Hacksaw Hotori
Hacksaw Hotori
Sheet
AC 12 · HP 171 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
27 featuresBonus action
- Enter the Red Funeral
When Bonus action
As a bonus action, Hacksaw enters a rage, gaining resistance to bludgeoning, piercing, and slashing damage and adding +3 damage to Strength-based melee weapon attacks.
- Frenzied Cleave
When Bonus action while raging
While raging, Hacksaw can make one additional melee weapon attack as a bonus action, then suffers one level of exhaustion when the rage ends.
- RageLevel 1
Hacksaw can enter a battle fury as a bonus action. While raging, he has advantage on Strength checks and Strength saving throws, gains a +3 bonus to melee weapon damage using Strength, and has resistance to bludgeoning, piercing, and slashing damage. He can rage 5 times per long rest, and his rage lasts up to 1 minute, ending early if he is incapacitated or fails to attack or take damage on his turn.
- FrenzyLevel 3
When raging, Hacksaw can enter a frenzy. If he does so, he can make one additional melee weapon attack as a bonus action on each turn after entering the rage. When the rage ends, he suffers one level of exhaustion.
- Feral InstinctLevel 7
Hacksaw can use a bonus action to Dash while raging, allowing him to close distance with frightening speed.
Always on
- Crescent Execution
When Attack action
Hacksaw makes two greatsword attacks with the Attack action. He may use Reckless Attack on the first attack, gaining advantage on his melee weapon attacks using Strength during the turn, while granting enemies advantage against him until his next turn.
- Death Answers
When Reaction while raging
When a creature within 5 feet damages Hacksaw while he is raging, he can use his reaction to make a melee weapon attack against it.
- Reckless AttackLevel 2
Hacksaw has advantage on Strength (Athletics) checks and attacks with Strength-based melee weapons. He can choose to gain advantage on a melee weapon attack, but attacks against him have advantage until his next turn.
- Danger SenseLevel 2
Hacksaw has advantage on Dexterity saving throws against effects he can see, such as traps and spells. He does not gain this benefit while blinded, deafened, or incapacitated.
- Primal Path, Path of the BerserkerLevel 3
Hacksaw chooses the Path of the Berserker. His rage is a sacred, death-facing battle trance rather than ordinary anger.
- Extra AttackLevel 5
Hacksaw can attack twice, instead of once, whenever he takes the Attack action on his turn.
- Fast MovementLevel 5
Hacksaw's speed increases by 10 feet while he is not wearing heavy armor.
- Feral InstinctLevel 7
Hacksaw can have advantage on initiative rolls. If he is surprised at the beginning of combat and is not incapacitated, he can act normally on his first turn by entering his rage before doing anything else.
- Brutal CriticalLevel 9
Hacksaw can roll one additional weapon damage die when determining the extra damage from a critical hit with a melee attack.
- Intimidating PresenceLevel 10
Hacksaw can frighten a creature within 30 feet that can see or hear him by making an Intimidation check contested by the creature's Wisdom saving throw. The effect lasts for 1 minute or until the creature succeeds on a subsequent Wisdom saving throw.
- Relentless RageLevel 11
Hacksaw can reroll a failed Constitution saving throw while raging. If the reroll succeeds, he remains at 1 hit point instead of falling to 0. Each use after the first before a long rest increases the DC by 5.
- Brutal CriticalLevel 13
Hacksaw can roll two additional weapon damage dice when determining the extra damage from a critical hit with a melee attack.
- RetaliationLevel 14
While raging, when a creature within 5 feet damages Hacksaw, he can use his reaction to make a melee weapon attack against that creature.
- Persistent RageLevel 15
Hacksaw's rage ends early only if he falls unconscious or chooses to end it. He can still fall unconscious from exhaustion or other effects.
- Ability Score ImprovementsLevel 4
Hacksaw increased his Strength by 2 at 4th level, increased his Constitution by 2 at 8th level, and increased his Strength by 2 at 12th level.
- Ability Score IncreaseHumanEach ability score increases by 1.
- AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
- AlignmentHumanHumans tend toward no particular alignment.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one additional language.
