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Cottoncandy - AI-generated fantasy Character

Cottoncandy

Elf · Rogue · Level 1 · Urchin

Cottoncandy

Cottoncandy is bright, watchful, and quick with a joke, especially when frightened.
AC14
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 9 · 35 ft.
AlignmentNeutral GoodGenderFemaleAge112 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Longbows,
Shortbows

Tools

Thieves' tools,
Disguise kit

Languages

Common,
Elvish,
Thieves' Cant

Features

10 features

Always on

  • Sneak AttackLevel 1

    When Cottoncandy hits with a finesse or ranged weapon under the required conditions.

    Once per turn, add 1d6 damage to a qualifying finesse or ranged weapon hit when advantage applies or an enemy of the target is within 5 feet and Cottoncandy does not have disadvantage.

  • Thieves' CantLevel 1

    Cottoncandy has learned the secret mix of languages, signs, and coded expressions used by rogues to conceal messages and identify allies.

  • ExpertiseLevel 1

    Cottoncandy gains expertise in two proficient skills or tools. Her proficiency bonus is doubled for Dexterity (Stealth) checks and checks made with thieves' tools.

  • TraitElfDarkvision, Cottoncandy can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitElfKeen Senses, Cottoncandy is proficient in the Perception skill.
  • TraitElfFey Ancestry, Cottoncandy has advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • TraitElfTrance, Cottoncandy meditates deeply for 4 hours instead of sleeping and gains the same benefit a human does from 8 hours of sleep.
  • TraitElfWood Elf Magic, Cottoncandy's walking speed is 35 feet and she can attempt to hide even when only lightly obscured by natural phenomena such as foliage, heavy rain, falling snow, mist, or other natural effects.
  • TraitElfWood elf ability score increase, Dexterity increases by 2 and Wisdom increases by 1.
  • City SecretsUrchin

    Cottoncandy knows the secret patterns and shortcuts of cities, allowing her and her companions to travel twice as fast through urban areas when traveling alone.

Gear

11 items

Weapons

  • Rapier
    A light, finesse melee weapon suitable for precise strikes.
  • Shortbow
    A ranged weapon used with a quiver of arrows.
  • 2×
    Daggers
    Backup finesse weapons concealed in easy-to-reach places.
  • Small Knife
    A small blade kept from her childhood on the streets.

Armor

  • Leather Armor
    Light protective armor made of hardened leather.

Gear

  • 20×
    Arrows
    Ammunition for the shortbow.
  • Burglar's Pack
    A pack containing a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, five candles, a crowbar, a hammer, 10 pitons, a hooded lantern, two flasks of oil, five days of rations, a tinderbox, and a waterskin.
  • Map of Hometown
    A crude map of the city district where Cottoncandy grew up.
  • Pet Mouse
    A tiny living mouse that travels in a ventilated pocket cage.
  • Common Clothes
    A modest set of worn clothing suitable for blending into poor neighborhoods.

Purse

  • 10×
    Gold Pieces
    Starting money from the urchin background.

Appearance

Cottoncandy is a slight wood elf with warm brown skin, large green eyes, and pale pink hair usually tied into two uneven braids. Her pointed ears are decorated with mismatched buttons and bits of colored thread. She wears scuffed leather armor beneath an oversized gray cloak, both carefully patched and altered for quiet movement. A tiny wooden mouse charm hangs from her belt beside her thieves' tools.

Mannerisms

Cottoncandy constantly rolls a button, coin, or piece of candy across her knuckles. She tilts her head toward every distant sound, counts exits under her breath, and smiles brightly whenever she is most suspicious.

Personality

Cottoncandy is bright, watchful, and quick with a joke, especially when frightened. She treats strangers like potential friends until they give her a reason not to, but she is far more comfortable helping from the shadows than accepting praise in public. She has a soft spot for lost children, injured animals, and anyone who claims not to need help.

Ideals

No child should have to earn the right to eat. Wealth is useful only when it is shared with people who need it.

Bonds

The street children of her old neighborhood are her family. She sends them money, food, and coded messages whenever she can, and she will risk almost anything to protect them from cruel officials, predatory gangs, and neglectful adults. She also keeps a tiny wooden mouse charm as a reminder of the first friend who taught her how to pick a lock.

Flaws

Cottoncandy cannot resist taking something small when she enters an unfamiliar room, even when stealing it is foolish or dangerous. She assumes kindness always has a hidden price and may sabotage sincere relationships by testing people until they fail.

Quirks

Names every lock she opens after a type of candy.
Keeps emergency sugar crystals sewn into her cloak hem.
Leaves tiny chalk mice near safe routes.
Apologizes to doors before picking their locks.

Background

Cottoncandy was found as a child beneath the awning of a closed sweetshop in a crowded city district. No one knew where she had come from, and the shopkeeper who took her in soon disappeared, leaving her to survive among beggars, street performers, and alleyway thieves. Her unusual name came from the first food she stole, a cloud of pink spun sugar that she guarded more fiercely than any treasure. The other children taught her which bells were broken, which guards could be bribed, and which rooftops connected the safest escape routes. In return, Cottoncandy shared nearly everything she acquired, especially with children too young to steal for themselves.

“Her unusual name came from the first food she stole, a cloud of pink spun sugar that she guarded more fiercely than any treasure.”
From their backstory
Background
Urchin

Connections

Species

Elf

Media

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