Asuka
Asuka
Sheet
AC 21 · HP 165 · 30 ft.Saving throws
Skills
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- PersuasionCHA
- ReligionINT
Armor
Weapons
Tools
Languages
Features
20 featuresAction
- Lay on HandsLevel 1
You have a pool of healing power that can restore a total number of hit points equal to 100. As an action, you can touch a creature to restore hit points from the pool, or spend 5 points to cure one disease or neutralize one poison.
- Cleansing TouchLevel 14
As an action, you can end one spell on yourself or on one willing creature you touch.
- Purity of SpiritLevel 15
You are suffused with sacred calm. You are immune to being charmed or frightened, and you can use an action to end the charmed or frightened condition on yourself.
Always on
- Divine SmiteLevel 2
When When she hits a creature with a melee weapon attack
Asuka channels divine force through a precise weapon strike, adding radiant damage when she judges the moment worthy.
- Sacred Weapon
When Action, Channel Divinity
She presents her weapon with focused conviction, improving her attack accuracy for a brief time.
- Holy NimbusLevel 20
When Action, 1 minute duration
She radiates sanctified power, burning assailants that dare strike her in close combat.
- Divine SenseLevel 1
You can sense celestials, fiends, and undead within 60 feet, and you can detect consecrated or desecrated places and objects. You can use this a number of times per long rest equal to 1 plus your Charisma modifier.
- Fighting Style, DefenseLevel 2
At 2nd level, you choose a fighting style. Asuka fights with disciplined defensive precision, gaining a +1 bonus to AC while wearing armor.
- Divine HealthLevel 3
Your divine power shields you from disease. You are immune to disease.
- Sacred OathLevel 3
You have sworn the Oath of Devotion, binding yourself to honesty, courage, compassion, honor, and duty.
- Channel DivinityLevel 3
You gain two Channel Divinity options per short or long rest. Sacred Weapon lets you add your Charisma modifier to attack rolls with one weapon for 1 minute, and the weapon sheds bright light. Turn the Unholy forces fiends and undead to flee.
- SpellcastingLevel 2
You can cast and prepare paladin spells. Your spellcasting ability is Charisma.
- Ability Score ImprovementLevel 4
You gain Ability Score Improvements or feats at 4th, 8th, 12th, 16th, and 19th level.
- Improved Divine SmiteLevel 11
You gain an extra 1d8 radiant damage on one melee weapon hit each turn.
- Aura of CourageLevel 6
You and friendly creatures within 10 feet of you have advantage on saving throws against being frightened while you are conscious.
- Aura of ProtectionLevel 6
You and friendly creatures within 10 feet of you gain a bonus to all saving throws equal to your Charisma modifier.
- Aura of DevotionLevel 7
You and friendly creatures within 10 feet of you cannot be charmed while you are conscious.
- TraitHumanAbility Score Increase, all ability scores increase by 1
- TraitHumanExtra Language
- Position of PrivilegeNoble
You can secure an audience with local aristocrats or officers, and people of influence recognize your family name and social standing.
Spells
12 spellsSpellcasting. Asuka casts with Charisma (spell save DC 19, to hit with spell attacks).
1st level (4 slots): , , ,
2nd level (3 slots): ,
3rd level (3 slots): ,
4th level (3 slots): ,
5th level (2 slots): ,
Gear
9 itemsWeapons
- LongswordA masterfully maintained longsword, customized and treated as her katana in style and bearing.
- 5×JavelinsFive balanced throwing spears kept for ranged defense and training exercises.
Armor
- ShieldA sturdy shield bearing a simple, unadorned emblem of duty and self-mastery.
- Plate ArmorA set of polished plate armor fitted for rigorous movement and repeated drills.
Gear
- Holy SymbolA holy symbol worked into a simple pendant, used as a focus for divine magic.
- Fine ClothesFine tailored attire appropriate to a noble upbringing and formal appearances.
- Signet RingA signet ring representing her noble house.
- Scroll of PedigreeA scroll bearing the record of her lineage and claims.
- PurseA purse containing 25 gp.
Appearance
Asuka is a six foot tall Human woman with a lean, disciplined frame and the controlled bearing of a veteran instructor. Her skin is pale, her face refined but severe, with high cheekbones, a firm jaw, and dark eyes that seem to measure every room before her body fully enters it. Her black hair is kept short and practical, framing a thin scar that runs from her left temple to her jawline. In the training facility, she favors functional black clothing under fitted, dark armor, with a tactical jacket layered over gear that never limits movement. Her presence is quiet, contained, and intimidating, like a blade kept perfectly still.
Mannerisms
She speaks rarely, but every word lands cleanly and without waste. When thinking, she often stands perfectly still with her hands folded behind her back. In moments of emphasis, she corrects posture with a light tap to the shoulder or wrist, as if every body in the room is a tool that can be refined.
Personality
Quiet, exacting, and relentless, Asuka treats discipline as an act of mercy because it keeps weakness from becoming tragedy. She is calm under pressure, never wastes movement, and expects effort to be honest. She respects competence instantly, disdains theatrics, and offers praise only when it has been earned. Beneath her severity is a protective teacher who believes endurance can be taught, and that mastery of the self is the highest form of honor.
Ideals
Self-mastery. Emotion is real, but it must never rule the hand that holds the blade. Strength is not domination, it is the ability to remain disciplined when everything else fails.
Bonds
She carries the memory of her destroyed clan as a sacred burden, and she will not allow anyone under her instruction to be broken as her family was. She keeps one small ancestral token from her homeland hidden on her person at all times.
Flaws
She measures others by the same punishing standards she applies to herself, and she can be unnervingly cold when people make excuses. When control slips, her response is to tighten her grip rather than ask for help. She secretly fears that if she ever stops striving, she will become the same helpless person who watched her clan fall.
Quirks
Background
Asuka was born to a respected samurai house in a distant land, a family that believed discipline was both a weapon and a prayer. From childhood she was taught that the body could fail, the mind could not be allowed to. She learned sword forms before she learned how to waste a word, and she learned meditation before she learned comfort. Her talent was obvious early, but so was her severity. She corrected herself more harshly than any instructor ever could, and she treated pain as a lesson rather than a warning. That certainty was shattered when betrayal destroyed her clan. Allies turned, blades were drawn in the dark, and the world she had ordered through duty collapsed into blood and smoke. Asuka survived, but not unchanged. In the years that followed she rebuilt herself through relentless practice, prayer to no deity but to the principle of perfect self-command, and the belief that fear only wins when it is obeyed. She traveled far from her homeland and eventually became an instructor in a modern training facility, where she now forges others through punishing drills, meditative endurance, and controlled stress. Her students learn quickly that she is not cruel, but she is uncompromising, because she believes true strength begins when panic ends.
“From childhood she was taught that the body could fail, the mind could not be allowed to.”
- Background
- Noble
Connections
Species
Human
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