Gwen Thornthistle
Gwen Thornthistle
Sheet
AC 13 · HP 43 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
15 featuresBonus action
- TraitAasimarCelestial Revelation, as a protector aasimar, Gwen can unleash radiant soul energy as a bonus action for 1 minute, gaining a flying speed of 30 feet and dealing extra radiant damage equal to her level once on each of her turns. Once used, this trait recharges after a long rest.
Always on
- Pact MagicLevel 1
Gwen has mastered arcane magic through a pact with an otherworldly patron. She uses Charisma as her spellcasting ability and knows two warlock cantrips and six warlock spells.
- Awakened MindLevel 1
Gwen can telepathically speak to any creature she can see within 30 feet. The creature understands her only if it knows at least one language, but Gwen does not need to share a language with it.
- CantripsLevel 1
Gwen knows the Eldritch Blast and Mage Hand cantrips. Through Pact of the Tome, she also knows Guidance, Minor Illusion, and Spare the Dying from other class lists.
- Eldritch InvocationsLevel 2
Gwen has learned the Agonizing Blast, Mask of Many Faces, and Book of Ancient Secrets eldritch invocations.
- Pact of the TomeLevel 3
Gwen can create a Book of Shadows. The tome contains three additional cantrips from any class list and serves as the foundation for her ritual magic.
- Book of Ancient SecretsLevel 3
Gwen can cast a warlock spell as a ritual if the spell has the ritual tag and is written in her Book of Shadows. She can also add ritual spells she finds during her adventures.
- Ability Score ImprovementLevel 4
Gwen has increased her Charisma score by 2, reaching a score of 20.
- Pact Magic ImprovementLevel 5
Gwen's pact magic slots are now 3rd-level spell slots. She has two such slots, which recharge after a short or long rest.
- TraitAasimarDarkvision, 60 feet.
- TraitAasimarCelestial Resistance, Gwen has resistance to necrotic damage and radiant damage.
- TraitAasimarHealing Hands, once per long rest, Gwen can touch a creature and restore hit points equal to her level.
- TraitAasimarLight Bearer, Gwen knows the Light cantrip.
- TraitAasimarAasimar have an innate connection to the Celestial language and are descended from beings touched by the Upper Planes.
- False IdentityCharlatan
Gwen can create false identities, documents, and disguises, and she can establish herself in a community by using her established identity or by creating a new one.
Spells
11 spellsSpellcasting. Gwen Thornthistle casts with Charisma (spell save DC 16, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level: ,
2nd level: ,
3rd level (2 slots): ,
Gear
11 itemsWeapons
- 2×DaggerA simple weapon with a narrow blade, useful for defense and for cutting seals from forged documents.
- Light CrossbowA light crossbow with a case containing twenty bolts.
Armor
- Leather ArmorA fitted suit of worn leather armor concealed beneath Gwen's travel coat.
Tools
- Disguise KitA disguise kit containing cosmetics, wigs, clothing pieces, and prosthetic features.
- Forgery KitA forgery kit containing inks, papers, quills, seals, and specialized tools.
Gear
- Book of ShadowsA sturdy black leather spellbook used as Gwen's eldritch focus and personal record of missing memories.
- 20×Crossbow BoltAmmunition for Gwen's light crossbow.
- Arcane FocusA crystal shard suspended in a metal cage, used as an arcane focus and faintly glowing with astral light.
- Dungeoneer's PackA pack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- Fine ClothesA set of fine but deliberately forgettable clothes suitable for presenting a false identity.
Purse
- 15×Gold PiecesCoins saved from Gwen's former identities and carefully divided among several hidden pockets.
Appearance
Gwen is a slender female aasimar with pale bronze skin, silver-white hair, and luminous violet eyes that occasionally show drifting constellations. Faint celestial markings curl along her collarbones and hands, resembling thorned vines made of starlight. She wears weathered leather armor beneath a dark travel coat, carries a black iron grimoire chained to her belt, and keeps a collection of false documents tucked into hidden pockets. Her expression is alert but distant, as if every familiar sight requires careful study.
Mannerisms
Gwen pauses before answering simple questions, as though waiting for distant voices to finish speaking. She studies doors, windows, and reflections whenever she enters a room, and she habitually counts objects in groups of seven.
Personality
Gwen is observant, adaptable, and disarmingly polite. She treats every conversation as a performance, quickly matching the speech patterns and posture of whoever she is addressing. Beneath her practiced charm is a persistent sense of wonder at ordinary life. She is fascinated by mundane customs, collects small earthly objects, and becomes quietly distressed when people assume she remembers things she does not.
Ideals
Identity is a choice. A person is defined by the promises she keeps, not by the memories she has lost.
Bonds
The black grimoire that returned with Gwen contains the key to the silver door in the Astral Plane. She will risk anything to learn what she promised and whether someone, or something, is still waiting for her return.
Flaws
Gwen lies reflexively, even when the truth would be safer. She is terrified that recovering her memories will reveal that she willingly served her patron, or that the person who returned from the Astral Plane is only an imitation of the woman who left.
Quirks
Background
Gwen Thornthistle remembers falling upward through a sky filled with broken stars. She remembers voices speaking from behind the constellations, a silver door with no handle, and the sensation of being watched by something vast enough to mistake worlds for pebbles. She does not remember how long she remained in the Astral Plane. Time there folded, repeated, and sometimes vanished entirely. When she finally returned, she emerged in a ruined observatory with a black grimoire in her hands and a name written inside it in her own handwriting. The book was empty except for one sentence, written in a language that made her teeth ache when she read it: You promised to come back. Unable to recognize ordinary roads, customs, or even the proper value of coins, Gwen survived by becoming whoever people expected her to be. She forged papers, invented histories, and adopted the mannerisms of travelers she had studied from a distance. Her talent for deception began as self-defense, but it soon became an art. The whispers in her grimoire eventually answered her questions, not with explanations, but with fragments of impossible knowledge. In exchange for power, her Great Old One patron asks only that she keep looking for the silver door and remember what she promised before the stars took her. Gwen now travels as a warlock and professional impostor, searching for clues to her missing years while trying to determine which parts of her identity are truly hers.
“She does not remember how long she remained in the Astral Plane.”
- Background
- Charlatan
Connections
Species
Aasimar
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