- Shelter of the FaithfulAcolyte
Hacksaw can expect respectful treatment and support from temples, shrines, and religious communities devoted to his faith or an allied faith. He can call on such communities for basic shelter, food, healing, and aid, though they will not risk their lives for him.
Gear
10 itemsWeapons
- Hotori crescent greatswordA massive, long-curved martial blade used as Hacksaw's signature weapon. Treat as a greatsword, 2d6 slashing damage, heavy, two-handed.
- 2×HandaxeLight handaxes suitable for throwing or close combat, each dealing 1d6 slashing damage.
Gear
- Explorer's packA sturdy pack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and 50 feet of hempen rope.
- Black funerary cloakA black cloak worn by Hotori death acolytes during funerary rites.
- Holy symbolA small metal holy symbol of the Hotori death faith.
- Prayer bookA prayer book containing the names and rites of the Hotori dead.
- 5×Incense sticksIncense used in funerary prayers and battlefield remembrance.
- VestmentsCeremonial vestments from the Hotori bone chapel.
- Common clothesSimple common clothing for travel and labor.
Purse
- 15×Gold piecesUnspent coin carried in a leather pouch.
Appearance
Hacksaw Hotori is a towering human man with pale skin, broad shoulders, and the heavy, deliberate posture of someone accustomed to making room wherever he walks. He wears his long, straight beard in three thick braids bound with black iron rings, and black bone tattoos wind from his wrists up beneath his sleeves and across his chest. A weather-darkened cloak hangs from his shoulders, and a long, curved greatsword rests across his back. He moves with unnerving stillness until violence begins, then crosses the ground in sudden, explosive strides. His silence is not shyness. It is the pressure before a storm.
Mannerisms
Hacksaw stands too close when speaking, forcing others to tilt their heads back to meet his eyes. He pauses before answering questions, as though consulting someone standing just behind the speaker. Before battle, he presses two fingers to each black bone tattoo and whispers a name. He never shouts during ordinary conversation, but his battle cries are loud enough to startle birds from trees.
Personality
Hacksaw is quiet, imposing, and intensely attentive. He listens to the final words of strangers with the same seriousness he gives a chieftain's command. Around the living he is blunt and formal, but around the dead he becomes gentle, patient, and almost tender. He does not seek bloodshed for pleasure. He seeks certainty, and violence is the language he trusts when certainty fails.
Ideals
Reverence. No death should be meaningless. The dead deserve names, witnesses, and the punishment of those who use corpses as tools.
Bonds
The Hotori dead live in his tattoos, and Hacksaw will risk anything to recover the tribe's stolen relics and return them to its ruined burial chapel.
Flaws
Hacksaw treats compromise as cowardice and often mistakes fearlessness for wisdom. He is slow to forgive disrespect toward the dead, quick to answer insults with threats, and secretly terrified that the Hotori voices in his rage are becoming his own.
Quirks
Background
Hacksaw Hotori was born beneath the black-pine cliffs where the Hotori Tribe kept its burial fires. The tribe believed that death was not an ending but a door, and that a warrior who learned to stand before that door without blinking could become a weapon against the things that hid beyond it. As a boy, Hacksaw served as an acolyte in the tribe's bone chapel, memorizing funeral chants, tending the dead, and listening to elders name every ancestor claimed by war, winter, or monster. His black bone tattoos were placed over years of ritual, each mark representing a life entrusted to his memory. When raiders and grave-things descended on the Hotori settlement, Hacksaw was the only survivor of the chapel's last defense. He emerged from the smoke carrying the tribe's crescent greatsword and wearing the dead priest's cloak. Since then, he has traveled as both warrior and lay priest, seeking those who profane the dead and those whose deaths have been forgotten. His rages are not thoughtless fury. They are funerary invocations, moments when he gives his body over to the accumulated wrath of the Hotori dead. He believes every battle is a sermon, and every enemy who falls must be remembered by name.
“His black bone tattoos were placed over years of ritual, each mark representing a life entrusted to his memory.”
- Background
- Acolyte
Connections
Species
Human
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