Malaqira
Malaqira
Sheet
AC 14 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionWIS
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Languages
Features
12 featuresBonus action
- Twin Fang Cut
When After attacking with one scimitar while wielding another light melee weapon in her off hand.
Malaqira makes a second scimitar attack as a bonus action when she attacks with a scimitar in her other hand. With Two-Weapon Fighting, she adds her Dexterity modifier to this damage.
Always on
- Scimitar Strike
When On her turn when a target is within 5 feet.
Malaqira makes one melee weapon attack with a scimitar using Dexterity. On a hit, the attack deals 1d6 + 3 slashing damage.
- Second WindLevel 1
When As a bonus action when she is injured.
Malaqira regains 1d10 + 1 hit points.
- Drow Magic
When When she needs dim, eerie illumination.
Malaqira can cast dancing lights once per long rest, using Charisma as her spellcasting ability.
- Fighting Style: Two-Weapon FightingLevel 1
Malaqira chooses Two-Weapon Fighting. When she engages in two-weapon fighting, she can add her ability modifier to the damage of the second attack.
- Superior DarkvisionDrowMalaqira can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
- Fey AncestryDrowMalaqira has advantage on saving throws against being charmed, and magic cannot put her to sleep.
- TranceDrowMalaqira does not need to sleep and instead meditates deeply for 4 hours each day.
- Drow MagicDrowShe knows the dancing lights cantrip. At 3rd level, she can cast faerie fire once per long rest. At 5th level, she can cast darkness once per long rest. Charisma is her spellcasting ability.
- Drow Weapon TrainingDrowMalaqira is proficient with rapiers, shortswords, and hand crossbows.
- Sunlight SensitivityDrowMalaqira has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when she, her target, or whatever she is trying to perceive is in direct sunlight.
- Shelter of the FaithfulAcolyte
Malaqira can find shelter and aid from temples, shrines, and other religious communities devoted to Lolth or sympathetic to her faith. She may receive healing, information, or modest assistance, though such aid is never freely given.
Spells
1 spellSpellcasting. Malaqira casts with Charisma (spell save DC 9, to hit with spell attacks).
Cantrips (at will):
Gear
10 itemsWeapons
- 2×ScimitarA curved, single-edged martial blade used with the precision of a duelist.
- 2×HandaxeCompact handaxes concealed beneath her outer robes and used for sudden close-range attacks.
Armor
- Leather armorStudded leather armor concealed beneath colorful layered robes.
Gear
- Dungeoneer's packA pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and fifty feet of hempen rope.
- Holy symbolA spider-shaped holy symbol of Lolth fashioned from blackened silver.
- Prayer bookA small book of prayers, ritual instructions, and carefully copied passages on Lolth's cruelty.
- 5×Incense sticksFragrant incense used in prayers and rites of submission.
- VestmentsCeremonial vestments worn during religious observances.
- Common clothesA set of ordinary dark traveling clothes.
Purse
- 15×Gold piecesCoins retained from her former religious stipend.
Appearance
A tall, lean drow woman with lustrous white hair braided with black silk and tiny spider charms. Her obsidian skin is marked with deliberate, ceremonial scars along her shoulders and wrists. She wears fitted black leather armor beneath layered crimson, violet, and saffron robes, arranged to resemble a surface-world samurai's lamellar garments. Her crimson eyes are sharp and feverishly attentive, and a lacquered half-mask shaped like a spider's mandibles hangs at her hip.
Mannerisms
She bows with perfect courtly grace before doing something vicious. When thinking, she traces invisible web patterns on her palm with one claw. She addresses spiders as honored witnesses and pauses before answering any question, as if waiting for Lolth's approval.
Personality
Malaqira is disciplined, theatrical, and intensely observant. She treats combat as a religious performance, valuing preparation, misdirection, and the moment an opponent realizes that honor has made them predictable. She is patient with spiders, contemptuous toward the self-righteous, and strangely meticulous about maintaining her robes and blades.
Ideals
Dominance. A worthy servant of Lolth does not seek fairness. She creates the rules, violates them when useful, and teaches others to fear the shape of her will.
Bonds
The name Travra is a wound she refuses to let heal. One day she will return to the ruins of her former household, not to reclaim her place, but to decide which relatives deserve to witness her ascension.
Flaws
She believes mercy is merely cruelty delayed, and she cannot resist turning every defeat into a personal lesson in humiliation. When someone shows her sincere kindness, she assumes it is either manipulation or a test from Lolth.
Quirks
Background
Malaqira was born Aurelia Travra, a lesser daughter of House Travra and a promising priestess of Lolth. She was trained to recite the Spider Queen's dogma, prepare sacrificial blades, and recognize the difference between obedience and weakness. During a night of ritual torment, the temple's sacred spiders swarmed over her without biting. One descended into her mouth, vanished beneath her tongue, and left her with a vision of a vast black web stretching across the darkness. In that vision, Lolth did not speak her birth name. She offered only a command, become the blade that crawls where others cannot.
“She was trained to recite the Spider Queen's dogma, prepare sacrificial blades, and recognize the difference between obedience and weakness.”
- Background
- Acolyte
Connections
Species
Drow
Media
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