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Brother Alden - AI-generated fantasy Character

Brother Alden

Dwarf · Cleric (Life Domain) · Level 3 · Acolyte

Brother Alden

Alden is patient, observant, and intensely practical.
AC18
HP29/29
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 29 · 30 ft.
AlignmentLawful GoodGenderMaleAge142 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Calligrapher's Supplies

Languages

Common,
Dwarvish,
Celestial

Features

15 features

Action

  • Divine Spark

    When When you expend a use of Channel Divinity.

    As an action, choose a creature within 30 feet. You restore Hit Points equal to 1d8 plus your Wisdom modifier, or deal the same amount as Radiant damage to an undead or fiend. A creature damaged by this feature can make a Constitution saving throw for half damage.

Bonus action

  • TraitDwarfStonecunning, as a Bonus Action, you can activate Tremorsense for 10 minutes while touching a stone surface. You can use this feature a number of times equal to your Proficiency Bonus per Long Rest.

Always on

  • Holy Symbol Focus

    When Whenever you cast a cleric spell requiring a spellcasting focus.

    You can use a holy symbol as a spellcasting focus for your cleric spells.

  • Preserve Life

    When When you expend a use of Channel Divinity and use the Life Domain Channel Divinity option.

    As a Magic action, choose one creature within 30 feet. It regains Hit Points equal to 2d8 plus your Wisdom modifier.

  • SpellcastingLevel 1

    You can cast cleric cantrips and prepare cleric spells using Wisdom as your spellcasting ability. You can use a holy symbol as a spellcasting focus. You can prepare six cleric spells after each Long Rest, and you know the cleric cantrips listed in the Spells field.

  • Divine Order, ProtectorLevel 1

    You choose Protector as your Divine Order. You gain proficiency with Martial weapons and Heavy armor. This choice reflects Alden's role as a heavily armored containment agent.

  • Channel DivinityLevel 2

    You gain two uses of Channel Divinity. You regain one expended use when you finish a Short Rest, and regain all expended uses when you finish a Long Rest. You can also use Divine Spark to restore Hit Points to a creature within 30 feet, or damage an undead or fiend within 30 feet with radiant damage.

  • Disciple of LifeLevel 3

    Your Life Domain magic strengthens healing. Whenever you cast a spell with a spell slot that restores Hit Points to a creature, that creature regains additional Hit Points equal to 2 plus the spell's level.

  • Life Domain SpellsLevel 3

    You always have Aid, Bless, Cure Wounds, Lesser Restoration, Prayer of Healing, and Spiritual Weapon prepared through the Life Domain. These spells do not count against the number of cleric spells you can prepare.

  • Protector ProficienciesLevel 1

    You gain proficiency with Martial weapons and Heavy armor through the Protector option of Divine Order.

  • TraitDwarfDarkvision, you can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light, though darkness appears as shades of gray.
  • TraitDwarfDwarven Resilience, you have Resistance to Poison damage and Advantage on saving throws you make to avoid or end the Poisoned condition.
  • TraitDwarfDwarven Toughness, your Hit Point maximum increases by 1, and it increases by 1 again whenever you gain a level.
  • TraitDwarfDwarven Weapon Training is not granted by the 2024 Dwarf species. Alden's martial weapon proficiency comes from his Divine Order choice.
  • Shelter of the FaithfulAcolyte

    You can usually secure shelter and basic assistance from temples, shrines, and religious communities that share or respect your faith. Religious organizations may provide food, lodging, healing, or limited aid, though they do not risk serious danger for you without good reason.

Spells

14 spells

Spellcasting. Brother Alden casts with Wisdom (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , , , , ,

2nd level (2 slots): , , ,

Gear

10 items

Weapons

  • Mace
    A heavy-headed simple melee weapon used for both ritual and combat.

Armor

  • Chain Mail
    Heavy armor made of interlocking metal rings, providing substantial protection.
  • Shield
    A sturdy shield bearing the symbol of the Radiant Hearth.

Tools

  • Calligrapher's Supplies
    Implements used to produce illuminated prayers, archival labels, and sealing scripts.

Gear

  • Holy Symbol
    A holy symbol used as a divine focus and marked with containment sigils.
  • Priest's Pack
    A kit containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Book of Prayers
    A collection of devotional texts, containment formulae, and records of sealed anomalies.
  • 10×
    Parchment
    Blank parchment for warding diagrams, field reports, and copied prayers.
  • Religious Robe
    A plain ceremonial robe worn during rites of purification and formal religious duties.

Purse

  • 8×
    Gold Pieces
    Coins issued for travel, offerings, and emergency supplies.

Appearance

Brother Alden is a broad-shouldered hill dwarf with weathered copper-brown skin, a thick ash-gray beard braided with tiny iron seals, and deep-set amber eyes that rarely stop studying his surroundings. He wears practical chain mail beneath a soot-darkened tabard bearing the radiant hearth symbol of his order. His shield is reinforced with bands of silver and engraved with containment sigils, while his mace has a square, weighty head designed as much for breaking corrupted growths as for combat. Fine black fibers from the Blackwood investigation cling permanently to the edges of his gloves and beard, despite repeated cleansing rites.

Mannerisms

Alden speaks in a calm, measured voice, even during combat. He taps the face of his shield three times before entering an unfamiliar chamber, pauses to inspect thresholds and corners, and automatically corrects crooked books, pictures, and ritual objects. When concentrating, he mutters containment formulae under his breath like a prayer.

Personality

Alden is patient, observant, and intensely practical. He treats every expedition as a containment operation, cataloguing exits, hazards, and possible failure points before he allows himself to rest. Beneath his stern professional manner is a deeply protective nature. He is especially gentle with frightened novices, injured animals, and anyone who has been exposed to supernatural forces.

Ideals

The world is a structure of interlocking seals. Every breach must be understood, every corruption must be contained, and every life that can be saved is worth the effort. Light is not merely comfort, it is evidence that the darkness has limits.

Bonds

The Order of the Radiant Hearth entrusted Alden with a set of sensory artifacts and a fragment of the first seal ever used against the Umbral Void. He will recover or destroy both before they fall into enemy hands. He also carries the names of the three wardens who died during his first containment operation, carved into the inside of his shield.

Flaws

Alden is so focused on containment that he can mistake compassion for dangerous hesitation. He is suspicious of improvisation, distrusts anyone who treats planar forces casually, and becomes quietly obsessive when a pattern in his notes does not resolve. He also has a tendency to hide his own injuries until the immediate threat is gone, believing that an anchor should never admit it is cracking.

Quirks

He names every major containment site and records the name inside his prayer book.
He carries a small iron nail from each anomaly he has helped seal.
He refuses to sleep with his back to an unexamined doorway.
He counts his healing prayers on his knuckles.
He calls dangerous supernatural phenomena “uninvited guests.”

Background

Brother Alden was raised among the deep archives of the Order of the Radiant Hearth, a secretive religious sect devoted to locating and sealing breaches between the Material Plane and hostile dimensions. As a young acolyte, he copied prayers, catalogued relics, and learned to recognize the subtle signs of planar contamination. His dwarf patience made him an excellent archivist, but his practical instincts eventually drew him into field work. Alden discovered that an ancient containment ritual was not merely a theological exercise when a sealed reliquary began whispering in the voices of dead miners. He helped restrain the breach, but three senior wardens were lost before the anomaly could be closed. Since then, he has believed that knowledge is valuable only when it can be applied before innocent lives are consumed.

“As a young acolyte, he copied prayers, catalogued relics, and learned to recognize the subtle signs of planar contamination.”
From their backstory
Background
Acolyte

Connections

Species

Dwarf

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