Vikasha
Vikasha
Sheet
AC 15 · HP 284 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
36 featuresAction
- Telekinetic Movement
When Vikasha takes the Magic action
As an action, target a Large or smaller object or willing creature within 30 feet and move it up to 30 feet. Unattended objects can be moved through the air.
- Action SurgeLevel 2
Vikasha can take the Attack action and make four attacks because of Three Extra Attacks.
Bonus action
- Second WindLevel 1
As a Bonus Action, regain 1d10 + 20 Hit Points. She has four uses, regaining one expended use after a Short Rest and all expended uses after a Long Rest.
- Tactical ShiftLevel 5
When she uses Second Wind as a Bonus Action, she can move up to half her Speed without provoking Opportunity Attacks.
- Bulwark of ForceLevel 15
As a Bonus Action, Vikasha can grant half cover to a number of creatures within 30 feet equal to her Intelligence modifier, including herself, for 1 minute or until she is incapacitated. She can expend one Psionic Energy Die to use this feature again without a Bonus Action.
Reaction
- Protective Field
When Vikasha or an ally within 30 feet takes damage
As a Reaction when Vikasha or an ally within 30 feet takes damage, expend a Psionic Energy Die to reduce the damage by 1d12 + 5.
Always on
- Psionic Strike
When Vikasha hits with a weapon attack
After hitting a creature with a weapon, expend a Psionic Energy Die to deal an extra 1d12 + 5 Force damage and potentially move the target up to 30 feet.
- Mind Sliver Flurry
When Vikasha takes the Attack action with daggers
Vikasha uses precise footwork, thrown daggers, and the Two-Weapon Fighting Style to maintain pressure while exploiting the Nick mastery of her daggers.
- Fourfold Assault
When Vikasha takes the Attack action
Vikasha makes four attacks with the Attack action, and can use Action Surge to take another action on the same turn.
- Fighting StyleLevel 1
You gain a Fighting Style feat. Vikasha uses Two-Weapon Fighting, allowing her ability modifier to contribute to the damage of the extra attack granted by the Light property.
- Weapon MasteryLevel 1
Vikasha can use the mastery properties of six chosen Simple or Martial weapons. Her chosen weapons are dagger, longsword, shortsword, hand crossbow, javelin, and scimitar. She can change her selections after a Long Rest.
- Tactical MindLevel 2
When she fails an ability check, she can expend a use of Second Wind to add 1d10 to the check. If the check still fails, the use is not expended.
- Psi Warrior, Psionic PowerLevel 3
Vikasha awakens as a Psi Warrior and gains Psionic Energy Dice, currently twelve d12s. She regains one expended die after a Short Rest and all expended dice after a Long Rest. She can use Protective Field to reduce damage to herself or an ally by 1d12 + 5, Psionic Strike to deal an extra 1d12 + 5 Force damage after hitting with a weapon, and Telekinetic Movement to move a Large or smaller object or willing creature up to 30 feet.
- Ability Score ImprovementLevel 4
Vikasha gains an Ability Score Improvement or another eligible feat.
- Extra AttackLevel 5
Vikasha can attack twice when taking the Attack action.
- Ability Score ImprovementLevel 6
Vikasha gains an Ability Score Improvement or another eligible feat.
- Telekinetic AdeptLevel 7
When Vikasha uses Psionic Strike, the target can be moved up to 30 feet toward or away from her. She also gains a flying Speed equal to her walking Speed for the turn when she uses Telekinetic Movement on herself.
- Ability Score ImprovementLevel 8
Vikasha gains an Ability Score Improvement or another eligible feat.
- IndomitableLevel 9
When she fails a saving throw, Vikasha can reroll it and add her Fighter level, 20, to the reroll. She has three uses and regains one use after a Long Rest.
- Tactical MasterLevel 9
When she makes an attack with a weapon that has a mastery property, Vikasha can replace that property's effect with Push, Sap, or Slow for that attack.
- Studied AttacksLevel 13
When Vikasha misses an attack roll against a creature, she has Advantage on her next attack roll against that creature before the end of her next turn.
- Ability Score ImprovementLevel 12
Vikasha gains an Ability Score Improvement or another eligible feat.
- Ability Score ImprovementLevel 14
Vikasha gains an Ability Score Improvement or another eligible feat.
- Ability Score ImprovementLevel 16
Vikasha gains an Ability Score Improvement or another eligible feat.
- Action Surge, Two UsesLevel 17
Vikasha can use Action Surge twice between Long Rests, but only once on a turn.
- Telekinetic MasterLevel 18
When Vikasha uses Psionic Energy Dice, she can roll one additional die and ignore the lowest result once per turn.
- Epic BoonLevel 19
Vikasha gains an Epic Boon feat. She chooses Boon of Irresistible Offense, allowing her weapon attacks to ignore resistance to their damage and deal additional damage when she scores a critical hit.
- Three Extra AttacksLevel 20
Vikasha can attack three additional times when taking the Attack action, for four attacks total.
- Creature TypeHumanHumanoid.
- SizeHumanMedium.
- SpeedHuman30 feet.
