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Marcelline Qazbek - AI-generated fantasy Character

Marcelline Qazbek

Human · Wizard (School of Conjuration) · Level 20 · Noble

Marcelline Qazbek

Marcelline is attentive, observant, and relentlessly practical.
AC13
HP142/142
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 142 · 30 ft.
AlignmentNeutral GoodGenderWomanAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Languages

Common,
Draconic,
Dwarvish,
Elvish

Features

25 features

Action

  • Benign TranspositionLevel 6

    When As an action

    Marcelline teleports herself or a willing creature 30 feet as an action, often pulling patients out of danger.

  • Durable SummonsLevel 14

    Marcelline can use an action to conjure a Large construct of shimmering magical force in an unoccupied space she can see within 30 feet. It has 30 hit points, an AC of 10, and uses her proficiency bonus and spellcasting ability for its attacks and saving throws. It obeys her commands and lasts for 1 hour, until reduced to 0 hit points, or until she dismisses it.

  • Arcane RecoveryLevel 1

    Marcelline can use an action to regain expended spell slots with a combined level equal to or less than 10. No slot can be 6th level or higher. She regains this ability after a short or long rest.

Reaction

  • Shield

    When When hit by an attack or targeted by magic missile

    Marcelline conjures a shield of force as a reaction, increasing her AC by 5 until the start of her next turn and preventing the triggering magic missile.

Always on

  • Mage Hand

    When At will

    Marcelline manifests a spectral hand that can manipulate objects, open doors, stow or retrieve items, and perform delicate tasks from a distance.

  • Bigby's Hand

    When As an action after casting the spell

    Marcelline creates a floating hand of force that can strike creatures, shove them, or manipulate objects at range.

  • Wish

    When As an action

    Marcelline alters reality to produce nearly any magical effect, including casting powerful healing magic normally unavailable to wizards.

  • SpellcastingLevel 1

    Marcelline is a 20th-level wizard. She uses Intelligence for wizard spellcasting, maintains a spellbook, and can prepare a number of wizard spells equal to her wizard level plus her Intelligence modifier.

  • Arcane RecoveryLevel 1

    Marcelline has a spellbook containing her known wizard spells. She can use an arcane focus or component pouch, and can ritual cast wizard spells with the ritual tag without preparing them.

  • Minor ConjurationLevel 2

    Marcelline can conjure a nonmagical object no larger than 3 feet on a side and no more than 10 pounds into an empty space she can see within 10 feet. The object glimmers faintly and disappears after 1 hour.

  • Focused ConjurationLevel 10

    Marcelline can maintain concentration on conjuration spells without having that concentration broken by taking damage.

  • Ability Score ImprovementLevel 4

    Marcelline gains an Ability Score Improvement. Her Intelligence increases by 2.

  • Ability Score ImprovementLevel 8

    Marcelline gains an Ability Score Improvement. Her Dexterity increases by 2.

  • Ability Score ImprovementLevel 12

    Marcelline gains an Ability Score Improvement. Her Constitution increases by 2.

  • Ability Score ImprovementLevel 16

    Marcelline gains an Ability Score Improvement. Her Intelligence increases by 2.

  • Ability Score ImprovementLevel 19

    Marcelline gains an Ability Score Improvement. Her Dexterity increases by 1 and her Constitution increases by 1.

  • Spell MasteryLevel 18

    Marcelline can cast one selected 1st-level wizard spell and one selected 2nd-level wizard spell at their lowest level without expending spell slots. She must spend 8 hours in study to change the selected spells.

  • Signature SpellsLevel 20

    Marcelline can cast one selected 3rd-level wizard spell twice without expending spell slots. She regains the ability to do so after a short or long rest.

  • Ability Score IncreaseHumanAll ability scores increase by 1.
  • AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
  • AlignmentHumanHumans tend toward no particular alignment.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and three additional languages.
  • Position of PrivilegeNoble

    Marcelline can secure an audience with local nobles, officials, guild leaders, and other people of high standing. Common folk generally treat her as a person of wealth and influence, and she can expect to be welcomed into high society when her identity is known.

Spells

33 spells

Spellcasting. Marcelline Qazbek casts with Intelligence (spell save DC 19, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , , , , , ,

2nd level (3 slots): , , ,

3rd level (3 slots): ,

4th level (3 slots): ,

5th level (3 slots): , , , ,

6th level (2 slots): no spells

7th level (2 slots): , ,

8th level (1 slot): ,

9th level (1 slot): , , ,

Gear

9 items

Weapons

  • Dagger
    A finely balanced dagger used for cutting bandages as often as for combat.

