Torbek Stormheart
Torbek Stormheart
Sheet
AC 18 · HP 12 · 25 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- PerceptionWIS
- ReligionINT
Armor
Weapons
Tools
Languages
Features
8 featuresAction
- Divine SenseLevel 1
As an action, you can detect the presence of strong evil, good, or consecrated/desecrated places within 60 feet. You can use this feature 1 time per long rest.
Always on
- Lay on HandsLevel 1
You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total of 5 hit points.
- TraitMountain DwarfDarkvision (60 ft.)
- TraitMountain DwarfDwarven Resilience (Advantage on Poison saves, Poison resistance)
- TraitMountain DwarfDwarven Combat Training
- TraitMountain DwarfStonecunning
- TraitMountain DwarfTool Proficiency (Smith's Tools)
- Ship's PassageSailor
When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions.
Spells
Spellcasting. Torbek Stormheart casts with Charisma (spell save DC 9, to hit with spell attacks).
Gear
9 itemsWeapons
- LongswordVersatile (1d8/1d10).
- 5×JavelinThrown (30/120).
- Belaying PinCounts as a club.
Armor
- Chain MailHeavy metal armor.
- ShieldA heavy wooden and iron shield.
Tools
- Navigator's ToolsSextant and charts.
Gear
- Explorer's PackIncludes a backpack, bedroll, mess kit, and tinderbox.
- Holy SymbolAn emblem of a rising sun over waves.
- 50 feet of silk ropeStrong, light rope.
Appearance
Torbek is a burly dwarf with a thick, salt and pepper beard braided with copper rings and small pieces of blue sea glass. His skin is tanned and weathered like old leather from years under the sun. He wears heavy chain mail etched with rolling wave patterns and carries a massive shield featuring a golden sun rising over a blue sea. He smells faintly of brine and ozone.
Mannerisms
He constantly adjusts his belt as if checking for his sea legs and clears his throat with a sound like grinding gravel before speaking.
Personality
Torbek is a man of few words and much action. He is blunt, honest to a fault, and prefers the steady rhythm of a deck or the weight of a shield to the complex dances of social etiquette. He finds the shore confusing and crowded, often grunting his disapproval of land based inefficiencies.
Ideals
Order. The sea follows the laws of nature, and civilization should follow the laws of justice. Confusion leads only to shipwrecks.
Bonds
I still carry the lucky charm of my old ship, the Sea Maiden. I will one day honor my fallen crew by purging the waters of the monsters that haunt the deep.
Flaws
I have little patience for those who cannot hold their own. My social graces are as rough as a barnacle covered hull.
Quirks
Background
For decades, Torbek served as the master at arms on a merchant ship, protecting precious cargo from the scourges of the sea. While his kin built fortresses into mountains, Torbek found his solace in the endless horizon. This changed during a catastrophic hurricane that shattered his vessel against the Crimson Reef. As he sank beneath the waves, he saw a radiant light and felt a firm hand pull him toward the surface. He awoke on the sand, the only survivor, with a profound conviction that he was spared for a greater purpose. Torbek realized that order must be maintained not just on the decks of ships, but throughout the world. He traded his sailor's leathers for the steel of a paladin, swearing to be a lighthouse for those lost in the storms of life. His faith is as deep and unwavering as the ocean, though he struggles to express the divine grace he felt through anything other than his hammer and shield.
“While his kin built fortresses into mountains, Torbek found his solace in the endless horizon.”
- Background
- Sailor
Connections
Species
Mountain Dwarf
Media
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