Malice
Malice
Sheet
AC 17 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- PerceptionWIS
- ReligionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
16 featuresBonus action
- Nick
When When using a light weapon for an extra attack
When Malice makes an extra attack with a light weapon, she can make it as part of the Attack action rather than using a Bonus Action, subject to the weapon's normal requirements.
- Second WindLevel 1
As a Bonus Action, Malice can regain Hit Points equal to 1d10 plus her Fighter level. She can use this feature twice, regaining one expended use after a Short Rest and all expended uses after a Long Rest.
Always on
- Vex
When After missing a creature with a scimitar attack
Malice's scimitar mastery lets her gain advantage on her next attack against a creature she has just missed with the weapon, provided the attack is made before the end of her next turn.
- Sap
When When Malice hits a creature with her longsword
Malice's longsword mastery forces a creature hit by the weapon to take a -1d6 penalty to its next attack roll before the start of Malice's next turn.
- Fighting Style: DefenseLevel 1
Malice gains the Defense Fighting Style. While wearing armor, she gains a +1 bonus to Armor Class.
- Weapon MasteryLevel 1
Malice can use the mastery properties of three Simple or Martial weapons with which she is proficient. Her chosen weapons are the dagger, longsword, and scimitar. She can change one chosen weapon after finishing a Long Rest.
- Creature TypeDrowHumanoid
- SizeDrowMedium
- SpeedDrow30 feet
- DarkvisionDrowYou can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light.
- Drow MagicDrowYou know the Dancing Lights cantrip. Starting at level 3, you can cast Faerie Fire once per Long Rest. Starting at level 5, you can cast Darkness once per Long Rest. Charisma is your spellcasting ability for these spells.
- Fey AncestryDrowYou have Advantage on saving throws you make to avoid or end the Charmed condition.
- Keen SensesDrowYou have proficiency in the Perception skill.
- TranceDrowYou do not need to sleep, and finishing a Long Rest requires only 4 hours of meditation.
- LanguagesDrowCommon and Elvish, with Undercommon learned through drow upbringing.
- Magic Initiate (Cleric)Acolyte
Malice served in the temple hierarchy of Lolth and learned the rites, symbols, and sacred practices of the Spider Queen. She retains the practical training of a temple functionary, including the ability to identify religious observances and use calligrapher's supplies for recording prayers, decrees, and ritual markings.
Spells
4 spellsSpellcasting. Malice casts with Charisma (spell save DC 9, to hit with spell attacks).
Cantrips (at will): , , ,
Gear
12 itemsWeapons
- ScimitarA curved, single-edged blade used as the principal weapon of the Way of the Black Widow. Weapon mastery: Vex.
- LongswordA straight ceremonial blade used for close work and formal executions. Weapon mastery: Sap.
- 2×DaggerA narrow hidden blade, balanced for throwing or stabbing. Weapon mastery: Nick.
- 7×JavelinA bundle of seven balanced javelins, useful when an enemy believes Malice has been disarmed.
Armor
- Chain mailBlackened chain mail worn beneath layered robes, fitted for movement and decorated with small spider motifs.
Tools
- Calligrapher's suppliesTools for preparing devotional texts, poison labels, military orders, and ritual diagrams.
Gear
- Dungeoneer's packA pack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and rope.
- Book of prayersA prayer book containing coded devotions to Lolth, written in a precise temple hand.
- Holy symbolA black iron holy symbol of Lolth, shaped as a spider clutching a broken crown.
- 10×ParchmentTen sheets of prepared parchment covered with ritual diagrams and coded orders.
- RobeA formal robe of crimson and violet spider silk, worn over armor during ceremonies or negotiations.
Purse
- 8×Gold piecesLoose coin retained from her temple service.
Appearance
Malice is a lean, long-limbed drow woman with ash-gray skin, white hair cut to her jaw, and pale red eyes that seem almost black in torchlight. Fine scars cross her knuckles and throat, each one earned during a lesson in obedience. She wears black chain mail beneath layered crimson, violet, and spider-silk robes, with a lacquered shoulder guard shaped like a widow spider. Her curved scimitar is plain and workmanlike, its grip wrapped in dark leather and its sheath marked with tiny devotional cuts.
Mannerisms
Malice keeps her chin slightly lowered, as though listening to a spider on the ceiling. Before drawing her blade, she touches two fingers to her holy symbol. She pauses after making a threat, allowing silence to do the intimidating work.
Personality
Malice is quiet, observant, and intensely disciplined. She speaks with the careful economy of someone raised among political predators, but her calm is not gentleness. She studies people as targets, servants, or possible sacrifices. She has a surprisingly dry sense of humor and shows genuine patience toward spiders, injured animals, and anyone who understands the value of following a well-made plan.
Ideals
Purpose. A blade does not choose what it cuts. It exists to serve the hand that wields it, and I exist to serve Lolth.
Bonds
Lolth is my mother, my sovereign, and the only power worthy of my complete devotion. I will destroy anyone who mocks her, weakens her church, or tries to restore me to the identity of Aurelia Travra.
Flaws
I cannot tolerate being treated as a person when being a weapon would be simpler. I mistake cruelty for clarity, assume every kindness hides a hook, and will obey what I believe is Lolth's will even when doing so endangers allies or ruins a practical plan.
Quirks
Background
Malice was born Aurelia Travra, a daughter of House Travra in Menzoberranzan. From her first breath, the priestesses measured her hands for holy symbols and her voice for the recitation of blasphemies against every god but Lolth. She was trained to kneel correctly, speak only when permitted, and understand that affection was merely another instrument of control. Yet Malice proved better with a blade than with a sermon. She learned to read the movements of a body as easily as she read temple script, and she discovered that a hidden knife could accomplish what a public denunciation could not. During a trial meant to test her devotion, Malice was sent alone into a shrine webbed from floor to ceiling. The spiders did not attack. Instead, they crawled over her skin and gathered around the blade she carried. She understood the sign as a divine summons. She cut away the name Aurelia, abandoned House Travra, and returned as Malice, a weapon chosen by the Spider Queen. She now travels as Lolth's blade and self-appointed general, perfecting the Way of the Black Widow, a cruel imitation of surface samurai discipline that prizes patience, deception, poisoned steel, sudden violence, and victory over honor. She does not resent being treated as a tool. A tool has purpose, and purpose is the closest thing she has ever found to love.
“She was trained to kneel correctly, speak only when permitted, and understand that affection was merely another instrument of control.”
- Background
- Acolyte
Connections
Species
Drow
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