Nyxaria
Nyxaria
Sheet
AC 15 · HP 123 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- HistoryINT
- InsightWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- StealthDEX
Armor
Weapons
Tools
Languages
Features
29 featuresAction
- CountercharmLevel 6
You can use an action to inspire allies against charm and fear.
Always on
- Bardic InspirationLevel 1
When Bonus action
As a 20th level bard, Nyxaria can inspire allies with a d12 Bardic Inspiration die and regain uses on a short rest.
- Cutting WordsLevel 3
When Reaction
Use your Bardic Inspiration die to subtract from an enemy's roll, frustrating attacks, checks, or damage.
- Peerless SkillLevel 14
When When you fail an ability check
Spend a special use of inspiration to add a bonus to one ability check, representing impossible competence in the spotlight.
- SpellcastingLevel 1
You know two cantrips from the bard spell list. At 4th level and 10th level you learn additional bard cantrips.
- Jack of All TradesLevel 2
You can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.
- Song of RestLevel 2
When a creature regains hit points during a short rest, it can regain additional hit points equal to your Bardic Inspiration die, once per rest.
- ExpertiseLevel 3
You gain expertise in two of your skill proficiencies. You choose two more at 10th level and two more at 18th level.
- Bard CollegeLevel 3
You join the College of Lore, gaining additional knowledge, skills, and mastery over cutting words.
- Font of InspirationLevel 5
Your Bardic Inspiration uses refresh on a short or long rest.
- Bonus ProficienciesLevel 6
You gain proficiency with three skills of your choice.
- Additional Magical SecretsLevel 6
You learn two spells of your choice from any class, adding them to your list of bard spells. These spells can be of a level you can cast.
- Ability Score ImprovementLevel 4
You can replace one bard spell you know with another bard spell of the same level whenever you gain a bard level.
- Ability Score ImprovementLevel 8
You can replace one bard spell you know with another bard spell of the same level whenever you gain a bard level.
- Ability Score ImprovementLevel 12
You can replace one bard spell you know with another bard spell of the same level whenever you gain a bard level.
- Ability Score ImprovementLevel 16
You can replace one bard spell you know with another bard spell of the same level whenever you gain a bard level.
- Ability Score ImprovementLevel 19
You can replace one bard spell you know with another bard spell of the same level whenever you gain a bard level.
- Additional Magical SecretsLevel 14
You learn two additional spells of your choice from any class, adding them to your list of bard spells.
- Magical SecretsLevel 18
You learn two additional spells of your choice from any class, adding them to your list of bard spells.
- Superior InspirationLevel 20
You can inspire yourself. If you roll initiative and have no uses of Bardic Inspiration left, you regain one use.
- TraitDrow ElfAbility Score Increase, +2 Dexterity, +1 Charisma
- TraitDrow ElfDarkvision, 120 ft.
- TraitDrow ElfFey Ancestry, advantage on saving throws against being charmed, magic can't put you to sleep
- TraitDrow ElfSunlight Sensitivity, disadvantage on attack rolls and Wisdom, Perception checks that rely on sight when you, the target, or what you are trying to perceive is in direct sunlight
- TraitDrow ElfDrow Magic, you know the dancing lights cantrip, and at higher levels faerie fire and darkness
- Superior Darkvision, 120 ftDrow Elfin darkness conditions as a drow heritage feature
- TraitDrow ElfTrance, meditate for 4 hours instead of sleeping
- TraitDrow ElfDrow Weapon Training, proficiency with rapiers, shortswords, and hand crossbows
- By Popular DemandEntertainer
You can always find a place to perform, usually in any settlement, and people of a civilized culture will recognize you and gladly offer you lodging, food, or other small favors in exchange for entertainment.
Spells
21 spellsSpellcasting. Nyxaria casts with Charisma (spell save DC 19, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): , , ,
2nd level (3 slots): , , , ,
3rd level (3 slots): , , ,
4th level (3 slots): no spells
5th level (3 slots): ,
6th level (2 slots):
7th level (2 slots):
8th level (1 slot):
9th level (1 slot):
Gear
5 itemsWeapons
- DaggerA dagger kept as a last resort, usually concealed rather than displayed.
Armor
- Leather armorA fine black leather corset and matching fitted leather pants, chosen as stylish performance attire and worn as armor.
Gear
- Component pouchA component pouch used as her spellcasting focus, since she prefers not to perform with instruments.
- Fine clothesA set of fine clothes suited to stage appearances and noble receptions.
- Purse of coinsA small purse of earnings and tips.
Appearance
Nyxaria is a drow elf with polished obsidian skin, sharp red eyes, and long white braids threaded with onyx beads. She favors a fitted black leather corset and matching high-waisted leather pants, a sleek modern silhouette that emphasizes poise over ornament. Her posture is immaculate, her expression cool and appraising, with the faint suggestion of a smile that appears only when she has already decided she is in control of the room.
Mannerisms
She studies a room before she speaks, chin slightly lifted, as if measuring the acoustics and the egos at the same time. When amused, she smiles with only one corner of her mouth and taps one polished nail against her wrist. She rarely raises her voice, because she has learned that a quiet sentence delivered at the right moment can silence an entire hall.
Personality
Composed, incisive, and theatrically self-possessed, Nyxaria speaks with measured confidence and a velvet edge. She enjoys being underestimated because it gives her room to reshape the conversation. Under that cool exterior is a protective instinct for the exploited, a collector's memory for slights, and a deep preference for control over chaos.
Ideals
Freedom. No one should belong to another person, a house, a god, or a market. Power is only worth having if it can be used to break chains.
Bonds
She keeps a small black bead from one of her first braids, a reminder of the life she survived and the name she refuses to forget. She protects performers, outcasts, and anyone who is being used as decoration for someone else's power.
Flaws
She trusts her own read on people a little too much, and she can become coldly dismissive when someone fails to meet her expectations. She hates appearing vulnerable, so she will lie, posture, or vanish rather than admit fear. When provoked, she can turn cutting words into a habit, even toward allies who did not deserve the sting.
Quirks
Background
Nyxaria was born beneath the earth, where every smile was a blade and every applause concealed a debt. She learned early that beauty could disarm, rhythm could mislead, and silence could make powerful people speak more than they intended. When she left the Underdark, she carried those lessons into the surface world, trading the brutal certainty of her birthright for the dangerous freedom of applause. She became a performer not because she loved the stage, but because a stage gave her command of the room, and command was the closest thing she had ever known to safety. Over time, her acts changed from formal recital to living theater. She no longer hides behind masks or ornate instruments, she lets her voice, her face, and her flawless timing do the work. Wealthy patrons, corrupt magistrates, and boastful nobles have all underestimated her, and every one of them eventually learned that Nyxaria remembers everything. Now she moves through cities like a rumor in black silk and leather, elegant, unreadable, and impossible to ignore. She does not seek a crown, only leverage, freedom, and the chance to decide the rules for once.
“She learned early that beauty could disarm, rhythm could mislead, and silence could make powerful people speak more than they intended.”
- Background
- Entertainer
Connections
Species
Drow Elf
Media
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