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Bruk - AI-generated fantasy Character

Bruk

Lizardfolk · Druid (Circle of the Moon) · Level 3 · Entertainer

Bruk

Bruk is observant, literal, and unsettlingly patient.
AC15
HP22/22
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 22 · 30 ft.
AlignmentNeutral GoodGenderMaleAge23 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Clubs,
Daggers,
Darts,
Javelins,
Maces,
Quarterstaffs,
Scimitars,
Sickles,
Slings,
Spears

Tools

Disguise kit,
Drum

Languages

Common,
Draconic,
Druidic

Features

19 features

Bonus action

  • Circle of the MoonLevel 2

    Bruk follows the Circle of the Moon. He can use Wild Shape as a bonus action, expend a use to transform into a beast of challenge rating 1 or lower, and remain transformed for up to 1 hour. While transformed, he can use a bonus action to expend a spell slot and regain 1d8 hit points per level of the slot.

  • Combat Wild ShapeLevel 2

    Bruk can use a bonus action to enter a Starry Form? No. As a Circle of the Moon druid, he instead gains improved transformation into beasts of challenge rating 1 or lower and bonus-action Wild Shape, as described by Combat Wild Shape.

Always on

  • Thorn Whip

    When When a creature is within 30 feet and Bruk needs to harm or reposition it.

    Bruk lashes out with thorny vines. On a hit, the target takes 1d6 piercing damage and, if it is Large or smaller, can be pulled up to 10 feet toward him.

  • Guidance

    When Before an ally attempts an ability check.

    Bruk guides a willing creature, granting it a d4 to add to one ability check of its choice before the spell ends.

  • Druidic Spellcasting

    When As appropriate for his prepared spells.

    Bruk commands natural forces to hinder enemies, protect allies, or control the battlefield.

  • Wild ShapeLevel 2

    When As an action, or as a bonus action through Combat Wild Shape.

    Bruk changes shape into a beast, often becoming a wolf, giant badger, or panther-like predator, depending on what he has observed.

  • DruidicLevel 1

    Bruk knows Druidic, the secret language of druids, and can leave hidden messages in it. He can identify signs of a druidic presence, but may not reveal the language to outsiders.

  • SpellcastingLevel 1

    Bruk prepares three druid spells from the druid spell list. Wisdom is his spellcasting ability. He can use a druidic focus as a spellcasting focus and knows the druid cantrips Guidance and Thorn Whip.

  • Ability Score IncreaseLizardfolkConstitution increases by 2 and Wisdom increases by 1.
  • AgeLizardfolkLizardfolk reach adulthood around age 14 and rarely live longer than 60 years.
  • AlignmentLizardfolkMost lizardfolk are neutral, guided primarily by their instincts and observations of nature.
  • SizeLizardfolkMedium.
  • SpeedLizardfolk30 feet.
  • BiteLizardfolkNatural weapon dealing 1d6 piercing damage. When Bruk hits with it, he can deal damage instead of using a weapon.
  • Cunning ArtisanLizardfolkDuring a short rest, Bruk can harvest bone and hide from a slain beast, construct a shield, club, javelin, or 1d4 darts, and gain the appropriate material.
  • Hold BreathLizardfolkBruk can hold his breath for up to 15 minutes.
  • Hunter's LoreLizardfolkBruk gains proficiency in two of the following skills: Animal Handling, Nature, Perception, Stealth, or Survival. He has chosen Animal Handling and Perception.
  • Natural ArmorLizardfolkWhen not wearing armor, Bruk's AC is 13 + his Dexterity modifier. A shield's benefits still apply.
  • By Popular DemandEntertainer

    By popular demand, audiences remember him and can often provide lodging, food, or minor assistance, especially when he performs or tells the truth about his former circus life.

Spells

4 spells

Spellcasting. Bruk casts with Wisdom (spell save DC 11, to hit with spell attacks).

