Emil Sæth
Emil Sæth
Sheet
AC 16 · HP 8 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Languages
Features
12 featuresAlways on
- Sacred Flame
When An enemy is within 60 feet and he can see it.
A quick prayer calls down a burst of radiance against a creature he can see within range.
- Vicious Mockery
When A creature within 60 feet that he can see can hear him.
He points at a creature and speaks a sharp, almost conversational word of judgment, dealing psychic damage if it fails a Wisdom save.
- Spare the Dying
When A living creature within touch range is at 0 hit points.
A touch steadies an ally with a small reserve of healing magic.
- Cure Wounds
When A willing or unconscious creature is within touch range.
He speaks a short prayer, restoring 1d8 hit points plus his spellcasting modifier to a creature he touches.
- Blessings of KnowledgeLevel 1
Choose two skills from Arcana, History, Nature, or Religion. You gain proficiency in them, and your proficiency bonus is doubled for checks using them. Emil chooses Arcana and History. Since his Sage background already grants History, he gains expertise in both chosen skills.
- SpellcastingLevel 1
You can cast cleric spells using Wisdom. You can prepare a number of cleric spells equal to your cleric level plus your Wisdom modifier, and can cast prepared spells using spell slots. Wisdom is his spellcasting ability.
- Ritual CastingLevel 1
You can cast a cleric spell as a ritual if it has the ritual tag and you have it prepared. You can use a holy symbol as a spellcasting focus.
- Divine Domain: KnowledgeLevel 1
Choose the Knowledge Domain. You gain its domain features and domain spells.
- Ability Score IncreaseHumanEach ability score increases by 1.
- SizeHumanMedium.
- SpeedHuman30 feet.
- ResearcherSage
If you do not know a piece of information, you often know where and from whom to obtain it. You can usually find a library, archive, scholar, or other source of knowledge, though acquiring the answer may take time and trouble.
Spells
6 spellsSpellcasting. Emil Sæth casts with Wisdom (spell save DC 10, to hit with spell attacks).
Cantrips (at will): , ,
1st level (2 slots): , ,
Gear
10 itemsWeapons
- MaceA small iron-headed mace, chosen as his dependable weapon.
Armor
- Scale mailScale mail, worn under a wool tunic and adjusted with a few extra ties.
- ShieldA wooden shield marked with a simple sun-and-raven emblem.
Tools
- Ink knifeA small knife for cutting quills and sharpening drawing sticks.
Gear
- Holy symbolA holy symbol fixed to a leather cord, bearing marks from both his family’s older rites and his newer prayers.
- Priest's packA pack containing a backpack, blanket, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- Ink and quillA bottle of ink and a quill for copying texts and writing poems.
- Notes from his studiesA folded sheet of notes recording questions about the gods, copied from several sources.
- Common clothesCommon clothes, carefully patched at the elbows.
- Belt pouchA pouch of coins.
Appearance
A slight, fair-skinned teenager with light blond hair that falls into his blue eyes whenever he bends over a page. He wears a too-large chain shirt beneath a plain wool tunic, and carries a small leather notebook whose lower corner is dark and shiny from years of being rubbed between his thumb and forefinger. When waiting, he leans his weight onto the balls of his feet, as if ready to follow whoever might leave first.
Mannerisms
He presses his thumb against the notebook’s worn corner when uncertain, and often pauses before answering as if mentally testing the wording. When someone tells a story, he watches their hands as closely as their face.
Personality
Earnest, observant, and easily drawn into a debate, Emil listens with the intensity of someone afraid an important answer might pass him by. He is more comfortable putting a feeling into a poem than saying it aloud, but his courage shows when someone else needs help.
Ideals
Understanding is a form of service. The gods deserve honest questions, and people deserve care even when their answers differ.
Bonds
He keeps the notebook that got him through the woods, and wants his family to read his verses as the words of an equal, not a child. He is also determined to understand how the old Nordic gods and the Christian god can both be spoken of with such certainty.
Flaws
When someone calls him a child, he takes needless risks to prove otherwise. He also treats religious disagreement like a puzzle he can solve with enough reading, even when the people arguing are really grieving or afraid.
Quirks
Background
After his parents died, his uncle took Emil Sæth away from the family and left him in the woods, expecting the boy to be frightened into obedience. Emil survived by following a stream, reciting scraps of prayers he remembered, and writing down what he saw in a little notebook. His family later took him in, but being welcomed back did not erase the feeling that he could be set aside whenever he became inconvenient. His older cousins still speak to him as if he were a child, and even his troll changeling brother seems to have more authority in a room.
“Emil survived by following a stream, reciting scraps of prayers he remembered, and writing down what he saw in a little notebook.”
- Background
- Sage
Connections
Species
Human
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