Asuka
Asuka
Sheet
AC 18 · HP 184 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Languages
Features
27 featuresAction
- Sacred WeaponLevel 3
As an action, you can imbue a weapon with holy power. For 1 minute, it emits bright light and lets you add your Charisma modifier to attack rolls with that weapon.
- Turn the UnholyLevel 3
As an action, you present your holy symbol to turn fiends and undead for 1 minute.
- Holy NimbusLevel 20
As an action, you can cloak yourself in a brilliant aura for 1 minute. Bright light shines from you, enemies take radiant damage when they hit you, and you radiate confidence and authority.
- Cleansing TouchLevel 14
You can use your action to end one spell on yourself or a willing creature within 5 feet, once per turn.
Always on
- Radiant Blade Discipline
When When she enters combat or must break an enemy's resolve.
Calling on divine authority and perfect form, Asuka can strike with empowered force and unwavering resolve.
- Aura of Resolve
When When allies begin to falter or fear spreads through the field.
She projects a calm, commanding presence that steadies allies and discourages panic.
- Iron Meditation
When When teaching, interrogating, or preparing someone for hardship.
Her training doctrine can force others to hold posture, breath, and focus under pressure.
- Divine SenseLevel 1
You can sense celestials, fiends, and undead within 60 feet, using an action a number of times per long rest equal to 1 + your Charisma modifier.
- Lay on HandsLevel 1
You have a pool of healing power equal to 5 times your paladin level, which you can use to restore hit points or cure disease and poison.
- Fighting Style: DuelingLevel 2
Choose a fighting style. Asuka uses Dueling, gaining a bonus to damage when wielding a melee weapon in one hand and no other weapons.
- Divine SmiteLevel 2
You can expend spell slots to deal radiant damage with a melee weapon hit, adding 2d8 radiant damage for a 1st-level slot and more for higher slots.
- SpellcastingLevel 2
You can cast paladin spells using Charisma, preparing a number of spells each day equal to Charisma modifier + half your paladin level.
- Sacred Oath: Oath of DevotionLevel 3
Asuka has sworn the Oath of Devotion. Its tenets emphasize honesty, courage, compassion, honor, and duty.
- Aura of ProtectionLevel 6
You gain proficiency with one of the following skills: Insight. Your bonus to saving throws for you and friendly creatures within 10 feet of you equals your Charisma modifier.
- Aura of CourageLevel 10
You and friendly creatures within 10 feet of you cannot be frightened while you are conscious.
- Improved Divine SmiteLevel 11
Your melee weapon attacks deal an extra 1d8 radiant damage on a hit.
- Aura of DevotionLevel 7
You and friendly creatures within 10 feet of you gain protection from charm effects while you are conscious.
- Purity of SpiritLevel 15
You are under the constant effects of a protection from evil and good style purity, and you are immune to disease.
- Aura ImprovementsLevel 18
Starting at 18th level, your Aura of Protection and Aura of Courage extend to 30 feet.
- Ability Score ImprovementLevel 4
Ability Score Improvements were used to perfect her physical and mental discipline, refining strength, dexterity, constitution, wisdom, and charisma over time.
- Ability Score ImprovementLevel 8
Ability Score Improvements were used to perfect her physical and mental discipline, refining strength, dexterity, constitution, wisdom, and charisma over time.
- Ability Score ImprovementLevel 12
Ability Score Improvements were used to perfect her physical and mental discipline, refining strength, dexterity, constitution, wisdom, and charisma over time.
- Ability Score ImprovementLevel 16
Ability Score Improvements were used to perfect her physical and mental discipline, refining strength, dexterity, constitution, wisdom, and charisma over time.
- Ability Score ImprovementLevel 19
Ability Score Improvements were used to perfect her physical and mental discipline, refining strength, dexterity, constitution, wisdom, and charisma over time.
