Vakaria Vale
Vakaria Vale
Sheet
AC 15 · HP 90 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InvestigationINT
- PerceptionWIS
- PersuasionCHA
- StealthDEX
Armor
Weapons
Tools
Languages
Features
28 featuresBonus action
- Cunning ActionLevel 2
When Bonus action
As a bonus action, Vakaria can Dash, Disengage, or Hide.
- Second Psychic Blade
When Bonus action after a Psychic Blade attack
After attacking with a Psychic Blade, Vakaria can make another Psychic Blade attack as a bonus action, dealing 1d4 psychic damage plus Dexterity modifier on a hit.
- Psychic Teleportation
When Bonus action
Vakaria can teleport up to 60 feet as a bonus action by expending a Psionic Energy die.
- Second WindLevel 1
When Bonus action
Vakaria can use a bonus action to regain 1d10 + 3 hit points once per short or long rest.
- Soul BladesLevel 3
Vakaria can use a bonus action to make a Psychic Blade attack after attacking with one, provided her other hand is free. The blade deals 1d4 psychic damage plus her Dexterity modifier on a hit.
- Soul BladesLevel 9
Vakaria can use a bonus action to teleport to an unoccupied space she can see within 60 feet by expending a Psionic Energy die. She can also use a reaction to halve damage from an attack by expending a Psionic Energy die and rolling it.
Reaction
- Psychic Veil
When Reaction when hit by an attack
Vakaria can reduce damage to herself by 1d6 plus 4 as a reaction by expending a Psionic Energy die.
- Protective FieldLevel 3
When Reaction when damage is taken
Vakaria can reduce damage dealt to herself or an ally within 30 feet by 1d6 + 3 as a reaction by expending a Psionic Energy die.
Always on
- Psychic Blade
When When making an attack with a free hand
Vakaria creates a psychic blade in an empty hand and attacks with it. The blade deals 1d6 psychic damage and uses Dexterity for attack and damage rolls.
- Sneak AttackLevel 9
When When she hits with a qualifying finesse or ranged attack
Once per turn, Vakaria deals 5d6 additional Sneak Attack damage when the attack qualifies.
- Psi-Bolstered Knack
When After failing an ability check
Vakaria can expend a Psionic Energy die to add the result to a failed ability check, potentially turning failure into success.
- Psionic StrikeLevel 3
When When she hits with a weapon attack
Vakaria can add 2d6 force damage to a weapon hit and move the target up to 30 feet if it fails a Strength saving throw by expending a Psionic Energy die.
- Telekinetic MovementLevel 3
When Bonus action
Vakaria can move an object or willing creature up to 30 feet, or force an unwilling creature to make a Strength saving throw.
- Psychic WhispersLevel 3
Vakaria can communicate telepathically with creatures she can see within 60 feet, provided they understand at least one language.
- Psionic PowerLevel 3
Vakaria's psionic energy dice are d6s. She has five dice and regains expended dice after a long rest. She can use them to enhance checks with Psi-Bolstered Knack, create Psychic Blades, and teleport with Soul Blades.
- ExpertiseLevel 1
Vakaria has expertise in Stealth and Thieves' Tools, doubling her proficiency bonus for checks using them.
- Thieves' CantLevel 1
Vakaria can understand any written language, and her proficiency bonus is doubled for checks made to decipher writing.
- Fighting StyleLevel 1
Vakaria gains a Fighting Style. She chooses Two-Weapon Fighting, adding her ability modifier to the damage of her second weapon attack when fighting with two weapons.
- Fighter Multiclass TrainingLevel 1
Vakaria gains proficiency with all armor, shields, and martial weapons through multiclass training.
- Psionic PowerLevel 3
Vakaria gains Psionic Power dice, which are d6s at fighter level 3. She has four dice and regains expended dice after a long rest. She can use them for Psionic Strike, Protective Field, and Telekinetic Movement.
- Ability Score ImprovementLevel 4
Vakaria gains an Ability Score Improvement at rogue level 4. Her Dexterity and Intelligence scores already reflect these improvements.
- Ability Score ImprovementLevel 8
Vakaria gains an Ability Score Improvement at rogue level 8. Her Dexterity and Intelligence scores already reflect these improvements.
- Ability Score IncreaseHuman+1 to all ability scores
- SizeHumanMedium
- SpeedHuman30 feet
- LanguagesHumanCommon and one additional language
- TraitHumanVersatility in skills and training reflects the broad education and adaptability of humanity.
