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Ssth-Ka - AI-generated fantasy Character

Ssth-Ka

Lizardfolk · Rogue · Level 2 · Hunter

Ssth-Ka

Ssth-Ka views the world through a lens of survival and utility.
AC13
HP13/13
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 13 · 30 ft., swim 30 ft.
AlignmentNeutralGenderNon-binaryAge24 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • InsightWIS
  • InvestigationINT
  • NatureINT
  • PerceptionWIS
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor

Weapons

Simple Weapons,
Martial Weapons with Finesse or Light properties

Tools

Thieves' Tools

Languages

Common,
Draconic

Features

11 features

Bonus action

  • Cunning ActionLevel 2

    You can take a Bonus Action on each of your turns to Dash, Disengage, or Hide.

  • Hungry JawsLizardfolkAs a bonus action, you can make a special bite attack. If it hits, you gain temporary hit points equal to your Proficiency Bonus. You can use this PB times per long rest.

Always on

  • ExpertiseLevel 1

    Double proficiency bonus for Stealth and Survival skills.

  • Sneak AttackLevel 1

    Deal 1d6 extra damage once per turn to a creature you hit with an attack if you have Advantage or if an ally is within 5 feet of the target.

  • Thieves' CantLevel 1

    You can convey and understand secret messages. You also know one additional language (Draconic).

  • Weapon MasteryLevel 1

    You have mastered the Nick property for Daggers and the Vex property for Shortswords.

  • BiteLizardfolkYour fanged maw is a natural weapon. It deals 1d6 + Strength modifier piercing damage.
  • Hold BreathLizardfolkYou can hold your breath for 15 minutes at a time.
  • Natural ArmorLizardfolkYour base AC is 13 + your Dexterity modifier.
  • Nature's LoreLizardfolkYou have proficiency in two of the following skills: Animal Handling, Nature, Perception, Stealth, or Survival.
  • Alert (Origin Feat)Hunter

    You add your Proficiency Bonus to your Initiative rolls. At the start of combat, you can swap your Initiative with a willing ally who is not Incapacitated.

Gear

5 items

Weapons

  • Shortsword
    Finesse weapon used for quick stabs.
  • 2×
    Dagger
    Thrown or melee weapon, Nick property.
  • Shortbow and 20 arrows
    Ranged weapon.

Tools

  • Thieves' Tools
    Used for picking locks and disarming traps.

Gear

  • Burglar's Pack
    Includes a backpack, 1,000 ball bearings, string, bell, candles, crowbar, hammer, pitons, lantern, oil, rations, tinderbox, waterskin, and rope.

Appearance

Ssth-Ka has tough, moss-green scales with darker stripes along their back. Their eyes are a piercing, motionless yellow like a predatory bird. They wear simple, darkened leather belts and bandoliers across their chest to hold daggers and trophies of bone. Their movements are jerky but silent, reminiscent of a crocodile sliding into the water.

Mannerisms

They rarely blink and speak in short, clipped sentences. They often crouch on chairs rather than sitting in them.

Personality

Ssth-Ka views the world through a lens of survival and utility. They are not mean, but they lack sentimentality. They speak in literal terms and find humanoid metaphors confusing. To them, an ally is a useful pack member, and an enemy is potential meat or a threat to be neutralized efficiently.

Ideals

Logic. Emotions cloud judgment. Actions should be dictated by what ensures the best outcome for the group.

Bonds

I carry a polished crocodile tooth from my first successful hunt. It reminds me of the home I will one day reclaim.

Flaws

I have no concept of money or manners. I might accidentally eat something, or someone, that the party considered off-limits.

Quirks

Tilts head 90 degrees when listening to complex explanations.
Licks their own eyes when they get dry.
Only sleeps while partially submerged in water if possible.

Background

Ssth-Ka was born in the Thousand-Dread Marshes, where they learned that the only thing worse than being hungry was being prey. Their tribe, the Cold-Moon hunters, lived in harmony with the swamp until a group of industrial developers moved in to drain the land. Ssth-Ka watched as the outsiders used machines to do what should have been done with teeth and claw. When their clan scattered, Ssth-Ka realized they needed to understand the mechanics of civilization to better hunt the ones who took their home. Moving to the city, Ssth-Ka found that the shadows of alleyways were not so different from the shadows of cypress roots. They offered their services as a tracker and fixer, using their reptilian patience to wait out targets for days. They do not kill for sport, but they never leave a job unfinished. Each gold coin earned is saved with a single goal in mind, buying back the ancestral spawning grounds of the Thousand-Dread Marshes, one acre at a time.

“Their tribe, the Cold-Moon hunters, lived in harmony with the swamp until a group of industrial developers moved in to drain the land.”
From their backstory
Background
Hunter

Connections

Species

Lizardfolk

Media

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