Gotrek
Gotrek
Sheet
AC 12 · HP 15 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresAlways on
- RageLevel 1
When Bonus action while not wearing heavy armor
Gotrek can enter a battle fury, gaining resistance to common weapon damage and increased melee damage while the rage lasts.
- Weapon Attack
When Action
Gotrek attacks with his greataxe, handaxes, or javelins using his Strength modifier for attack and damage rolls.
- Unarmored DefenseLevel 1
While not wearing armor, Gotrek’s Armor Class equals 10 + his Dexterity modifier + his Constitution modifier. He can still use a shield and gain this benefit.
- DarkvisionDwarfGotrek can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, perceiving only shades of gray.
- Dwarven ResilienceDwarfGotrek has advantage on saving throws against poison and resistance to poison damage.
- Dwarven Combat TrainingDwarfGotrek is proficient with battleaxes, handaxes, light hammers, and warhammers.
- StonecunningDwarfWhenever Gotrek makes an Intelligence (History) check related to the origin of stonework, he is considered proficient in History and adds double his proficiency bonus instead of his normal proficiency bonus.
- Dwarven ToughnessDwarfGotrek’s hit point maximum increases by 1, reflected in his starting hit points.
- Military RankSoldier
Gotrek can identify the military affiliations and ranks of soldiers, and can find temporary shelter and basic assistance from veterans and members of military organizations who recognize his service.
Gear
9 itemsWeapons
- GreataxeA massive two-handed martial melee weapon, favored for decisive charges and brutal execution.
- 2×HandaxeLight thrown martial weapons used when closing distance or attacking multiple foes.
- 4×JavelinFour balanced spears suitable for throwing or close combat.
Gear
- Explorer’s PackA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and other adventuring necessities.
- Insignia of RankA bronze military emblem bearing the mark of Gotrek’s former dwarven unit.
- Trophy from a Fallen FoeA small trophy taken from a fallen enemy, kept as proof that the tally continues.
- Bone DiceA set of bone dice, used during long watches and uncomfortable negotiations.
- Common ClothesPlain, sturdy clothing altered into a sleeveless traveling war vest.
Purse
- 10×Gold PiecesUnspent military pay and loose coin earned from contracts.
Appearance
Gotrek is a broad, powerfully built dwarf with a weathered copper beard braided with iron rings. He stands with his weight forward on the balls of his feet, as if every quiet moment is merely the breath before a charge. His old military greatcoat has been cut down into a sleeveless war vest, and the right shoulder bears a polished bronze tally plate covered in tiny notches. His greataxe is carefully maintained, but the leather wrapping around its haft is worn smooth where his left hand has gripped it through countless marches. He carries himself with grim restraint, though his eyes constantly measure the nearest threat and the safest path to it.
Mannerisms
Gotrek taps the edge of his bronze tally plate with one thick fingernail whenever he is thinking. Before a fight, he plants both feet, lowers his shoulders, and quietly recites the names of the dwarves who died in the incident that exiled him.
Personality
Gotrek is blunt, disciplined, and unexpectedly protective of frightened people. He speaks of monsters with professional focus, but becomes quiet and formal around dwarves, especially elders and children. He respects anyone who keeps their word, even an enemy, and has little patience for warriors who boast before they have bled.
Ideals
Redemption must be earned, not requested. Every monster slain protects the innocent and carries me one step closer to being worthy of my ancestors.
Bonds
I will not return to my people until I have fulfilled the sentence laid upon me, no matter how impossible the tally becomes.
Flaws
Gotrek treats retreat as moral failure, even when withdrawal would save lives. He also hides the truth of his past behind the impossible number of monsters he must kill, and becomes dangerously reckless whenever someone suggests that his sentence might be impossible or undeserved.
Quirks
Background
Gotrek was once a sworn defender of a dwarven hold, trained to stand in the shield line and hold the tunnels against anything that crawled, slithered, or clawed its way from the dark. During a disastrous incident whose details he refuses to soften, discipline broke down, rage overtook him, and he killed several fellow dwarves before he could be restrained. The hold imprisoned him, but the elders eventually released him under a sentence that was both punishment and impossible hope. He was forbidden to return until he had slain one hundred million monsters, a number so vast that it sounded like exile disguised as mercy. Gotrek accepted the judgment without protest. Since then, he has wandered from battlefield to ruin, seeking creatures worthy of his axe and recording every confirmed kill on his bronze tally plate. He knows he will never live long enough to reach the number, but he refuses to admit that. Each monster is a step toward Morndinsamman’s kingdom, and each battle is a chance to prove that the lives he took were not the final measure of the dwarf he became. He fights as a barbarian because armor slows the body and ceremony slows the spirit, while rage leaves no room for excuses.
“The hold imprisoned him, but the elders eventually released him under a sentence that was both punishment and impossible hope.”
- Background
- Soldier
Connections
Species
Dwarf
Media
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