- Position of PrivilegeNoble
Vakaria can secure an audience with nobles, officials, and other members of high society. She is treated as a person of standing in civilized society, though she may need to conceal the circumstances of her fall from privilege.
Gear
11 itemsWeapons
- 2×DaggerA compact blade suitable for close combat and Soulknife techniques.
- ShortbowA light ranged weapon used when distance is preferable.
Armor
- Leather armorLight armor with a fitted modern tactical appearance, represented mechanically as leather armor.
Tools
- Thieves' toolsA set of tools for opening locks and disabling traps.
- Gaming setA gaming set chosen during her noble upbringing.
Gear
- 20×ArrowsAmmunition for the shortbow.
- Burglar's packA burglar's pack containing a backpack, ball bearings, string, bell, candles, crowbar, hammer, pitons, hooded lantern, oil, tinderbox, waterskin, and rope.
- Signet ringA plain steel ring representing her former noble status.
- Fine clothesFine but understated clothing suitable for court or formal meetings.
- Modern tactical attireFunctional dark clothing and tactical gear, treated as narrative flavor rather than additional mechanical equipment.
Purse
- PurseA purse containing the customary wealth of a noble household.
Appearance
Vakaria is a lean, sharp-featured human woman of average height with an athletic build and controlled, economical grace. Her pale porcelain skin bears faint scars along her jawline and across her knuckles. Her most striking feature is her silver undercut, shaved close at the sides and back, with a longer sleek sweep falling past her jawline. Her tarnished-steel eyes are cool, watchful, and intensely analytical. In casual settings she wears a fitted black tank top, dark gray cargo pants, scuffed black leather boots, and a plain steel ring on her right middle finger. Her tactical attire consists of a charcoal-gray sound-dampening bodysuit, matte-black modular vest, reinforced fingerless gloves, silent-padded boots, and a web belt carrying tools, daggers, and a garrote wire.
Mannerisms
Vakaria pauses before answering, as though sorting several possible responses and selecting the most efficient one. She maintains steady eye contact, rarely gestures, and unconsciously checks exits whenever she enters a room. When irritated, she rubs the plain steel ring on her finger. Her humor appears as a dry, perfectly timed observation delivered without a change in expression.
Personality
Vakaria is quiet, analytical, and intensely self-controlled. She respects competence above all else and has little patience for bluster, incompetence, or emotional manipulation. She is fiercely independent but understands that survival often requires teamwork. Beneath her cool exterior is a deep hunger for purpose and power. She is ruthless when necessary, never cruel for pleasure, and treats violence as a precise tool rather than an emotional release.
Ideals
Competence. Power should belong to those disciplined enough to use it responsibly. Freedom. No bloodline, government, or patron has the right to own another person's choices.
Bonds
She intends to discover who engineered her family's downfall and bring every responsible figure to justice, regardless of rank or reputation.
Flaws
Vakaria assumes that every kindness has a hidden price. She struggles to trust allies, often withholding information even when cooperation would be safer. Her hunger for control can become obsession, and she is capable of choosing ruthless efficiency over mercy before considering the human cost.
Quirks
Background
Vakaria was born into a minor noble house whose influence rested on secrets rather than armies. Her family maintained ledgers, debts, and discreet arrangements for more powerful patrons. From childhood, she learned that a polite smile could conceal a threat more effectively than a drawn blade. She was trained in etiquette, history, and the careful reading of people, but she never accepted the role her family intended for her. When a political betrayal destroyed her house, Vakaria was abandoned in the streets and forced to survive among thieves, informants, and mercenaries. Years of hardship refined her into a patient infiltrator and precise killer. She learned to move without sound, find weaknesses in locked doors and guarded minds, and strike only when the outcome was certain. During a failed assassination attempt, her latent psionic talent awakened, forming blades of invisible psychic force in her hands. A veteran warrior later recognized a related potential in her and taught her to turn disciplined combat training into kinetic psychic bursts. Vakaria now works with an organization she believes can give her purpose, power, and access to the hidden structures that ruined her family. She is determined to uncover the truth, reclaim control over her life, and ensure that no one will ever again decide her fate for her.
“Her family maintained ledgers, debts, and discreet arrangements for more powerful patrons.”
- Background
- Noble
Connections
Species
Human
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