Mireya Xochin
Mireya Xochin
Sheet
AC 17 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- MedicineWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
14 featuresBonus action
- Channel DivinityLevel 1
As a Bonus Action, you can expend a use of Channel Divinity to invoke a divine effect available to you. You regain one expended use when you finish a Short Rest and all expended uses when you finish a Long Rest. At level 1, you have one use.
Always on
- ThaumaturgyLevel 1
When At will
Mireya produces a minor divine wonder, such as a harmless sound, a flicker of light, a change in her voice, or an unlocked window rattling open.
- Sacred Flame
When Action
Mireya hurls a spark of divine fire at a creature within range, dealing radiant damage on a failed Dexterity save.
- Cure Wounds
When Action
Mireya touches a creature and restores a small amount of vitality.
- Guiding Bolt
When Action
Mireya calls down a guiding bolt of radiant energy, damaging a target and granting Advantage to the next attack made against it.
- Minor Illusion
When Action
Mireya utters a forbidden little joke that makes a nearby creature question whether the moment is truly as serious as it seems, producing a minor magical distraction.
- SpellcastingLevel 1
You can cast prepared cleric spells using Wisdom as your spellcasting ability. You can use a holy symbol as a spellcasting focus, and you regain all expended spell slots when you finish a Long Rest.
- Cleric CantripsLevel 1
You gain three cleric cantrips. You can replace one cleric cantrip whenever you gain a Cleric level.
- ResourcefulHumanWhen you finish a Long Rest, you gain Heroic Inspiration.
- SkillfulHumanYou gain proficiency in one skill of your choice. Mireya is proficient in History from this trait.
- VersatileHumanYou gain an Origin feat of your choice. Mireya has the Skilled feat.
- TraitHumanMedium size.
- TraitHumanSpeed of 30 feet.
- Shelter of the FaithfulAcolyte
You can usually find shelter, food, and basic aid at a temple or shrine of your faith, though the institution may expect reasonable service or assistance in return.
Spells
5 spellsSpellcasting. Mireya Xochin casts with Wisdom (spell save DC 10, to hit with spell attacks).
Cantrips (at will): , ,
1st level (2 slots): ,
Gear
11 itemsWeapons
- MaceA simple one-handed bludgeoning weapon used in close combat.
- 7×JavelinSeven balanced spears suitable for throwing or melee combat.
Armor
- Chain ShirtA chain shirt offering medium protection. Base AC 13 plus up to 2 from Dexterity.
- ShieldA wooden shield bearing the symbol of Tzomel. Grants a +2 bonus to Armor Class.
Gear
- Holy SymbolA holy symbol used as a divine spellcasting focus.
- Priest's PackA pack containing basic travel and adventuring supplies.
- Prayer BookA small book of prayers, parables, and deliberately ambiguous theological jokes.
- 5×Incense StickScented incense used in daily rites and improvised distractions.
- VestmentsCeremonial clothing worn during worship and temple service.
- Common ClothesPlain clothing for travel and ordinary work.
Purse
- Coin PouchA small purse containing modest spending money.
Appearance
Mireya is a sturdy human woman with warm brown skin, a round face, dark hazel eyes, and thick black hair usually braided with bits of colored thread. Her practical chain shirt is worn beneath cream-colored vestments embroidered with tiny dice, open hands, and smiling suns. A wooden holy symbol hangs at her throat, carved to resemble a coin with two different faces. She carries herself like someone accustomed to crowded shrines, narrow streets, and sudden trouble.
Mannerisms
Mireya tilts her head whenever someone makes a claim she doubts, then smiles as if they have just told an amusing joke. She taps her holy symbol three times before taking a dangerous action and often ends prayers with a quiet, conversational, "You saw that, didn't you?"
Personality
Warm, observant, and irreverently compassionate. Mireya is quick to offer food, advice, or a useful lie to someone in danger. She speaks gently even when threatening someone, and she is fascinated by people who insist they have nothing to hide.
Ideals
Freedom. No god, ruler, or tradition deserves obedience merely because it is old. People must be allowed room to question, laugh, and choose their own path.
Bonds
The little riverside shrine where Mireya was raised sheltered her family during a famine. She will risk almost anything to protect it and the people who still depend on it.
Flaws
Mireya cannot resist improving a plan, especially when nobody asked her to. She mistakes suspicion for wisdom, keeps secrets long after they stop being useful, and sometimes treats sincere promises as invitations to search for loopholes.
Quirks
Background
Mireya grew up in a riverside district where people prayed to every power that might listen, including the laughing trickster god Tzomel, whose priests taught that rigid certainty was a trap for the proud. Her mother sold dyed cloth, her uncle repaired locks, and Mireya learned early that survival often depended less on strength than on noticing who was lying, who was frightened, and who had quietly run out of options. When a traveling priest saved her neighborhood from a corrupt magistrate by turning the magistrate's own paperwork against him, Mireya followed the priest to the temple and became an acolyte. Her years of devotion were filled with copying prayers, tending the poor, studying sacred histories, and learning that a holy answer is not always a solemn one. Mireya now travels as a cleric because Tzomel's faith demands movement. She exposes sanctimonious tyrants, protects people who have been dismissed as fools, and leaves behind small acts of impossible kindness. She believes every locked door has a weakness, every oath has a loophole, and every serious face is hiding a joke that may yet save a life.
“Mireya now travels as a cleric because Tzomel's faith demands movement.”
- Background
- Acolyte
Connections
Species
Human
Media
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