- ResourcefulHumanWhen Vikasha finishes a Long Rest, she gains Heroic Inspiration.
- SkillfulHumanShe gains proficiency in one skill of her choice, chosen as Investigation.
- VersatileHumanShe gains an additional Origin feat of her choice, chosen as Skilled.
- TraitHumanHuman determination and adaptability allow her to thrive in environments designed to confine her.
- Criminal ContactCriminal
You know how to locate and communicate with criminal contacts, including smugglers, fences, thieves, corrupt officials, and members of illicit organizations. Such contacts can provide rumors, introductions, or limited assistance, though they will expect comparable aid in return.
Gear
10 itemsWeapons
- Mind Sliver DaggerA magical dagger with a blackened steel blade that vibrates faintly when near hostile thoughts. Used as one of Vikasha's Mind Slivers.
- Mind Sliver DaggerA second magical dagger balanced for throwing, concealed draws, and two-weapon fighting. Used as one of Vikasha's Mind Slivers.
- Mind DancerA magical longsword with a narrow, flexible blade that seems to shift half a heartbeat before Vikasha moves.
Tools
- Thieves' ToolsUsed for bypassing locks, disarming traps, and maintaining criminal contacts.
Gear
- Psionic RingA plain silver ring that serves as a psionic focus and symbolizes an unnamed prisoner whose memory Vikasha refuses to surrender.
- Modern Combat ClothingA reinforced leather jacket, black tank top, tight leather cargo pants, and heavy combat boots. These are clothing, not armor.
- CrowbarA heavy pry bar useful for forced entry and improvised leverage.
- 2×PouchSmall containers for coins, tools, keys, and evidence.
- Traveler's ClothesA set of durable travel clothes suitable for moving through Atrix Isle's streets without attracting attention.
Purse
- 16×Gold PiecesHer accumulated criminal earnings and operational funds.
Appearance
Vikasha is a six-foot-tall human woman with a lean, densely muscled physique and a visibly defined six-pack. She is completely bald, with zero hair on her head, and intricate prison-earned tattoos cover her body from the neck to the ankles, including the back and crown of her scalp. The tattoos depict battles, prison marks, old loyalties, and names reduced to symbols. Her pale gray eyes are unnervingly observant. She wears a black midriff tank top, a cropped reinforced leather jacket, tight dark leather cargo pants, heavy steel-toed combat boots, and numerous piercings across her ears, brows, nose, lips, collarbones, and hands. She carries the magical daggers called the Mind Slivers, the longsword Mind Dancer, and a plain silver ring that amplifies her psionic focus. She wears no armor.
Mannerisms
Vikasha pauses before answering, as if sorting through several possible futures. She maintains unbroken eye contact, rarely raises her voice, and turns her silver ring once whenever she detects a lie. In combat, she tilts her head slightly before invisible force moves, making her psionic attacks feel inevitable.
Personality
Vikasha is calm, intensely intelligent, and difficult to surprise. She studies posture, breathing, word choice, and hesitation with the patience of a predator. Her telepathic talent gives her an unnerving awareness of surface thoughts and emotional pressure, though she prefers deduction and observation because information gained through force is often less reliable than information freely revealed. She respects competence, despises weakness disguised as virtue, and treats loyalty as a serious contract. Her anger is cold and methodical, while her approval is quiet, rare, and deeply meaningful.
Ideals
Control. Freedom is not granted by laws, institutions, or benevolent leaders. It is built through competence, preparation, and the power to refuse every cage.
Bonds
The people who survived Atrix Isle's prison network with me are my responsibility. I will never abandon one of my own to a cage, a corrupt authority, or a convenient betrayal.
Flaws
I assume every kindness has a hidden price, and I would rather destroy a useful alliance than risk being controlled by it. Once I decide someone is a threat, evidence rarely changes my mind.
Quirks
Background
Vikasha was born in the crowded, violent districts of Atrix Isle, where every institution had a price and every promise had an expiration date. She learned early that strength without judgment was merely another form of weakness. Petty theft became burglary, burglary became organized crime, and organized crime eventually became open conflict with the prison syndicates that controlled whole sections of the island. She spent years behind bars, where deprivation, calculated violence, and constant surveillance forged her into something harder than the people who tried to break her. Every tattoo on her body records a debt, a betrayal, a battle, or a loyalty that survived the prison system. During a failed prison transfer, Vikasha's latent psionic ability erupted. She stopped a volley of crossbow bolts in midair, shattered a steel door without touching it, and heard the surface thoughts of everyone in the corridor at once. Rather than flee, she studied the chaos and used it to dismantle the hierarchy that had ruled the facility. After her escape, she built an organization from former inmates, smugglers, informants, and disciplined street fighters. As a Psi Warrior, she combines precise martial technique with invisible force, telepathic pressure, and ruthless tactical planning. She does not seek fame or redemption. She seeks control over the systems that once controlled her, and she rewards loyalty with protection, purpose, and power.
“She learned early that strength without judgment was merely another form of weakness.”
- Background
- Criminal
Connections
Species
Human
Media
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