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Damaia - AI-generated fantasy Character

Damaia

Tiefling · Cleric (Light Domain) · Level 10 · Acolyte

Damaia

Damaia is compassionate, observant, and irreverently cheerful in the face of danger.
AC14
HP73/73
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 73 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • MedicineWIS
  • NatureINT
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons granted by Light Domain,
Heavy armor granted by Light Domain

Tools

Calligrapher's supplies

Languages

Common,
Infernal,
Celestial

Features

23 features

Action

  • Channel Divinity: Radiance of the DawnLevel 2

    As an action, Damaia presents her holy symbol and evokes sunlight. Each hostile creature within 30 feet must make a Constitution saving throw, taking 2d10 + 10 radiant damage on a failed save or half as much on a success. Magical darkness in the area is dispelled.

  • Radiance of the DawnLevel 2

    Damaia can use an action to cause brilliant sunlight to erupt around her. Each hostile creature within 30 feet must make a Constitution saving throw, taking 4d10 radiant damage on a failed save or half as much on a success. She can also end one spell of 8th level or lower on each creature in the area.

Reaction

  • Warding FlareLevel 1

    When A creature within 30 feet attacks Damaia

    Damaia surrounds herself with a sudden flare of light, imposing disadvantage on an attack against her as a reaction.

Always on

  • Sacred Flame

    When A creature Damaia can see within 60 feet

    Damaia raises her holy symbol and calls down a flash of sacred radiance. The target must make a Dexterity saving throw or take 1d8 radiant damage, increasing to 2d8 at character level 10.

  • Burning Hands

    When Hostile creatures in a 15-foot cone

    A burst of flame springs from Damaia's hands, dealing 3d6 fire damage to creatures in a 15-foot cone on a failed Dexterity save, or half damage on a success.

  • Flaming Sphere

    When A visible space within 60 feet

    A sphere of fire appears and can be moved each round, dealing 2d6 fire damage to a creature that ends its turn adjacent to it on a failed Dexterity save.

  • Flame Strike

    When A point within 60 feet

    Damaia calls down a pillar of flame and divine judgment. Creatures in the area take 8d6 fire and radiant damage on a failed Dexterity save, or half damage on a success.

  • Preserve LifeLevel 2

    When An action while using Channel Divinity

    Damaia releases a wave of healing energy that restores up to 50 total hit points among creatures within 30 feet, excluding undead and constructs.

  • SpellcastingLevel 1

    Damaia is a 10th-level spellcaster. Wisdom is her spellcasting ability. She can prepare cleric spells after a long rest and use a holy symbol as a spellcasting focus.

  • Divine Domain: Light DomainLevel 1

    Damaia follows the Light Domain. She gains the light cantrip if she did not already know it, and she gains proficiency with heavy armor. However, because her Strength is below 15, wearing heavy armor would reduce her speed by 10 feet, so she normally wears leather armor.

  • Channel Divinity: Turn UndeadLevel 2

    Damaia can turn undead using Channel Divinity. She can use Channel Divinity twice between rests, and regains expended uses after a short or long rest.

  • Destroy UndeadLevel 5

    Damaia can destroy undead of challenge rating 1 or lower when her Turn Undead feature would normally affect them.

  • Light Domain Spells and CantripLevel 1

    Damaia gains the ability to cast the light cantrip. She also gains resistance to fire damage as a tiefling.

  • Light Domain SpellsLevel 1

    Damaia can cast burning hands, faerie fire, flaming sphere, scorching ray, daylight, fireball, guardian of faith, wall of fire, flame strike, and scrying as domain spells. These spells are always prepared and do not count against her prepared cleric spells.

  • Ability Score ImprovementLevel 4

    Damaia increases her Wisdom score by 2, raising it from 15 to 17.

  • Ability Score ImprovementLevel 8

    Damaia increases her Wisdom score by 2, raising it from 17 to 19.

  • Potent SpellcastingLevel 8

    Damaia adds her Wisdom modifier to the damage she deals with any cleric cantrip. Her sacred flame and light cantrips therefore deal additional radiant or other appropriate damage equal to +4.

  • TraitTieflingDarkvision, Damaia can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, though she sees darkness as shades of gray.
  • TraitTieflingHellish Resistance, Damaia has resistance to fire damage.
  • Infernal Legacy, Damaia knows thaumaturgyTieflingAt 3rd level, she can cast hellish rebuke once per long rest as a 2nd-level spell. At 5th level, she can cast darkness once per long rest. Charisma is her spellcasting ability for these spells.
  • TraitTieflingTiefling ability score increase, +2 Charisma and +1 Intelligence, applied to the base scores.
  • Languages, Damaia speaks Common and InfernalTieflingHer Celestial language comes from her Acolyte background.
  • Shelter of the FaithfulAcolyte

    Damaia can command the respect of those who share her faith and can usually secure basic religious assistance, shelter, or healing at temples and shrines devoted to her deity or allied faiths.

