Bruk
Bruk
Sheet
AC 15 · HP 22 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
19 featuresBonus action
- Circle of the MoonLevel 2
Bruk follows the Circle of the Moon. He can use Wild Shape as a bonus action, expend a use to transform into a beast of challenge rating 1 or lower, and remain transformed for up to 1 hour. While transformed, he can use a bonus action to expend a spell slot and regain 1d8 hit points per level of the slot.
- Combat Wild ShapeLevel 2
Bruk can use a bonus action to enter a Starry Form? No. As a Circle of the Moon druid, he instead gains improved transformation into beasts of challenge rating 1 or lower and bonus-action Wild Shape, as described by Combat Wild Shape.
Always on
- Thorn Whip
When When a creature is within 30 feet and Bruk needs to harm or reposition it.
Bruk lashes out with thorny vines. On a hit, the target takes 1d6 piercing damage and, if it is Large or smaller, can be pulled up to 10 feet toward him.
- Guidance
When Before an ally attempts an ability check.
Bruk guides a willing creature, granting it a d4 to add to one ability check of its choice before the spell ends.
- Druidic Spellcasting
When As appropriate for his prepared spells.
Bruk commands natural forces to hinder enemies, protect allies, or control the battlefield.
- Wild ShapeLevel 2
When As an action, or as a bonus action through Combat Wild Shape.
Bruk changes shape into a beast, often becoming a wolf, giant badger, or panther-like predator, depending on what he has observed.
- DruidicLevel 1
Bruk knows Druidic, the secret language of druids, and can leave hidden messages in it. He can identify signs of a druidic presence, but may not reveal the language to outsiders.
- SpellcastingLevel 1
Bruk prepares three druid spells from the druid spell list. Wisdom is his spellcasting ability. He can use a druidic focus as a spellcasting focus and knows the druid cantrips Guidance and Thorn Whip.
- Ability Score IncreaseLizardfolkConstitution increases by 2 and Wisdom increases by 1.
- AgeLizardfolkLizardfolk reach adulthood around age 14 and rarely live longer than 60 years.
- AlignmentLizardfolkMost lizardfolk are neutral, guided primarily by their instincts and observations of nature.
- SizeLizardfolkMedium.
- SpeedLizardfolk30 feet.
- BiteLizardfolkNatural weapon dealing 1d6 piercing damage. When Bruk hits with it, he can deal damage instead of using a weapon.
- Cunning ArtisanLizardfolkDuring a short rest, Bruk can harvest bone and hide from a slain beast, construct a shield, club, javelin, or 1d4 darts, and gain the appropriate material.
- Hold BreathLizardfolkBruk can hold his breath for up to 15 minutes.
- Hunter's LoreLizardfolkBruk gains proficiency in two of the following skills: Animal Handling, Nature, Perception, Stealth, or Survival. He has chosen Animal Handling and Perception.
- Natural ArmorLizardfolkWhen not wearing armor, Bruk's AC is 13 + his Dexterity modifier. A shield's benefits still apply.
- By Popular DemandEntertainer
By popular demand, audiences remember him and can often provide lodging, food, or minor assistance, especially when he performs or tells the truth about his former circus life.
Spells
4 spellsSpellcasting. Bruk casts with Wisdom (spell save DC 11, to hit with spell attacks).
1st level (4 slots): , ,
2nd level (2 slots):
Gear
8 itemsWeapons
- ScimitarA curved blade used by Bruk for defense and for cutting reeds, rope, and meat.
Armor
- Leather armorStudded leather is not included. This is practical leather armor fitted around Bruk's scales.
- ShieldA wooden shield painted with faded green and yellow circus stripes.
Tools
- Disguise kitA disguise kit used to alter his appearance during performances or to conceal his identity from circus agents.
- Musical instrument, drumA small hand drum with a stretched hide head, retained from his circus days.
Gear
- Explorer's packA pack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and fifty feet of hempen rope.
- Druidic focusA sprig of willow bound with red thread and used as a druidic focus.
- Favor from an admirerA keepsake strip cut from the old circus tent.
Appearance
A broad-shouldered male lizardfolk with olive-green scales, a pale throat, and amber eyes with narrow black pupils. He stands very still when waiting, balancing on the balls of his feet with his weight slightly forward, as if ready to spring or flee. Bright scraps of faded circus cloth are woven through the leather cords around his wrists, and he wears a cracked wooden bead on a thong at his neck. His old performance costume has been altered into practical traveling clothes, with small brass bells removed from the hems but kept in a pouch. His tail moves in slow, deliberate arcs when he is thinking.
Mannerisms
He stands poised on the balls of his feet and rarely leans against walls or furniture. While speaking, he slowly checks the cord at his throat, rubbing the cracked wooden bead between two claws. He pauses before answering personal questions, tilting his head like a listening crocodile, and gives an abrupt single nod when he has made a decision.
Personality
Bruk is observant, literal, and unsettlingly patient. He studies people the way he studies animals, watching hands, breathing, posture, and escape routes before trusting their words. He has a dry sense of humor and enjoys simple performances when he chooses them himself, especially drum rhythms, mimicry, and making camp animals follow his gestures. He is protective of frightened creatures and suspicious of anyone who calls ownership a form of care.
Ideals
Freedom. No living creature exists to be displayed, owned, or made harmless for another person's pleasure.
Bonds
Miska, the circus bear, is family. Bruk will risk almost anything to find her or protect another captive creature. He also carries a strip of the circus tent as proof that the people who owned him did not own his life.
Flaws
Bruk assumes that kindness is usually a trick with a price. When frightened, he may abandon a sensible plan rather than risk being trapped again, and he can become coldly possessive toward animals or children who remind him of his own captivity.
Quirks
Background
As a hatchling, Bruk was taken from the reed marshes by traveling showmen who found his size, scales, and silent patience profitable. They locked him in a painted wagon and advertised him as the reptile boy, then trained him to wear bright cloth, balance on barrels, bow for applause, and share a cage with a circus bear named Miska. The bear was not his enemy. Miska was the first living creature to sleep beside him without asking for a trick, and Bruk learned the rhythms of fear, hunger, and comfort by watching her breathe. Years later, a fire tore through the circus camp near a flooded woodland. Bruk escaped into the reeds while the ringmaster and his handlers fled. He survived by following animal trails, eating what he could catch, and listening to the forest as if it were another audience. A wandering druid found him beside Miska's abandoned chain and taught him that nature was not a cage, a stage, or a collection of useful beasts. Bruk became a druid of the Circle of the Moon, learning to take animal shape and reclaim the wonder that had once been forced upon him. He now travels to find the other children and creatures still held by the circus, while searching for Miska, whom he believes escaped into the deep woods.
“Years later, a fire tore through the circus camp near a flooded woodland.”
- Background
- Entertainer
Connections
Species
Lizardfolk
Media
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