for another day. He learned early that speed and timing mattered more than size, and that a grin could be as useful as a blade. When other urchins dared each other to pick pockets, Milo practiced opening old padlocks and rescuing trapped animals, convinced that there had to be a more honorable way to be clever.

“He learned early that speed and timing mattered more than size, and that a grin could be as useful as a blade.”
From their backstory
Background
Urchin

Connections

Species

Lightfoot Halfling

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