Spells

21 spells

Spellcasting. Damaia casts with Wisdom (spell save DC 16, to hit with spell attacks).

1st level (4 slots): , , , , , ,

2nd level (3 slots): , , ,

3rd level (3 slots): , , , ,

4th level (3 slots): , ,

5th level (2 slots): ,

Gear

10 items

Weapons

  • Mace
    A one-handed bludgeoning weapon engraved with a rising sun.

Armor

  • Leather armor
    A simple leather cuirass, reinforced gloves, and matching protective pieces. Armor Class 11 plus Dexterity modifier, to a maximum of 2.
  • Shield
    A wooden shield painted with a golden sunburst. While wielded, it grants +2 AC.

Gear

  • Holy symbol
    A symbol of Damaia's faith, used as her spellcasting focus.
  • Prayer book
    A small devotional book containing prayers and passages from the temple where Damaia was raised.
  • 5×
    Incense
    Five sticks of incense used in daily rites and funerary prayers.
  • Vestments
    A set of common vestments for religious ceremonies.
  • Common clothes
    A small collection of ordinary clothes for travel.
  • Belt pouch
    A pouch containing the modest wealth granted by the temple.

Purse

  • 15×
    Gold pieces
    Coins carried for ordinary expenses.

Appearance

Damaia is a lean, copper-red tiefling with swept-back black hair, curved ivory horns, amber eyes, and deep crimson skin marked by faint freckles that resemble sparks. She wears weathered leather armor beneath white and gold clerical vestments, carries a mace engraved with a rising sun, and keeps her infernal tail wrapped around her waist when concentrating. Her expression is usually thoughtful, but her smile is unexpectedly warm.

Mannerisms

Damaia touches two fingers to her holy symbol before making difficult decisions. She speaks softly when comforting someone and loudly when confronting injustice. When irritated, she rubs the base of one horn and begins reciting prayers under her breath.

Personality

Damaia is compassionate, observant, and irreverently cheerful in the face of danger. She treats frightened strangers with gentle patience, but becomes fierce and direct when someone abuses power. She enjoys bad jokes, dislikes empty ceremony, and believes honest laughter is a form of spiritual resistance.

Ideals

Light should belong to everyone. No law, tradition, or institution is sacred if it demands that the helpless suffer in silence.

Bonds

The temple that raised Damaia is her true family, and she will risk anything to protect its people and sacred relics. She also carries a cracked brass lamp taken from the plague-stricken village, as a reminder that faith must serve the suffering before it serves institutions.

Flaws

Damaia is quick to defy authority, even when patience or compromise would accomplish more. She secretly fears that her anger is proof that the darkness she fights has taken root in her, and she sometimes pushes herself toward exhaustion rather than admit she needs help.

Quirks

She names every temple lamp she lights, even when traveling.
She collects fragments of colored glass and uses them as improvised holy symbols.
She refuses to step over a candle flame.
She keeps a running list of every hypocritical priest she has met.
She hums funeral hymns while cooking.
She gives sincere compliments to intimidating monsters when she thinks they look impressive.

Background

Damaia was left as an infant on the steps of a sunlit temple during a winter storm. The priests who found her believed the child had been abandoned because of her infernal appearance, but the elderly acolyte who raised her insisted that a soul was judged by its choices, not by the shape of its horns. Damaia grew up copying sacred texts, tending temple lamps, and learning that even a small flame can drive back a great darkness. She became especially devoted to the power of light, not as a symbol of purity, but as a force that reveals truth and gives frightened people the courage to endure. Her faith was tested when a noble family used the temple as a refuge during a plague, then abandoned the poor townsfolk outside its gates. Damaia defied her superiors, opened the temple stores, and led the starving villagers inside. The scandal forced her to leave the sanctuary, but it also gave her a calling. She now travels as a wandering cleric, bringing healing to those overlooked by the powerful and burning away cruelty wherever she finds it. She has learned that kindness without defiance can become complacency, and that sometimes the brightest light is the one held up by rebellious hands.

“Damaia grew up copying sacred texts, tending temple lamps, and learning that even a small flame can drive back a great darkness.”
From their backstory
Background
Acolyte

Connections

Species

Tiefling

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