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Celine - AI-generated fantasy Character

Celine

Half-Elf · Rogue (Arcane Trickster) · Level 10 · Charlatan

Celine

Celine is warm, observant, and conversational, with an instinct for making strangers feel briefly understood.
AC15
HP73/73
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 73 · 30 ft.
AlignmentChaotic GoodGenderFemaleAgeThirty-two years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Disguise kit,
Forgery kit

Languages

Common,
Elvish,
Dwarvish,
Thieves' Cant

Features

18 features

Action

  • Mage Hand LegerdemainLevel 3

    When On Celine's turn

    As an action, attack with a spectral hand or manipulate an object, including using thieves' tools at range, with special concealment options.

Bonus action

  • Cunning ActionLevel 2

    When On Celine's turn

    As a bonus action, Dash, Disengage, or Hide.

Reaction

  • Uncanny DodgeLevel 5

    When When an attacker Celine can see hits her

    As a reaction, halve the damage from one attack that hits Celine.

Always on

  • Sneak Attack

    When When Celine has advantage or an enemy of the target is within 5 feet of the target

    Once per turn, make a weapon attack with advantage or attack a creature whose enemy is adjacent, adding 5d6 damage on a hit with a finesse or ranged weapon.

  • Magical AmbushLevel 9

    When When Celine casts a spell while hidden or otherwise unnoticed

    Before an unaware target makes a saving throw against Celine's spell, the target has disadvantage on that saving throw.

  • Rogue ProficienciesLevel 1

    Celine has proficiency with light armor, simple weapons, hand crossbows, longswords, rapiers, and shortswords. She is proficient in Dexterity and Intelligence saving throws.

  • Sneak Attack, 5d6Level 1

    Celine deals an extra 5d6 damage once per turn when she hits with a finesse or ranged weapon and has advantage, or when another enemy of the target is within 5 feet of it and she does not have disadvantage.

  • ExpertiseLevel 1

    Celine has expertise in Stealth, Thieves' Tools, Deception, and Investigation, doubling her proficiency bonus for checks using those proficiencies.

  • Thieves' CantLevel 1

    Celine knows thieves' cant, a secret mixture of dialect, code, and gesture used by rogues.

  • Reliable TalentLevel 7

    Celine can add half her proficiency bonus to any ability check that does not already include her proficiency bonus.

  • SpellcastingLevel 3

    Celine can cast spells using Intelligence as her spellcasting ability. She uses a spellbook-like collection of coded notes and can cast mage hand without verbal or somatic components when using Mage Hand Legerdemain.

  • Ability Score ImprovementLevel 4

    Celine increases her Dexterity by 2, raising it to 18.

  • Ability Score ImprovementLevel 8

    Celine increases her Intelligence by 1 and Charisma by 1, raising both scores to 16.

  • TraitHalf-ElfDarkvision, see in dim light within 60 feet as if it were bright light and darkness as if it were dim light
  • TraitHalf-ElfFey Ancestry, advantage on saving throws against being charmed and immunity to magical sleep
  • TraitHalf-ElfSkill Versatility, proficiency in two additional skills
  • TraitHalf-ElfLanguages, Common, Elvish, and one additional language
  • False IdentityCharlatan

    Celine has created a second identity as a traveling document broker named Mila Orbeliani. She can forge papers, pass herself off as an agent of minor authorities, and establish a false identity with enough time and materials.

Spells

10 spells

Spellcasting. Celine casts with Intelligence (spell save DC 15, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , ,

2nd level (3 slots): ,

3rd level (2 slots):

Gear

11 items

Weapons

  • Rapier
    A finely balanced one-handed martial blade suited for precise strikes.
  • Shortsword
    A second finesse blade used when close quarters make the rapier impractical.
  • Light crossbow
    A compact ranged weapon with a case of twenty bolts.

Armor

  • Studded leather armor
    Studded leather armor concealed beneath her traveling coat.

Tools

  • Disguise kit
    A disguise kit containing cosmetics, wigs, clothing pieces, and other identity-making materials.
  • Forgery kit
    A small kit of specialized inks, papers, seals, and engraving tools.

