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William - AI-generated fantasy Character

William

Elf · Cleric (Life Domain) · Level 8 · Hermit

William

William is patient, observant, and quietly compassionate.
AC18
HP58/58
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 58 · 30 ft.
AlignmentChaotic GoodGenderMaleAge127 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalCHA

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Longswords,
Shortswords,
Shortbows,
Longbows

Tools

Herbalism kit

Languages

Common,
Elvish,
Celestial

Features

18 features

Always on

  • SpellcastingLevel 1

    When When casting a cleric spell

    William can cast cleric spells using Wisdom as his spellcasting ability and can use a holy symbol as a spellcasting focus.

  • Turn UndeadLevel 2

    When As an action against undead

    William can present his holy symbol to turn undead within 30 feet that can see or hear him.

  • Preserve Life

    When As an action when allies need healing

    William restores a pool of hit points equal to five times his cleric level, divided among creatures within 30 feet.

  • Divine InterventionLevel 10

    When When extraordinary divine assistance is needed

    William can call for divine aid and succeeds on a percentile roll of 8 or lower.

  • Divine Domain: Life DomainLevel 1

    William chooses the Life Domain, gaining domain features and domain spells. He gains proficiency with heavy armor.

  • Disciple of LifeLevel 1

    When William restores hit points with a spell of 1st level or higher, the target regains additional hit points equal to 2 plus the spell's level.

  • Channel DivinityLevel 2

    William can use Channel Divinity once between rests. He regains its use after a short or long rest.

  • Channel Divinity: Preserve LifeLevel 2

    William can use Channel Divinity to restore hit points equal to five times his cleric level, divided among creatures within 30 feet of him. This cannot raise a creature above half its hit point maximum and has no effect on constructs or undead.

  • Ability Score ImprovementLevel 4

    William increases one ability score by 2, raising his Wisdom from 10 to 12.

  • Destroy UndeadLevel 5

    When William destroys an undead creature of challenge rating 1/2 or lower with Turn Undead, it is instantly destroyed instead of merely turned.

  • Blessed HealerLevel 6

    When William casts a spell of 1st level or higher that restores hit points to a creature other than himself, he regains hit points equal to 2 plus the spell's level.

  • Ability Score ImprovementLevel 8

    William increases one ability score by 2, raising his Wisdom from 12 to 14.

  • TraitElfDarkvision, William can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitElfFey Ancestry, William has advantage on saving throws against being charmed, and magic cannot put him to sleep.
  • TraitElfTrance, William does not need to sleep and can complete a long rest in 4 hours of meditation.
  • TraitElfKeen Senses, William is proficient in the Perception skill.
  • TraitElfElf Weapon Training, William is proficient with the longsword, shortsword, shortbow, and longbow.
  • DiscoveryHermit

    William has discovered a profound truth during his isolation. He knows that the boundaries between divine grace, natural life, and mortal will are thinner than most priests believe, and he can identify signs of spiritual corruption in living things.

Spells

13 spells

Spellcasting. William casts with Wisdom (spell save DC 13, to hit with spell attacks).

1st level (4 slots): , , , ,

2nd level (3 slots): , ,

3rd level (3 slots): ,

4th level (2 slots):

5th level (2 slots): ,

Gear

8 items

Weapons

  • Mace
    A simple one-handed mace used both as a weapon and as a symbol of humble service.

Armor

  • Chain Mail
    Chain mail, armor class 16. William meets the Strength requirement for this armor.
  • Shield
    A wooden shield bearing a stylized golden sun, granting +2 AC.

Tools

  • Herbalism Kit
    A set of basic tools for identifying, preparing, and preserving medicinal plants.

Gear

  • Holy Symbol
    A holy symbol of a life-giving sun, used as William's spellcasting focus.
  • Priest's Pack
    A backpack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Prayer Book
    A prayer book containing passages devoted to mercy, renewal, and the sanctity of living things.
  • Hermit's Equipment
    A winter blanket, common clothes, herbalism kit, and a pouch containing 5 gp, as provided by the Hermit background.

Appearance

William is a tall, lean elf with weathered bronze skin, silver-blond hair worn in a loose braid, and bright green eyes marked by years of study and sleepless vigilance. He wears battered chain mail beneath a moss-green clerical cloak, with a wooden holy symbol of a radiant sun hanging at his throat. His hands are stained with herbs, ink, and old traces of battlefield ash.

Mannerisms

William pauses before answering difficult questions, as though listening for a distant heartbeat. He cleans his holy symbol whenever he is worried, speaks to injured animals in an almost formal tone, and quietly counts his breaths while preparing spells.

Personality

William is patient, observant, and quietly compassionate. He prefers tending wounds to delivering sermons, but his gentle voice hides an iron determination. He distrusts institutions that demand obedience without mercy, and he often treats strangers with more kindness than he shows himself.

Ideals

Life is sacred, but freedom gives life meaning. No law, doctrine, or tradition is more important than protecting the innocent and allowing people to choose their own path.

Bonds

The ruined forest shrine where William was raised still contains the names of those who died defending it. He has sworn to restore it and protect the surviving sacred spring.

Flaws

William can become recklessly defiant when he believes an authority figure is endangering innocent life. He also has difficulty accepting that some deaths cannot be prevented, and may exhaust himself trying to save someone who has already chosen a hopeless path.

Quirks

Keeps a pressed leaf from every place where he has successfully saved a life.
Names medicinal plants as if they were old friends.
Refuses to kill harmless insects unless they threaten someone.
Writes short notes to the dead and leaves them beneath stones at crossroads.

Background

William was born beneath the boughs of an ancient elven forest, where his family served as keepers of a secluded shrine. Although he possessed little natural charm and was never gifted with prophetic insight, he showed an unusual patience with the sick and wounded. He learned the names of healing plants before he could properly read, and he spent long evenings copying old prayers by candlelight. When raiders burned the shrine and poisoned the surrounding springs, William took up a mace and shield, believing that a healer who refused to stand against cruelty was only half a healer. His pilgrimage eventually brought him to a lonely mountain hermitage, where he studied the relationship between divine power and the living world. Years of solitude gave him a revelation. The gods do not always answer through thunder or visions. Sometimes their will appears as a stubborn seed breaking through stone, a dying stranger taking one more breath, or a frightened child finding the courage to rise. William returned to the wider world as a cleric of the Life Domain, determined to protect life wherever he finds it, even when doing so requires defying laws, temples, kings, or occasionally his own companions.

“Although he possessed little natural charm and was never gifted with prophetic insight, he showed an unusual patience with the sick and wounded.”
From their backstory
Background
Hermit

Connections

Species

Elf

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