Skip to content
CreatePricing
Tade Mercer - AI-generated fantasy Character

Tade Mercer

Human · Rogue · Level 1 · Soldier

Tade Mercer

Tade is patient, observant, and quietly considerate.
AC14
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 10 · 30 ft.
AlignmentNeutral GoodGenderMaleAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • PerceptionWIS
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Martial weapons with the Finesse or Light property

Tools

Gaming Set, chosen: Dice Set,
Thieves' Tools

Languages

Common,
Dwarvish,
Goblin,
Thieves' Cant

Features

13 features

Always on

  • Sneak AttackLevel 1

    When Once per turn when hitting with a qualifying Finesse or Ranged weapon attack.

    Tade deals an extra 1d6 damage once per turn when the attack qualifies for Sneak Attack.

  • ExpertiseLevel 1

    You gain proficiency with Thieves' Tools and one skill from the Rogue skill list. You gain Expertise in two of your skill proficiencies. Your proficiency bonus is doubled for any ability check using those proficiencies. Tade has Expertise in Stealth and Investigation.

  • Thieves' CantLevel 1

    You know the secret mixture of dialect, coded phrases, and signals used by rogues. You recognize Thieves' Cant whenever you hear it and can communicate in it with others who know it.

  • Weapon MasteryLevel 1

    You gain Weapon Mastery with two Simple or Martial weapons that have the Finesse or Light property. Tade has mastery with the Shortsword and Shortbow.

  • Creature TypeHumanHumanoid.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
  • SkillfulHumanYou gain proficiency in one skill of your choice. Tade gains Perception proficiency.
  • VersatileHumanYou gain an Origin feat of your choice. Tade gains the Tough feat.
  • TraitHumanCommon plus two additional standard languages are known. Tade knows Dwarvish and Goblin.
  • TraitHumanHumanity's varied background and adaptability are reflected in his chosen languages and skill proficiency.
  • Savage AttackerSoldier

    You gain the Savage Attacker Origin feat. Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either roll against the target. The weapon must have the weapon's damage dice to use this benefit.

Gear

12 items

Weapons

  • 2×
    Dagger
    Finesse, Light weapon. Melee Weapon Attack, 1d6 piercing damage.
  • Shortsword
    Finesse weapon. Melee Weapon Attack, 1d6 piercing damage.
  • Shortbow
    Ammunition, Range 80/320, two-handed. Ranged Weapon Attack, 1d6 piercing damage.

Armor

  • Leather Armor
    Light armor made from treated leather. Armor Class 11 plus Dexterity modifier.

Tools

  • Thieves' Tools
    Tools used to pick locks and disarm traps.
  • Gaming Set
    A simple set used for games of chance and military camp recreation. Tade is proficient with gaming sets.

Gear

  • 20×
    Arrow
    Ammunition for the shortbow.
  • Burglar's Pack
    A pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Healer's Kit
    A small kit containing bandages, salves, and basic medical supplies.
  • Quiver
    A container for carrying arrows.
  • Traveler's Clothes
    Practical travel clothing in muted earth tones.

Purse

  • 14×
    Gold Pieces
    Loose starting coin retained after selecting the listed equipment.

Appearance

Tade Mercer is a lean, medium-sized human man of average height, with brown skin, close-cropped black hair, and a neatly kept short beard. He stands with his weight slightly forward on the balls of his feet, as if every room might suddenly become a drill yard. His clothes are plain, carefully mended, and arranged for movement rather than style. He keeps his boots polished, but his gloves are permanently darkened by oil, bowstring wax, and lock grease. A faded red thread is tied around his left wrist, a quiet reminder of the first squad he served beside.

Mannerisms

When waiting, he shifts his weight forward and quietly checks the nearest exit, then the hands of everyone around him. He rolls his shoulders before entering a room, as if preparing for a march. When someone lies, he becomes very still instead of interrupting.

Personality

Tade is patient, observant, and quietly considerate. He dislikes waste, loud boasting, and people who treat courage as a performance. He speaks plainly, remembers small details about other people, and has a dry sense of humor that appears most often when things are going badly. He is more comfortable watching a room than being the center of it, but once he accepts responsibility for someone, he becomes stubbornly dependable.

Ideals

No one is disposable. Orders may be necessary, but the person giving them remains responsible for the people who must carry them out.

Bonds

He carries the names of his fallen squadmates in a battered ledger and will risk almost anything to recover the truth of their final orders.

Flaws

He assumes every promise has a hidden cost and often tests people's loyalty until he gives them a reason to leave.

Quirks

He counts door hinges, windows, and occupied chairs whenever he enters a building.
He folds spare string into tiny knots while thinking.
He refuses to sit with his back to an open doorway.
He keeps a running list of useful lies in the back of his old squad ledger.

Background

Tade Mercer grew up in a crowded river district where children learned early which doors were watched, which alleys flooded, and which shopkeepers would trade yesterday's bread for an honest day's work. His mother repaired uniforms for the local garrison, and Tade spent much of his youth carrying bundles, sorting buttons, and listening to soldiers talk about places he could not find on a map. When he came of age, he enlisted less from patriotism than from the need for steady meals and a bed that did not leak. The army taught him discipline, fieldcraft, and the value of noticing the quiet thing before it became a loud one. Tade became a scout and runner, good at moving through difficult ground and returning with information intact. During a border campaign, his unit was ordered to hold a position long after the officers knew relief would never arrive. Tade survived by slipping through a drainage culvert with the company ledger and the names of the dead. He left the army soon afterward, carrying the ledger with him. Now he works as a rogue, using the skills of a soldier who learned that doors, walls, and locked chests are all just obstacles with different habits. He is searching for the officer who abandoned his unit, but he is equally determined to make certain no one under his protection is abandoned again.

“When he came of age, he enlisted less from patriotism than from the need for steady meals and a bed that did not leak.”
From their backstory
Background
Soldier

Connections

Species

Human

Media

0 images

No images yet.

Visual sheet

Turn Tade Mercer into a sheet

A high-res, share-ready sheet you can post or print.