Gear

  • 20×
    Crossbow bolts
    Ammunition for the light crossbow.
  • Burglar's pack
    A burglar's pack containing a backpack, ball bearings, string, bell, five candles, a crowbar, hammer, ten pitons, hooded lantern, seven flasks of oil, five days of rations, tinderbox, and waterskin.
  • Fine clothes
    A set of elegant but practical clothing used for impersonation and social deception.
  • Silver thimble
    A silver thimble that belonged to Celine's mother and serves as a private reminder of honest work.

Purse

  • Belt pouch
    A pouch containing 15 gp.

Appearance

Celine is a lean half-elf woman of medium height, with warm olive skin, dark brown hair usually braided with narrow copper wire, and an expressive, watchful face. She stands with one heel slightly raised and places her weight on the balls of her feet whenever she waits, as though ready to move before anyone else notices. Within a minute of meeting her, people notice that her eyes rarely settle on faces. They travel instead to doors, windows, hands, pockets, and the nearest reflective surface. She dresses in fitted charcoal leather, a rust-red sash, and a weathered traveling coat lined with hidden pockets. Her fingers are ink-stained from forgery work, and a small silver thimble hangs from a cord at her wrist.

Mannerisms

When listening, Celine angles her body toward the nearest exit without appearing to do so. She rolls a coin across her knuckles while thinking, pauses before saying anyone's true name, and smiles more broadly when she is most suspicious. She habitually checks the underside of tables and leaves rooms by a different route than the one she entered.

Personality

Celine is warm, observant, and conversational, with an instinct for making strangers feel briefly understood. She prefers practical jokes to cruel ones and treats etiquette as a lock that can be picked without damaging the door. She is patient when gathering information, but becomes unexpectedly reckless when someone vulnerable is being cornered.

Ideals

Freedom. No border, title, debt, or official seal should decide whether a person deserves safety. If the law protects cruelty, then deception becomes a form of justice.

Bonds

She protects displaced people, illegal immigrants, and debtors who remind her of the families her parents once helped. She is determined to uncover the arcanist who ordered her death and reveal the magistrate's complete network, even if doing so destroys the last respectable name attached to her family.

Flaws

Celine assumes every kindness has a hidden price and sometimes ruins genuine alliances by testing people who never agreed to be tested. She cannot resist correcting a bad forgery, even when leaving it untouched would be safer. When cornered, she lies first and thinks about the consequences afterward.

Quirks

Names every disguise after a flower she has never seen.
Keeps a private ranking of the safest exits in every building.
Refuses to sign her own name unless writing to family.
Leaves one deliberately unnecessary flaw in every forgery so she can recognize her work.
Collects discarded wax seals and uses them as game pieces when planning.

Background

Celine was raised in a multilingual quarter of a river city where merchants, pilgrims, soldiers, and smugglers all used the same three bridges and trusted no one completely. Her elven mother copied contracts for foreign traders, while her human father repaired locks and insisted that every mechanism had a story. Celine learned early that a signature could open a gate more quietly than a blade, and that the person who knew where everyone was looking usually controlled the room. By adolescence, she was selling forged travel papers to people who needed to cross borders, though she quietly altered the papers of refugees so they would not be caught in the same net as the criminals who paid her. Her career changed when she forged a warrant for a corrupt magistrate and accidentally exposed a network that included one of the city's respected arcanists. The arcanist retaliated by placing a bounty on her name and sending enchanted hunters after her. Celine survived by stealing a spellbook, learning the simplest arcane tricks from its margins, and turning her talent for misdirection into something more dangerous. Now she travels under borrowed names, dismantling predatory schemes from within. She still carries the original warrant that ruined her old life, folded into the lining of her coat, because she intends to make its truth public when she finds the one person powerful enough to survive hearing it.

“Her elven mother copied contracts for foreign traders, while her human father repaired locks and insisted that every mechanism had a story.”
From their backstory
Background
Charlatan

Connections

Species

Half-Elf

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