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Edrin Voss - AI-generated fantasy Character

Edrin Voss

Tiefling · Rogue · Level 1 · Sailor

Edrin Voss

He is suspicious, observant, and dryly witty, with the habit of treating danger like a rude acquaintance.
AC14
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 10 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge43
STR
DEX
CON
INT
WIS
CHA

Saving throws

DEXINTSTRCONWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InvestigationINT
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Navigator's tools,
Vehicles (water)

Languages

Common,
Infernal

Features

7 features

Always on

  • Sneak AttackLevel 1

    When When you hit with a qualifying weapon attack

    Once per turn, deal an extra 1d6 damage to one creature you hit with a finesse or ranged weapon attack if you have advantage on the roll, or if another enemy of the target is within 5 feet of it and you don't have disadvantage.

  • ExpertiseLevel 1

    You know how to find hidden things, disable traps, and slip through the world unnoticed. You gain proficiency with thieves' tools.

  • Thieves' CantLevel 1

    You can speak, read, and write Thieves' Cant, a secret mix of dialect, jargon, and code used by criminals and rogues.

  • DarkvisionTieflingYou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
  • Hellish ResistanceTieflingYou have resistance to fire damage.
  • Infernal LegacyTieflingYou know the thaumaturgy cantrip. At 3rd level you can cast hellish rebuke once per day, and at 5th level you can cast darkness once per day. Charisma is your spellcasting ability for these spells.
  • Ship's PassageSailor

    You can secure free passage on a sailing ship for yourself and your companions, as long as no obvious danger is involved.

Spells

Spellcasting. Edrin Voss casts with Charisma (spell save DC 12, to hit with spell attacks).

Gear

6 items

Weapons

  • Rapier
    A finely balanced melee weapon suited to precise strikes.
  • Shortbow and Quiver of 20 Arrows
    A ranged weapon with a wooden bow and ammunition for distant targets.
  • 2×
    Dagger
    Two balanced blades kept for emergencies and close work.

Armor

  • Leather Armor
    A light, flexible suit of stitched leather used for stealth and mobility.

Tools

  • Thieves' Tools
    A battered set of tools for picking locks, disabling mechanisms, and quiet entry.

Gear

  • Burglar's Pack
    A set of gear for urban intrusion, including a backpack, crowbar, hammer, pitons, torches, tinderbox, rations, and waterskin.

Appearance

A 6'0" medium-built male tiefling with white skin, long brown clotted hair, a pirate patch over his left eye, and a bloodshot right eye that seems to have seen too much sea spray and too many sleepless nights. Dark demonic script in blood red crawls down the left side of his body, while celestial script in pale light blue marks the right side, the two sets of tattoos winding over his skin like a private war. He carries himself like a man who expects betrayal, but still secretly hopes for revelation.

Mannerisms

He rubs his thumb over the edge of his eye patch whenever someone mentions fate, and he tilts his head as if listening to a voice only he can hear. He speaks softly, then suddenly laughs at the wrong moment, as though checking whether the universe is still paying attention.

Personality

He is suspicious, observant, and dryly witty, with the habit of treating danger like a rude acquaintance. He likes honest work, but only if it involves lying first. Beneath the swagger is a restless seeker who wants proof that something higher than greed, fear, and the sea still exists.

Ideals

Revelation. Truth is holy, whether it comes from a saint, a devil, or a knife in the dark. He believes faith should be searched for, not inherited.

Bonds

He keeps a cracked prayer medallion taken from a storm-drowned shrine, and he will cross a continent before letting it be sold, forged, or forgotten. He also owes his life to the priestess who inked the celestial script, and he still searches for her teachings in every port.

Flaws

He cannot resist interpreting every coincidence as a sign, and he often follows omens long after common sense has abandoned them. When frightened, he becomes cruelly joking, as if turning a wound into a punchline can keep it from becoming real. He also distrusts priests, captains, and anyone who claims certainty about the divine.

Quirks

He touches the celestial tattoos when asking for directions, as if consulting a map only he can read.
He keeps his voice low around churches, but he always looks up at the ceiling first.
He refuses to sit with his left side to a door.
He names storms after people he dislikes.

Background

Edrin Voss was born beneath a black-sailed ship and raised by the salt-stiff rules of sailors who trusted luck more than law. His infernal blood made him a curiosity from the start, but it was the paired tattoos that made him an omen. One side of his body bears the red script of the lower planes, etched by a dockside occultist who swore it was a curse. The other side carries the pale blue language of celestials, inked years later by a priestess who claimed the symbols would balance the first mark. Edrin has spent the years since trying to learn which of them was right, and whether either one was speaking to him at all. He served first as a deckhand, then a smuggler, then a pirate when the distinction became inconvenient. A boarding action cost him his left eye and left him with the patch he now wears like a trophy he never asked for. After that, he became useful in quieter ways, climbing rigging in a storm, lifting keys from sleeping captains, and slipping through locked holds with a grin that never quite reached his face. He no longer sails for plunder alone. Somewhere beyond the horizon, and perhaps beyond the gods themselves, there is a truth waiting for him, and Edrin means to steal it if he has to.

“His infernal blood made him a curiosity from the start, but it was the paired tattoos that made him an omen.”
From their backstory
Background
Sailor

Connections

Species

Tiefling

Media

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