1st level (4 slots): , ,

2nd level (2 slots):

Gear

8 items

Weapons

  • Scimitar
    A curved blade used by Bruk for defense and for cutting reeds, rope, and meat.

Armor

  • Leather armor
    Studded leather is not included. This is practical leather armor fitted around Bruk's scales.
  • Shield
    A wooden shield painted with faded green and yellow circus stripes.

Tools

  • Disguise kit
    A disguise kit used to alter his appearance during performances or to conceal his identity from circus agents.
  • Musical instrument, drum
    A small hand drum with a stretched hide head, retained from his circus days.

Gear

  • Explorer's pack
    A pack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and fifty feet of hempen rope.
  • Druidic focus
    A sprig of willow bound with red thread and used as a druidic focus.
  • Favor from an admirer
    A keepsake strip cut from the old circus tent.

Appearance

A broad-shouldered male lizardfolk with olive-green scales, a pale throat, and amber eyes with narrow black pupils. He stands very still when waiting, balancing on the balls of his feet with his weight slightly forward, as if ready to spring or flee. Bright scraps of faded circus cloth are woven through the leather cords around his wrists, and he wears a cracked wooden bead on a thong at his neck. His old performance costume has been altered into practical traveling clothes, with small brass bells removed from the hems but kept in a pouch. His tail moves in slow, deliberate arcs when he is thinking.

Mannerisms

He stands poised on the balls of his feet and rarely leans against walls or furniture. While speaking, he slowly checks the cord at his throat, rubbing the cracked wooden bead between two claws. He pauses before answering personal questions, tilting his head like a listening crocodile, and gives an abrupt single nod when he has made a decision.

Personality

Bruk is observant, literal, and unsettlingly patient. He studies people the way he studies animals, watching hands, breathing, posture, and escape routes before trusting their words. He has a dry sense of humor and enjoys simple performances when he chooses them himself, especially drum rhythms, mimicry, and making camp animals follow his gestures. He is protective of frightened creatures and suspicious of anyone who calls ownership a form of care.

Ideals

Freedom. No living creature exists to be displayed, owned, or made harmless for another person's pleasure.

Bonds

Miska, the circus bear, is family. Bruk will risk almost anything to find her or protect another captive creature. He also carries a strip of the circus tent as proof that the people who owned him did not own his life.

Flaws

Bruk assumes that kindness is usually a trick with a price. When frightened, he may abandon a sensible plan rather than risk being trapped again, and he can become coldly possessive toward animals or children who remind him of his own captivity.

Quirks

He counts doors, windows, and possible exits whenever he enters a room.
He dislikes applause unless he requested the performance, and responds to praise with visible suspicion.
He leaves small piles of reeds or twigs near sleeping animals as offerings.
He gives names to useful tools but refuses to name weapons.
He imitates the breathing patterns of nearby animals when trying to calm himself.

Background

As a hatchling, Bruk was taken from the reed marshes by traveling showmen who found his size, scales, and silent patience profitable. They locked him in a painted wagon and advertised him as the reptile boy, then trained him to wear bright cloth, balance on barrels, bow for applause, and share a cage with a circus bear named Miska. The bear was not his enemy. Miska was the first living creature to sleep beside him without asking for a trick, and Bruk learned the rhythms of fear, hunger, and comfort by watching her breathe. Years later, a fire tore through the circus camp near a flooded woodland. Bruk escaped into the reeds while the ringmaster and his handlers fled. He survived by following animal trails, eating what he could catch, and listening to the forest as if it were another audience. A wandering druid found him beside Miska's abandoned chain and taught him that nature was not a cage, a stage, or a collection of useful beasts. Bruk became a druid of the Circle of the Moon, learning to take animal shape and reclaim the wonder that had once been forced upon him. He now travels to find the other children and creatures still held by the circus, while searching for Miska, whom he believes escaped into the deep woods.

“Years later, a fire tore through the circus camp near a flooded woodland.”
From their backstory
Background
Entertainer

Connections

Species

Lizardfolk

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