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Xalthara Valen - AI-generated fantasy Character

Xalthara Valen

Elf (Drow) · Fighter (Eldritch Knight) · Level 10 · Soldier

Xalthara Valen

Stoic and disciplined, Xalthara speaks with a measured tone that masks a growing curiosity for the surface world.
AC19
HP84/84
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 19 · HP 84 · 30 ft.
AlignmentLawful NeutralGenderNon-binary (Intersex)Age142 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Gaming Set (Three-Dragon Ante),
Land Vehicles

Languages

Common,
Elvish,
Undercommon

Features

17 features

Action

  • War MagicLevel 7

    When you take the Attack action, you can replace one of your attacks with a Cantrip.

Bonus action

  • Second WindLevel 1

    You can use a Bonus Action to regain 1d10 + 10 HP. You have 4 uses.

  • Weapon BondLevel 3

    You can bond with two weapons. You can summon them to your hand as a Bonus Action and you cannot be disarmed of them.

Always on

  • Graze (Greatsword)

    When Miss an attack with a Greatsword

    If you miss, you still deal damage equal to your Strength modifier.

  • Sap (Longsword)

    When Hit an attack with a Longsword

    The target has disadvantage on its next attack roll before the start of your next turn.

  • Fighting Style (Defense)Level 1

    While you are wearing armor, you gain a +1 bonus to AC.

  • Weapon MasteryLevel 1

    You can use the mastery properties of Greatsword, Longsword, Longbow, and Warhammer.

  • Tactical MindLevel 2

    If you fail an Ability Check, you can expend 1 use of Second Wind to add 1d10 to the roll. The use is only expended if you succeed.

  • Action SurgeLevel 2

    Once per Short or Long rest, you can take one additional action on your turn.

  • Tactical ShiftLevel 5

    When you use Second Wind, you can move up to half your speed without provoking Opportunity Attacks.

  • Eldritch StrikeLevel 10

    When you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn.

  • TraitElf (Drow)Darkvision (120 ft)
  • TraitElf (Drow)Elven Resilience
  • TraitElf (Drow)Trance
  • TraitElf (Drow)Keen Senses
  • TraitElf (Drow)Drow Lineage (Drow Magic)
  • Savage AttackerSoldier

    Once per turn when you hit a target with a weapon, you can roll the weapon damage dice twice and use either total.

Spells

9 spells

Spellcasting. Xalthara Valen casts with Intelligence (spell save DC 15, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , ,

2nd level (3 slots): , ,

Gear

5 items

Weapons

  • Greatsword
    A heavy blade of Drow design, perfectly balanced.
  • Longsword
    A ceremonial sidearm of the noble house.

Armor

  • Plate Armor
    Ornate obsidian-hued heavy armor engraved with House Valen crests.

Tools

  • Arcane Focus (Crystal)
    A dark purple gem embedded in a gauntlet.

Gear

  • Explorer's Pack
    Essential adventuring gear.

Appearance

Xalthara is a striking figure of obsidian skin and silver hair that is kept in tight, practical braids. They possess the ethereal, lithe grace of an Elf, combined with a muscular frame built from decades of combat training. Their features are finely chiseled and gender-neutral, often framed by the high collar of their masterwork black plate armor. They carry themselves with the unmistakable posture of a noble, though their gear is worn from the realities of travel.

Mannerisms

Speaks in very formal, slightly archaic syntax. They often pause to look at the sky, still fascinated by the movement of clouds.

Personality

Stoic and disciplined, Xalthara speaks with a measured tone that masks a growing curiosity for the surface world. They value competence and loyalty above all else, holding themselves to the same rigid standards they expect from others. While they appear cold at first, they possess a hidden warmth for those they have chosen as their family, especially the companions they liberated from the Underdark.

Ideals

Freedom. Every soul deserves the chance to stand beneath the sun and define their own fate.

Bonds

My life and sword belong to Jezabel, Integra, and Mulga. I will never allow them to be shackled again.

Flaws

I struggle to trust those in power, and my Drow upbringing often leads me to assume a threat exists where there may be none.

Quirks

Frequently adjusts their gauntlets when deep in thought.
Refuses to sleep in a bed, preferring the floor or a thin mat.

Background

Born as an intersex noble and heir to House Valen, Xalthara was groomed for leadership and martial dominance in the cutthroat society of the Drow. They mastered both the blade and the arcane with ease, eventually becoming a high ranking officer. However, the constant betrayals and the senseless cruelty of Lolth's cult grew tiresome. When Xalthara was tasked with scouting the surface world for potential conquest, they realized it was the perfect opportunity to defect. They chose a group of slaves they had personally protected over the years to accompany them, ostensibly as labor. Once they crossed the threshold of the sunlit world, Xalthara shattered the chains of their companions. While many departed, three chose to remain. Jezabel, a Half Orc who had become Xalthara's secret lover, Integra, her formidable sister, and Mulga, a human whose wit had often kept Xalthara's spirits high in the dark. Together, they navigated the strange brightness of the surface. Xalthara now uses their tactical brilliance and eldritch prowess to protect their new found home, joining an adventuring party to find a new purpose far from the reach of the Spider Queen.

“They mastered both the blade and the arcane with ease, eventually becoming a high ranking officer.”
From their backstory
Background
Soldier

Connections

Species

Elf (Drow)

Media

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