Evelyne
Evelyne
Sheet
AC 15 · HP 115 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
23 featuresBonus action
- Wild ShapeLevel 2
When Bonus action
Evelyne changes into a beast form as a bonus action, following the normal Wild Shape rules.
- Combat Wild ShapeLevel 2
Evelyne can use Wild Shape as a bonus action and expend spell slots to regain hit points while transformed. She can transform into beasts with a challenge rating as high as 1.
Always on
- Elemental Wild ShapeLevel 10
When Action or bonus action as permitted by Wild Shape
Evelyne can transform into an elemental by expending two uses of Wild Shape.
- DruidicLevel 1
Evelyne knows Druidic, the secret language of druids, and can leave hidden messages in it. Druids automatically recognize such messages.
- SpellcastingLevel 1
Evelyne can prepare and cast druid spells using Wisdom as her spellcasting ability.
- Druid Circle, Circle of the MoonLevel 2
Evelyne belongs to the Circle of the Moon, gaining enhanced shapeshifting abilities.
- Circle FormsLevel 2
Evelyne can transform into a beast with a challenge rating as high as her druid level divided by 3, currently up to CR 5, and can use creatures with a swimming speed.
- Ability Score ImprovementLevel 4
Evelyne gains an Ability Score Improvement. She increased Wisdom by 2, raising it to 14.
- Land's StrideLevel 6
Evelyne can ignore nonmagical difficult terrain, and nonmagical plants do not slow her or impose penalties on movement. She has advantage against magically created or manipulated plants.
- Ability Score ImprovementLevel 8
Evelyne gains an Ability Score Improvement. She increased Wisdom by 2, raising it to 16.
- Nature's WardLevel 10
Evelyne cannot be charmed or frightened by elementals or fey, and she is immune to poison and disease.
- Ability Score ImprovementLevel 12
Evelyne gains an Ability Score Improvement. She increased Wisdom by 2, raising it to 18.
- Beast SpellsLevel 14
Evelyne can cast many druid spells while in beast form, providing both verbal and somatic components unless the beast form cannot physically perform them.
- Improved Circle FormsLevel 14
Evelyne can use Wild Shape to transform into a beast with a challenge rating as high as 5 and can use the form's movement modes normally permitted by Circle Forms.
- Thousand FormsLevel 14
Evelyne can cast Alter Self at will without expending a spell slot.
- Ability Score ImprovementLevel 16
Evelyne gains an Ability Score Improvement. She increased Wisdom by 2, maintaining a final Wisdom score of 18.
- TraitHalf-ElfDarkvision out to 60 feet
- TraitHalf-ElfAdvantage on saving throws against being charmed
- TraitHalf-ElfMagic cannot put Evelyne to sleep
- TraitHalf-ElfProficiency in two additional skills
- TraitHalf-ElfOne additional language
- TraitHalf-ElfAbility Score Increase, +2 Charisma and +1 Wisdom and +1 Constitution
- Position of PrivilegeNoble
Evelyne can secure an audience with local nobility, and commoners are inclined to accommodate her requests because of her noble bearing and reputation.
Spells
21 spellsSpellcasting. Evelyne casts with Wisdom (spell save DC 17, to hit with spell attacks).
1st level (4 slots): , , , ,
2nd level (3 slots): , , ,
3rd level (3 slots): , ,
4th level (3 slots): , ,
5th level (2 slots): ,
6th level (1 slot): , ,
7th level (1 slot): no spells
8th level (1 slot):
Gear
10 itemsWeapons
- QuarterstaffA polished ashwood staff used as a druidic focus and walking stick.
- DaggerA curved ceremonial dagger with a leaf-shaped blade.
Armor
- Leather armorSupple dark leather armor reinforced with lacquered bark plates.
- ShieldA round wooden shield painted with the crest of Evelyne's fallen house.
Gear
- Druidic focusA leather pouch containing mistletoe and sprigs of holly.
- Explorer's packA scholar's pack containing a backpack, books, ink, parchment, tinderbox, rations, and a waterskin.
- Fine clothesA fine set of noble clothing in dark green and black.
- Signet ringA signet ring bearing the crest of Evelyne's disgraced noble family.
- Scroll of pedigreeA scroll of pedigree proving Evelyne's lineage.
Purse
- 25×Gold piecesA purse containing 25 gold pieces from her remaining family reserves.
Appearance
Evelyne is a tall half-elf woman with pale olive skin, sharp cheekbones, and long black hair threaded with silver leaves and bone charms. Her green eyes have a cold, watchful intensity, and faint vine-like markings curl along her forearms. She wears dark green leather armor beneath a finely tailored noble cloak, carries an ashwood staff crowned with a black antler, and bears a polished signet ring from her disgraced family.
Mannerisms
Evelyne speaks softly and precisely, rarely raising her voice. She pauses before answering as though considering whether the listener is worth the truth. When displeased, she slowly rotates her signet ring. When making a threat, she smiles as if discussing gardening.
Personality
Elegant, calculating, and unnervingly patient, Evelyne treats every conversation as a negotiation and every relationship as a potential asset. She is capable of genuine admiration for beauty, especially ancient forests and powerful creatures, but her admiration is possessive. She offers courtesy freely, trust rarely, and forgiveness never.
Ideals
Dominion. The strong have the right to shape the world, and nature itself proves that mercy is merely a weakness delaying the inevitable.
Bonds
She will reclaim her family's ancestral valley and punish every surviving member of the house that destroyed her lineage.
Flaws
Evelyne cannot tolerate disobedience, especially from those she considers inferior. She is willing to destroy innocent lives if doing so advances her plans, and she mistakes fear for loyalty. Deep beneath her composure lies terror that without her title, power, and mastery of transformation, she is nothing at all.
Quirks
Background
Evelyne was born into a minor elven-touched noble house that ruled a fertile valley through carefully managed alliances, debts, and quiet threats. Her father taught her that power was not inherited, it was cultivated, much like an ancient tree whose roots slowly split stone. Her mother, an elven emissary, introduced her to the old forest beyond their estates, where Evelyne learned the language of beasts, the secret names of plants, and the patience required to wait for prey. When a rival house engineered her family's political ruin, Evelyne escaped into the wilderness rather than accept exile or execution. Within the forest, she found a circle of druids who saw in her both genuine reverence for nature and a disturbing willingness to dominate it. Evelyne embraced their teachings, believing civilization and wilderness should not coexist as equals. Instead, the natural world should become the instrument of whoever possesses the strength and cunning to command it. She rose through the Circle of the Moon by mastering the shapes of apex predators and elemental forces, then returned to the civilized world as a polished noblewoman with a druid's patience. She now gathers influence, secrets, and loyal creatures, intending to reclaim her family's lands and transform them into the heart of a new, merciless dominion.
“Her father taught her that power was not inherited, it was cultivated, much like an ancient tree whose roots slowly split stone.”
- Background
- Noble
Connections
Species
Half-Elf
Media
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