All Eyes
All Eyes
Sheet
AC 11 · HP 22 · 35 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
13 featuresBonus action
- Cunning ActionLevel 2
When Bonus action
As a bonus action, Dash, Disengage, or Hide.
Always on
- Sneak AttackLevel 1
When Hit with a finesse or ranged weapon under the required conditions
Once per turn, deal an extra 2d6 damage when attacking with advantage, or when an enemy of the target is within 5 feet and the attack uses a finesse or ranged weapon without disadvantage.
- ExpertiseLevel 1
All Eyes has expertise in two proficient skills, Deception and Sleight of Hand. His proficiency bonus is doubled for ability checks using those skills.
- Thieves' CantLevel 1
All Eyes knows the secret mixture of dialect, jargon, and code used by rogues to conceal messages in ordinary conversation.
- Ability Score ImprovementLevel 4
All Eyes increases one ability score by 2, or two ability scores by 1. This character increases Dexterity by 2, raising it from 10 to 12.
- TraitElf, Wood ElfDarkvision, can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
- TraitElf, Wood ElfKeen Senses, proficiency in the Perception skill.
- TraitElf, Wood ElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put him to sleep.
- TraitElf, Wood ElfTrance, he meditates deeply for 4 hours instead of sleeping and gains the same benefit a human does from 8 hours of sleep.
- TraitElf, Wood ElfElf Weapon Training, proficiency with the longsword, shortsword, shortbow, and longbow.
- TraitElf, Wood ElfFleet of Foot, walking speed is 35 feet.
- TraitElf, Wood ElfMask of the Wild, he can attempt to hide when lightly obscured by natural phenomena.
- False IdentityCharlatan
All Eyes can create false identities, complete with appropriate clothing, mannerisms, and forged documents. He also knows how to establish a cover story and impersonate a specific person convincingly enough to pass casual scrutiny.
Gear
12 itemsWeapons
- RapierA finely balanced finesse weapon with a plain hilt and several concealed scratches used as personal markings
- ShortbowA compact ranged weapon useful for ambushes and misdirection
- 2×DaggerA small backup blade hidden inside his coat
Armor
- Leather armorLight armor made from supple, dark leather, worn beneath his traveling coat
Tools
- Disguise kitA disguise kit containing cosmetics, wigs, false facial hair, and costume pieces
- Forgery kitA forgery kit containing papers, inks, seals, and writing implements
Gear
- 20×ArrowsAmmunition for the shortbow
- Burglar's packA burglar's kit containing picks, small tools, and tension wires
- Fine clothesA set of fine but slightly worn clothes used for impersonation and social schemes
- PouchA small belt pouch containing starting coin
- False identity papersA second identity, including clothing, papers, and an official-looking seal
Purse
- 15×Gold piecesStarting currency
Appearance
All Eyes is a lean wood elf man with sun-browned skin, long ash-brown hair tied with mismatched bits of colored thread, and alert green eyes that seem to measure every exit, pocket, and expression in the room. He dresses like a traveling confidence man, favoring a weathered burgundy coat over practical dark leathers, with a rapier at his hip and a small collection of false rings on his fingers. Within a minute of meeting him, most people notice that he constantly checks the position of a brass signet ring, turning it around his finger whenever he is thinking. When he laughs, he shows a broad, slightly uneven smile and taps his front teeth together as if testing whether they are still there.
Mannerisms
He turns his brass signet ring whenever he is calculating a lie, checks reflective surfaces as he passes them, and taps his front teeth together before answering questions he considers dangerous. He often addresses people by a name they have not yet introduced themselves with, then watches carefully to see whether they correct him.
Personality
All Eyes is charming, observant, and almost compulsively curious. He treats every conversation like a card game, tracking who is bluffing, who is frightened, and who believes they are in control. He enjoys helping people, but prefers to make his assistance look like profitable self-interest. Beneath the practiced confidence is a restless fear of being trapped in one identity or judged by one mistake.
Ideals
Freedom. A person should be able to become whoever they have the courage and imagination to be. No law, lineage, or prophecy has the right to define them forever.
Bonds
He keeps the brass signet ring taken from the swindler who betrayed him. He intends to find its former owner and force the truth out of them, whether through exposure, theft, or an elaborate public humiliation.
Flaws
He cannot resist improving a lie once it has worked, often adding unnecessary details until a simple deception becomes an elaborate risk. He also assumes that anyone who trusts him is either exceptionally clever or dangerously foolish, and he is rarely patient enough to determine which.
Quirks
Background
All Eyes was raised among the hidden paths and watchful groves of a wood elf community, where every stranger was evaluated before they were welcomed near the fires. He learned early that attention was a kind of currency. A glance held too long, a hand resting near a purse, a hesitation before answering a simple question, all of them told stories. He became fascinated by the difference between what people saw and what they believed they saw, and he began practicing small deceptions for amusement, first with painted stones and borrowed names, then with entire performances staged for passing merchants. His talent attracted a traveling troupe of swindlers who taught him the practical arts of forgery, disguise, sleight of hand, and escape. Their lessons were profitable until one of their schemes targeted the wrong magistrate. All Eyes took the blame for a forged inheritance claim that had been designed by someone else, then vanished before the authorities could decide whether to hang him or recruit him. Since then, he has traveled under a dozen identities, occasionally helping people who remind him of his old forest home, though never admitting that sentiment is involved. He calls himself All Eyes because he prefers to be the one noticing everything, and because the name makes people wonder what he knows.
“He learned early that attention was a kind of currency.”
- Background
- Charlatan
Connections
Species
Elf, Wood Elf
Media
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