Gear

  • Arcane Focus
    A polished crystal set in a simple copper frame, used as an arcane focus.
  • Spellbook
    A leather-bound spellbook containing Marcelline's studied spells and extensive marginal notes on anatomy, paralysis, and blood loss.
  • Scholar's Pack
    A backpack containing parchment, ink, quills, small candles, sealing wax, tinder, and a small sack.
  • Fine Clothes
    A once-elegant white kimono, now visibly dirty from travel and fieldwork.
  • Signet Ring
    A family signet bearing the mark of the Qazbek mining concern.
  • Bernard's Watchman's Badge
    A small badge belonging to Bernard Veshar, hidden inside her clothing.
  • Jar of Crushed Pearls
    Crushed pearls used to carbonate wine, carefully shaken into a glass before drinking.

Purse

  • Purse
    Money supplied by her family, though she spends much of it on medicine and food for patients.

Appearance

Marcelline Qazbek is a young human woman with almond-shaped blue eyes, light skin, and short, wavy copper-colored hair combed back from her face. Smallpox scars mark both cheeks. She wears a white, open-shouldered kimono over a gray halter bodysuit, though the kimono is stained from years of roads, rain, ash, and spilled medicine. A simple brown corset serves as her belt, with plain brown forearm braces, dark leather pants, and long boots. Numerous rings and earrings catch the light when she gestures. A half-mask covers her chin and cheeks, leaving her eyes and scars partially visible. Her spellbook is kept in a weatherproof leather case at her hip, and her hands are often faintly illuminated by conjured blue-white sigils.

Mannerisms

Marcelline adjusts her half-mask whenever someone mentions blood. She counts under her breath while casting restorative or protective magic, taps each ring against her thumb when anxious, and speaks to injured people in the same gentle tone she uses with frightened children. When angry, she becomes unnaturally polite and begins arranging everyone else's actions into a plan.

Personality

Marcelline is attentive, observant, and relentlessly practical. She remembers symptoms, family connections, and small details about people's injuries with unsettling accuracy. She genuinely wants to help, but expresses compassion through management rather than warmth. She dislikes theatrical heroics, wastes no spell when a cantrip will do, and becomes visibly calmer when everyone around her is following instructions. Beneath her patronizing composure is a woman terrified of arriving too late again.

Ideals

Mercy is a discipline, not a sentiment. If someone is still alive, their suffering is a problem that can be solved, even if the solution requires patience, unpleasant work, or magic no respectable academy would teach.

Bonds

Bernard Veshar's signet and watchman's badge are sewn inside her kimono. She will cross almost any distance to help a helpless person, especially a victim of paralysis, captivity, or blood loss.

Flaws

When frightened, Marcelline becomes controlling and quietly patronizing. She assumes that refusal of her help is evidence of ignorance, pride, or panic. She is especially bad at accepting that some wounds cannot be fixed, and she can become coldly obsessive when investigating anything connected to Bernard's death.

Quirks

She carries a small jar of crushed pearls and uses it to carbonate wine.
She labels every bandage by material, size, and probable bleeding rate.
She dislikes caves but refuses to leave an injured person underground.
She asks people to describe their symptoms before asking their names.
She keeps Bernard's badge sewn inside her kimono.
She can identify several wines by the sound their bubbles make after the crushed pearls are added.

Background

Marcelline Qazbek was born into a wealthy family whose mine produces a lucrative vein of pale silver ore. Her parents purchased her admission to a prestigious wizarding academy, where the school received generous grants from the Qazbek family for the entire duration of her education. The arrangement guaranteed her place, but not her talent. Marcelline graduated as an average student, remembered more for her persistence in practical healing exercises than for brilliance in theory. She learned to stabilize the wounded, conjure clean water and shelter, identify poisons, and use precise magical force through her hands when frightened. Her parents regarded the result as an expensive disappointment. Marcelline regarded it as proof that magic could still be useful even when it was not impressive. She became engaged to Bernard Veshar, a watchman and capable warrior who treated her as a person rather than an investment. Bernard later joined a party of four investigating disappearances near a limestone ravine. Cannibals ambushed the group, paralyzing them before dragging them into a network of caves. Marcelline found Bernard in one of the chambers, hanging upside down like butchered livestock, his throat and wrists cut and his blood drained. She was too late to save him, and the memory has become the hidden engine of her life. Now she travels as a healer, offering aid wherever she finds it, while quietly studying paralysis, blood loss, cave predators, and the magic needed to prevent another helpless death. She insists that she is seeking redemption for arriving too late, though she has never admitted what she believes she did wrong.

“The arrangement guaranteed her place, but not her talent.”
From their backstory
Background
Noble

Connections

Species

Human

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