Serriah
Serriah
Sheet
AC 16 · HP 183 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- StealthDEX
Armor
Weapons
Tools
Languages
Features
40 featuresBonus action
- One-Two PunchLevel 2
You can spend 1 Moxie Point to make two Unarmed Strikes as a bonus action.
- Stick and MoveLevel 2
You can spend 1 Moxie Point to make an Unarmed Strike and also Dash or Disengage as a bonus action.
- Dig DeepLevel 4
As a bonus action, you can dig deep and gain resistance to bludgeoning, piercing, and slashing damage for 10 minutes, while ignoring exhaustion below level 6.
Reaction
- Bloodied But UnbowedLevel 2
When you take damage, you can use your reaction to regain all expended Moxie Points. If you are bloodied, you also gain temporary hit points.
Always on
- Bardic InspirationLevel 1
When Bonus Action
Inspire an ally with a surge of dramatic confidence, granting Bardic Inspiration.
- Mantle of InspirationLevel 3
When Bonus Action
Grant allies a rush of fey glamour, temporary hit points, and movement as you command the scene.
- Mantle of MajestyLevel 6
When Bonus Action
Assume an imperious magical presence that can force an enemy to choose you or falter.
- Salty SaluteLevel 3
When Bonus Action
Hurl a vicious insult to damage and unnerve a creature at range.
- Brace UpLevel 2
When Bonus Action
Brace for impact and gain temporary hit points.
- Extra AttackLevel 5
When Attack Action
Attack twice with unarmed strikes when using the Attack action.
- HaymakerLevel 5
When Attack
Turn a hit into maximum damage by spending Moxie, then regain it.
- Dirty TricksLevel 6
When When you hit or as a bonus action
Use dirty fighting to freeze, distract, or blind an opponent.
- SpellcastingLevel 1
You are a spellcasting bard who uses Charisma to weave magic through words, motion, and presence.
- Bonus ProficienciesLevel 1
You gain proficiency in three skills of your choice.
- ExpertiseLevel 3
You can choose two of your skill proficiencies to double your proficiency bonus.
- Jack of All TradesLevel 2
You can speak and understand the hidden words of your magic to communicate with any creature that understands a language.
- Song of RestLevel 3
You gain proficiency with three additional skills of your choice.
- Song of RestLevel 2
During a short rest, you can help allies recover extra hit points.
- CountercharmLevel 6
You can counter charms and fear by using your wit and performance.
- Magical SecretsLevel 10
You gain a magical secret from another class's spell list.
- Magical SecretsLevel 14
You can choose two more spells from any class's spell list.
- Jack of All TradesLevel 2
Your proficiency bonus is doubled for any ability check you make that uses any skill you are proficient in.
- Font of InspirationLevel 5
You can use your inspiration dice more freely at higher levels through Font of Inspiration, refreshing on a short rest.
- Bardic Inspiration ImprovementLevel 5
You gain more Bardic Inspiration uses and improve your musical and social magic as you level.
- College of Glamour FeaturesLevel 3
You gain features from the College of Glamour, including a fey-touched stage presence and the ability to enchant crowds.
- Unbreakable MajestyLevel 14
Your beauty and poise create a supernatural command presence that makes escape or resistance difficult.
- FisticuffsLevel 1
You have mastery over bare-knuckle fighting, unarmed strikes, and simple melee or improvised weapons while unarmored and unshielded.
- Iron ChinLevel 1
When unarmored and not using a shield, your Armor Class equals 12 plus your Constitution modifier.
- MoxieLevel 2
You gain a pool of Moxie Points equal to your Pugilist level and can spend them to fuel special combat maneuvers. You regain all expended Moxie Points on a short or long rest.
- Swagger StreakLevel 2
When you fail a Strength, Dexterity, Constitution, or Charisma check, you can expend a Moxie Point to add your Fisticuffs die to the check.
- Heavy HitterLevel 3
When you hit with an Unarmed Strike, you can deal damage and choose to also grapple or shove the target.
- Pugilist SubclassLevel 3
You gain a Pugilist subclass and its features.
- Ability Score ImprovementLevel 4
You gain a feat or ability score improvement.
- Moxie-Fueled FistsLevel 6
Your Unarmed Strike and improvised weapon damage can become force damage instead of its normal type.
- Bad AttitudeLevel 3
You gain proficiency in Intimidation, and add your Strength modifier to Intimidation checks in addition to the normal modifier.
- TraitChangelingShapechanger, can alter appearance at will within natural humanoid limits.
- TraitChangelingFey ancestry, advantage against being charmed and magic cannot put you to sleep.
- TraitChangelingInstinctive adaptability, used to shifting identity, voice, and presentation.