- TraitHumanAbility Score Increase, +1 to all ability scores
- TraitHumanExtra Language
- Position of PrivilegeNoble
You are welcome in high society, and people assume you have the right to be where you are. You can secure an audience with local nobles and gain access to social circles that would be closed to most adventurers.
Spells
16 spellsSpellcasting. Asuka casts with Charisma (spell save DC 19, to hit with spell attacks).
1st level (4 slots): , , , ,
2nd level (3 slots): , ,
3rd level (3 slots): , ,
4th level (3 slots): , ,
5th level (2 slots): ,
Gear
8 itemsWeapons
- LongswordA melee weapon chosen for the paladin's martial training, used as her preferred disciplined blade.
Armor
- ShieldA shield bearing a simple noble crest, carried when she expects formal combat or ceremonial duty.
- Chain MailHeavy chain armor issued as standard paladin starting equipment, though she often prefers lighter modern training attire when off duty.
Gear
- Explorer's PackA pack suited to travel and campaign life.
- Signet RingA signet ring of her family line, proof of noble birth and duty.
- Scroll of PedigreeA scroll bearing her lineage and rights of inheritance.
- Fine ClothesFine traveling clothes appropriate to a person of rank.
- Holy SymbolA holy symbol kept as a personal emblem of her oath and ideals.
Appearance
Asuka is a tall Japanese human woman with a slender, disciplined build, pale skin, dark observant eyes, and short black hair worn in a practical style. A faint scar runs from her left temple to her jawline, and her posture is rigid with controlled confidence. In modern clothing, she favors fitted black pants, a black tank top, and a dark gray tactical jacket, all chosen for movement and utility. Her presence is quiet but imposing, like a veteran instructor who misses nothing.
Mannerisms
She speaks in measured, precise sentences and often pauses before answering, as if testing the shape of the thought before allowing it into the world. When listening, she keeps her hands still and her gaze steady. In difficult moments she settles into complete stillness, breathing slowly through the nose as if entering meditation in the middle of a conversation.
Personality
Quiet, disciplined, and exacting, Asuka values clarity over comfort and consistency over praise. She is not unkind, but she is uncompromising, and she expects others to meet the truth of themselves without excuses. Her calm presence can feel almost therapeutic until training begins, when her standards become merciless and her eye for weakness becomes unmistakable.
Ideals
Self-mastery. The body can fail, the world can lie, but a disciplined mind can endure anything. Strength is not how much pain one can deal, it is how completely one can command oneself.
Bonds
She keeps a small memorial charm from her family clan hidden in her jacket pocket, and she will go to great lengths to protect students who show the courage to endure honest hardship. She has sworn to build a school of discipline worthy of the people she lost.
Flaws
She is relentless to the point of cruelty in training, and she sometimes confuses endurance with virtue. She struggles to trust spontaneity, often treating improvisation as a weakness until proven otherwise. When her old trauma is triggered, she becomes colder, more controlling, and dangerously willing to shoulder every burden alone.
Quirks
Background
Asuka was born into a family that prized discipline above comfort and reputation above sentiment. In her homeland, her clan trained as samurai, keepers of etiquette, endurance, and the blade. She learned to bow before she learned to boast, to breathe through pain before she learned to complain, and to make her body obey her will without hesitation. When betrayal struck her family, the lesson that remained was harsher than any drill. Honor was not something granted by a title, it was something a person carried when everything else was stripped away. She survived by building an inner fortress. Years of solitary meditation, punishing forms, and relentless sparring turned grief into precision and fear into focus. Eventually she left the ruins of her old life and found purpose in a modern training facility, where she teaches others to master themselves before they try to master anything else. She demands much because she has given herself no permission to be less than exacting. To her, mercy without discipline is weakness, and strength without purpose is vanity. She is now a paladin in the oldest sense, a sworn guardian of an ideal, the ideal that the mind can be forged as surely as steel.
“In her homeland, her clan trained as samurai, keepers of etiquette, endurance, and the blade.”
- Background
- Noble
Connections
Species
Human
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