- TraitChangelingDual heritage of secrecy and performance, perfectly suited to glamour and stagecraft.
- By Popular DemandEntertainer
You can always find a place to perform, usually with a modest audience, a practical stage, and a place to rest afterward. People of your old circuit recognize your talent and can often provide shelter, introductions, or a sympathetic ear.
Spells
11 spellsSpellcasting. Serriah casts with Charisma (spell save DC 19, to hit with spell attacks).
1st level (4 slots): , ,
2nd level (3 slots): , ,
3rd level (3 slots): , ,
4th level (3 slots):
5th level (2 slots):
6th level (1 slot): no spells
7th level (1 slot): no spells
Gear
8 itemsTools
- Disguise KitA disguise kit used for rapid changes in identity, makeup, and presentation.
- Musical InstrumentA treasured keepsake from the early days of performance, stored away rather than displayed.
Gear
- Entertainer's ClothesA fine set of entertainer's clothes, practical enough to read as stagewear or streetwear.
- Gray HoodieA gray hoodie sweatshirt for travel and casual wear.
- Black Cargo PantsBlack cargo pants with deep pockets for coins, notes, and small tools.
- Converse SneakersA pair of worn Converse sneakers, scuffed from rooftops, alleys, and backstage exits.
- Costume TrunkA costume trunk containing wigs, cosmetics, and stage accessories.
- KeepsakesA few favorite souvenirs from old venues, fans, and private jobs.
Appearance
A striking changeling woman with stark white skin, an androgynous but feminine frame, silver white undercut hair, featureless blank white eyes ringed in dark shadows, and a face defined by subtle mouth and nose contours rather than clear features. She dresses in modern high fantasy streetwear, usually a gray hoodie, black cargo pants, and Converse sneakers, with a relaxed but unsettling runway poise. Her presence feels polished, intimate, and a little dangerous, like she just walked off a private shoot and into a bar fight.
Mannerisms
She speaks with a soft, polished cadence that can turn razor sharp in a heartbeat. In conversation she holds eye contact too long, tilts her head like she is judging lighting, and smirks when the room expects her to flinch. When amused, she taps two fingers against her hoodie cuff like she is counting down to a punchline.
Personality
Serriah is sharp tongued, controlled, and glamorous in a way that feels more predatory than friendly. She enjoys the moment just before tension breaks, when everyone in the room realizes she is not the easy target they assumed. Beneath the attitude, though, she is attentive and surprisingly protective, especially toward people who get judged for the same kinds of surface traits that made her a spectacle.
Ideals
Autonomy. A self-made identity is sacred, and no one gets to define what a person is worth based on their body, face, voice, or past. Performance is power, and power should belong to the one who learned to survive with it.
Bonds
Serriah keeps a small stack of old photographs, contracts, and handwritten fan letters from the first places that ever treated her as more than a curiosity. She protects the few working performers, escorts, and models who live by charm and endurance, because she knows how quickly the world turns cruel to people it wants to consume. She also owes her life to one former bouncer who taught her how to fight dirty without losing herself, and she has never forgotten that debt.
Flaws
Serriah treats danger like a spotlight, and sometimes steps too far forward just to prove she can handle it. She hates feeling owned, directed, or pityed, so she may push away genuine help if it sounds too much like control. When wounded emotionally, she can become cutting, theatrical, and needlessly cruel, using wit like a blade before she remembers that not every argument is a stage.
Quirks
Background
Serriah was born a changeling in the margins of a city that adored surfaces and feared what lay beneath them. From childhood they learned that a face was a tool, a promise, and sometimes a shield, and that applause could be purchased more reliably than affection. They moved through theaters, backstage dressing rooms, taverns, and private salons, first as a mimic, then as a performer, then as a sought after model whose strange beauty made strangers lean closer and think they understood her. She never bothered correcting them for long, because mystery paid better than honesty. That polished life hid a harder education. When a night of bad contracts, jealous rivals, and predatory patrons ended in blood and broken furniture, Serriah discovered that her real gift was not only charming a room, but surviving one. She fought with elbows, knees, and whatever was at hand, learning to turn humiliation into momentum. Music and glamour came to her as weapons too, not delicate ornaments. As a bard she learned to shape attention, to weaponize confidence, and to make a crowd follow her lead. As a pugilist she learned to take a hit, grin through it, and answer with something meaner. Now she travels in soft clothes and hard moods, a celebrity to some, a scandal to others, and a very bad idea to anyone who mistakes her blank white stare for weakness.
“She never bothered correcting them for long, because mystery paid better than honesty.”
- Background
- Entertainer
Connections
Species
Changeling
Media
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